Latest Comments by qptain Nemo
Susurrus: Season of Tides, a browser-based adventure game, is launching August 21st
19 Aug 2017 at 3:43 pm UTC
Thanks for covering something off-beat like this though, I for one appreciate it.
19 Aug 2017 at 3:43 pm UTC
Energy slowly replenishes itself after real world time, at a rate that’s not too annoying to play casually. You can buy energy with real money like in a lot of other f2p games but, really, the main thing about the game are the narrative elements.I believe you when you say that but that is still my least favorite way of monetizing a game. I find it deeply uncomfortable. I'd rather pay a AAA sum upfront than wait or pay like that.
Thanks for covering something off-beat like this though, I for one appreciate it.
Looks like GOG Galaxy won't come to Linux any time soon, as it's "not a priority"
18 Aug 2017 at 9:38 pm UTC Likes: 2
18 Aug 2017 at 9:38 pm UTC Likes: 2
Quoting: SolitaryYou are right and most of the Linux DOSBox wraps are mostly easy byproducts and not direct porting effort, but them porting is not really necessary. However it just shows a point that they do not do much else apart from providing bandwith and link with Linux game someone else made. That is their extent of Linux support, they let other people sell for this platform too.That reminds me though, in an old interview they claimed that if DOSBox didn't exist they'd totally make it themselves no problem. :'D
Looks like GOG Galaxy won't come to Linux any time soon, as it's "not a priority"
18 Aug 2017 at 7:44 pm UTC Likes: 1
18 Aug 2017 at 7:44 pm UTC Likes: 1
Quoting: bgh251f2This and the answer that twitch gave me earlier about their launcher on Linux only makes me sadder.Which was?
Ken Follett's The Pillars of the Earth released with day-1 Linux support, it’s fantastic
16 Aug 2017 at 4:05 am UTC
16 Aug 2017 at 4:05 am UTC
Really enjoying it so far. The only thing I don't like is the adoption of timed dialogue choices, but everything else is pretty great, the presentation in particular.
What have you been playing on Linux lately and what do you think?
10 Aug 2017 at 8:33 pm UTC
10 Aug 2017 at 8:33 pm UTC
Mostly been playing Darkest Dungeon, Moon Hunters and Rocket League. Also started Enderal in Wine. All fun stuff, Moon Hunters is a personal favorite.
Linux game sales statistics from multiple developers, part 5
4 Aug 2017 at 5:46 pm UTC Likes: 1
4 Aug 2017 at 5:46 pm UTC Likes: 1
Quoting: manus76So should Apple (and Microsoft) just say: 'Listen guys, we abandon Metal (or DX11/12 in the case of MS) and support Vulkan. That means if you primiarily game you won't need to use our OS, and hardware either, just go with linux'. Does that make sense for a commercial entity to even consider such a thing?Well if the commercial entity sells something actually valuable on its own merits and not snake oil then yes. :D
Sunless Skies, the successor to Sunless Sea should see day-1 Linux support for Early Access
4 Aug 2017 at 5:14 pm UTC Likes: 1
I don't love the design philosophy of DD. I kinda hate it. It's a game about grinding and minmaxing, that rewards you with more grinding and punishes you with even more grinding. It's a tough game and there is no shortage of salt for this game in me. I strongly prefer how games like King of Dragon Pass, Black Closet and Gods Will Be Watching are designed. They're tough as nails but they're dramatic rollercoasters. You win some, you lose some. Darkest Dungeon is just one mostly unrewarding grueling journey through adversity where you will never ever feel like you have anything resembling upper hand (except when you go back to lower level dungeons after you have leveled up fully upgraded characters and a shitton of trinkets, but even then you can only feel so triumphant while having to essentially replay stuff you have already overcome numerous times). But. Darkest Dungeon is very well balanced and very well designed. You might find this statement surprising but here you have to take into consideration what it aims to be, a constantly harsh punishing experience. It nails that perfectly. It's kinda too well balanced for my taste. That's kinda my main issue. I'm a gambling man, I like to have some leeway, to take risks, win big and take punishment if it didn't pay out but not have to grind all over again every time I fail. But I'll never be able to say DD is badly designed or that the designers don't know what they're doing. They know exactly what they're doing. And it's enjoyable for many different reasons, it's a well made game, and I will probably stubbornly endure it to the end, as I'm getting close having beaten almost all regular bosses.
Sunless Sea and Failbetter's work are another story entirely. Having played Fallen London and Sunless Sea both during and after early access I can't shake the feeling that Failbetter never play their games the way they intend the players to play them. And nobody will convince me otherwise, even if they send me 24/7 uninterrupted security footage of their office showing the opposite. With Fallen London it's obvious, they don't have to pay themselves to see content nor wait for it, so they don't know what it's like. With Sunless Sea during early access I'd argue it was also obvious, because the way it was balanced... the game just wouldn't ever get done if they tried to playtest it the way it worked for regular players. So what I'm trying to say here is their games are sometimes so actively offputtingly unfun, mostly in the way you interact with them rather than the content itself, that it's impossible not to wonder about whether the developers are even truly aware of it. Because of it I can't help but suggest that unfortunately difficulty in Failbetter's games comes from a very different place and is very different in nature. I kinda like what they're trying to do, but what they actually end up making in my mind can be only explained in two ways. 1. Their game design skills have some distance to go before they match their vision. 2. They are sadists who actively hate their players and find joy in their suffering. I'd love to be wrong, I especially hope they will actually improve over time and for what it's worth Sunless Sea became much much more palatable at release. I haven't played it that much since that point, but it remained a very questionably slow game and so I remain skeptical and vigilant when it comes to their work.
4 Aug 2017 at 5:14 pm UTC Likes: 1
Quoting: g000hHow do you feel about Darkest Dungeon? Tried that one? [ I like how the game plays, but it is just too mean a game. I don't play games to start the next run worse than the previous one. Gee, my whole party is diseased and insane. On top of that, some RNG event has just taken 8 items out of my inventory. Pow! ]64 hours into Darkest Dungeon so far. Here's the thing.
I don't love the design philosophy of DD. I kinda hate it. It's a game about grinding and minmaxing, that rewards you with more grinding and punishes you with even more grinding. It's a tough game and there is no shortage of salt for this game in me. I strongly prefer how games like King of Dragon Pass, Black Closet and Gods Will Be Watching are designed. They're tough as nails but they're dramatic rollercoasters. You win some, you lose some. Darkest Dungeon is just one mostly unrewarding grueling journey through adversity where you will never ever feel like you have anything resembling upper hand (except when you go back to lower level dungeons after you have leveled up fully upgraded characters and a shitton of trinkets, but even then you can only feel so triumphant while having to essentially replay stuff you have already overcome numerous times). But. Darkest Dungeon is very well balanced and very well designed. You might find this statement surprising but here you have to take into consideration what it aims to be, a constantly harsh punishing experience. It nails that perfectly. It's kinda too well balanced for my taste. That's kinda my main issue. I'm a gambling man, I like to have some leeway, to take risks, win big and take punishment if it didn't pay out but not have to grind all over again every time I fail. But I'll never be able to say DD is badly designed or that the designers don't know what they're doing. They know exactly what they're doing. And it's enjoyable for many different reasons, it's a well made game, and I will probably stubbornly endure it to the end, as I'm getting close having beaten almost all regular bosses.
Sunless Sea and Failbetter's work are another story entirely. Having played Fallen London and Sunless Sea both during and after early access I can't shake the feeling that Failbetter never play their games the way they intend the players to play them. And nobody will convince me otherwise, even if they send me 24/7 uninterrupted security footage of their office showing the opposite. With Fallen London it's obvious, they don't have to pay themselves to see content nor wait for it, so they don't know what it's like. With Sunless Sea during early access I'd argue it was also obvious, because the way it was balanced... the game just wouldn't ever get done if they tried to playtest it the way it worked for regular players. So what I'm trying to say here is their games are sometimes so actively offputtingly unfun, mostly in the way you interact with them rather than the content itself, that it's impossible not to wonder about whether the developers are even truly aware of it. Because of it I can't help but suggest that unfortunately difficulty in Failbetter's games comes from a very different place and is very different in nature. I kinda like what they're trying to do, but what they actually end up making in my mind can be only explained in two ways. 1. Their game design skills have some distance to go before they match their vision. 2. They are sadists who actively hate their players and find joy in their suffering. I'd love to be wrong, I especially hope they will actually improve over time and for what it's worth Sunless Sea became much much more palatable at release. I haven't played it that much since that point, but it remained a very questionably slow game and so I remain skeptical and vigilant when it comes to their work.
Awesome looking fighting game 'Blade Symphony' looks like it's coming to Linux
4 Aug 2017 at 1:22 pm UTC
4 Aug 2017 at 1:22 pm UTC
Man this game has been crawling towards Linux for a while. I'm certainly glad it did reach the destination though.
Sunless Skies, the successor to Sunless Sea should see day-1 Linux support for Early Access
4 Aug 2017 at 1:12 pm UTC
4 Aug 2017 at 1:12 pm UTC
I'm very glad they have fully adopted Linux support, I really am, but based on my experience with early access of Sunless Sea and their overall sadistic game design philosophy I wouldn't pick up their game during early access even if my life depended on it. Not to mention that story-driven games and early access isn't really a good combination to begin with. But don't get me wrong though, after I finish Sunless Sea, if I still want more, I absolutely might buy it once it's released.
Linux game sales statistics from multiple developers, part 5
2 Aug 2017 at 7:19 pm UTC Likes: 4
2 Aug 2017 at 7:19 pm UTC Likes: 4
Quoting: JanOh, boy. Are you kidding? macOS -- unlike iOS -- is an open platform just like Linux.You're calling a platform that is literally illegal to crosscompile to (more precisely, no legal way exists yet and all other ways are explicitly made illegal by Apple) open just like Linux? Who's kidding now? :)
Quoting: scaineSo now, when someone asks me "why do you hate MS/Apple?", I'll answer by the question by telling them how much Ubuntu rocks and why. Use what you want, sure, but here's a better way. And it's easy! And free! And full of freedom!I agree with this attitude 300%. In fact I personally would further advocate not to say "I use Linux because it's better" because that still defines Linux through Windows/Mac/whatever, which is unnecessary and makes it seem secondary rather than worthy on its own, but "I use Linux because it's good and I like it a lot".
I used to say "I don't use Linux because it's better, I use Linux because it's the right thing to do". No need to say that now. Now I can just say "I use Linux because it's better. In every way that matters to me".
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