Latest Comments by rcrit
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6 Apr 2017 at 3:19 pm UTC Likes: 2
6 Apr 2017 at 3:19 pm UTC Likes: 2
Done. Keep up the good work.
Interview with Aspyr Media about porting Civilization VI to Linux and other interesting questions
10 Feb 2017 at 3:17 pm UTC Likes: 2
10 Feb 2017 at 3:17 pm UTC Likes: 2
Jedi Outcast and Jedi Academy both have open source ports that work great (and there are several).
I've used https://github.com/xLAva/JediAcademyLinux [External Link] and https://github.com/xLAva/JediAcademyLinux [External Link]
I've used https://github.com/xLAva/JediAcademyLinux [External Link] and https://github.com/xLAva/JediAcademyLinux [External Link]
Aspyr Media are celebrating their 20th anniversary with a big sale
16 Sep 2016 at 5:20 pm UTC Likes: 1
16 Sep 2016 at 5:20 pm UTC Likes: 1
You can play Jedi Academy and Jedi Outcast on linux by building your own binaries:
https://github.com/xLAva/JediAcademyLinux [External Link]
https://github.com/xLAva/JediOutcastLinux [External Link]
https://github.com/xLAva/JediAcademyLinux [External Link]
https://github.com/xLAva/JediOutcastLinux [External Link]
OpenRW, an open source engine for Grand Theft Auto III
20 May 2016 at 1:09 pm UTC Likes: 1
20 May 2016 at 1:09 pm UTC Likes: 1
I built in Fedora 23. I didn't have to install much, just bullet-devel, boost-devel and libmad-devel. When compilation failed I used the repos to find out which package(s) include the missing files and it was pretty obvious from there.
Framerates are fine. Beyond the missing features and huge minimap it is totally playable. I ran in a 1024x768 window.
I tried a faster car and it actually worked as expected, pretty peppy. I drove around town a while and it looked like I was able to damage the car just not to the point where it would blow up. I also couldn't run people down but there are the random NPCs walking all over the place.
Framerates are fine. Beyond the missing features and huge minimap it is totally playable. I ran in a 1024x768 window.
I tried a faster car and it actually worked as expected, pretty peppy. I drove around town a while and it looked like I was able to damage the car just not to the point where it would blow up. I also couldn't run people down but there are the random NPCs walking all over the place.
OpenRW, an open source engine for Grand Theft Auto III
19 May 2016 at 3:31 pm UTC Likes: 8
19 May 2016 at 3:31 pm UTC Likes: 8
I build from source and it seems promising. There is a test option from the menu so I chose that. It drops you onto a parking garage with all the weapons and a variety of vehicles. The weapons can be picked up but have no ammo. The cars can be driven but they are all basically the same AFAICT. You can't damage vehicles.
It looks really good except for the minimap which isn't so mini:
I think the original games used the same engine. The current build of openrw doesn't work for me with GTA:VC (I get a segfault).
It looks really good except for the minimap which isn't so mini:
I think the original games used the same engine. The current build of openrw doesn't work for me with GTA:VC (I get a segfault).
Dying Light finally adds a Chromatic Aberration toggle in the latest patch
23 Mar 2016 at 3:38 pm UTC Likes: 1
23 Mar 2016 at 3:38 pm UTC Likes: 1
Hey, nice. I reported the movies not working issue. Tech support blew me off with "try re-installing your video driver". Glad it got fixed.
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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
Source: www.greyoak.com
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