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Latest Comments by dmantione
Linux overall market-share percentage falls on Steam in October
2 Nov 2016 at 5:42 pm UTC Likes: 2

Quoting: Alm888
Quoting: dmantioneThis month we are showing good market share of 2.72% on W3Counter:
It can no longer be dismissed as noise, one thing that is sure, is that Linux market share has risen in 2016!
We are not talking about Linux users here. We are talking about Linux gamers (or gamers converted from Windows to Linux)! Feel the difference. :D
Of course, but more Linux users means more potential gamers. Further, the availability of games was an important missing component from the Linux desktop experience and the fact that there now are games, may well have been a factor in the rise of Linux market share. Things are linked together.

Linux overall market-share percentage falls on Steam in October
2 Nov 2016 at 4:18 pm UTC

This month we are showing good market share of 2.72% on W3Counter:

https://www.w3counter.com/globalstats.php [External Link]

Our market share on Netmarketshare remains good at 2.18%:

https://www.netmarketshare.com/operating-system-market-share.aspx?qprid=9&qpcustomb=0 [External Link]

It can no longer be dismissed as noise, one thing that is sure, is that Linux market share has risen in 2016!

Desura, IndieRoyale and DailyRoyale now have new owners who plan to revive them
26 Oct 2016 at 6:17 pm UTC Likes: 3

Desura was the first digital download store that treated Linux as an equal platform to Windows and MacOS. Just like with Steam, this did motivate developers to port to it. Back then, Desura had an impression portofolio of Linux games and it took some time for Steam to overtake it. Desura might even have inspired Valve that Linux could be a good game platform.

Therefore the return of Desura means something to me. It's more than just simply a store, just like names like Loki and LGP, Desura is part of the history of Linux gaming.

Feral have released the minimum and recommend system requirements for Mad Max on Linux
18 Oct 2016 at 1:25 pm UTC Likes: 1

The system requirements are unclear because they specify a very high clock speed CPU and are unclear about wether this can be compensated by the number of cores. The Xeon E5-2670 I use in my desktop has more compute power than a 3.4 GHz i5. Even i5 is unclear, can be anything between Sandy Bridge and Kaby Lake.

Also 3.4 GHz is rather silly as a minimum requirement for a game that can also run on a PS4. Sounds like a bad port.

'Noob Squad' is a perfect example of why Valve need to pay more attention to their own store
8 Oct 2016 at 8:30 pm UTC Likes: 3

Carefull with your yes-votes in Greenlight. People often vote out of sympathy to the developer. This is wrong and leads to this kind of games being sold.

A general guide for the best practices of buying Linux games
6 Oct 2016 at 7:07 am UTC

Regarding sales: Developers often look more at the number of sales rather than the turnover on each platform. Therefore it doesn't really matter wether you pay full price or sale price. In fact during a sale, you can buy more games for the same amount of money, so if you spend the money you save on other games, you are actually boosting Linux statistics.

The Talos Principle now renders correctly in 'radv', the open source AMD Vulkan driver
27 Sep 2016 at 4:57 pm UTC

For me, the most important thing that this shows, is that it is possible for a small group of people to write a Vulkan driver. Unlike for OpenGL, where an implementation needs many years of work to be both compliant with everything and to perform on everything. It shows the power of Vulkan.

'SOMA' from Frictional Games sales figures released, Linux accounted for around 1.1% of sales
24 Sep 2016 at 3:01 pm UTC Likes: 1

Quoting: riusmaWith 2.500+ games available on Steam for Linux now I think it is no more the case, as the amount of games that are worth playing (I will say about 250 ~ 500 games looking at my library / wish-list) is already above the amount of games the average gamer has on its library (of course you will find many accounts with 1000+ games, but most of the Steam's accounts have less than 100 games in their library). :S:
I don't get your point. A Linux user buying 100 out of 2500 games compared to a Windows user buying 100 out of 8000 games, should still have the effect that those 2500 games should see considerably higher Linux sales than the Linux market share on Steam. Doing the math puts the expected sales at approximately 3.5%.

'SOMA' from Frictional Games sales figures released, Linux accounted for around 1.1% of sales
24 Sep 2016 at 11:53 am UTC Likes: 1

Based on our Steam Survey market share, and the amount of games available on Linux, you would expect that a Steam game with Linux support would have approximately 3.5% sales on Linux. This is because we Linux gamers have less games to spread our money over. Based on this, 1.1% ain't a lot, even considering that PS4 sales are included.