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Latest Comments by F.Ultra
Mesa has a patch from a Valve developer to help ARK Survival Evolved run on the open source drivers
7 February 2017 at 10:32 am UTC Likes: 1

Quoting: jf33If you're Valve and find a bug in a game and you can't make the developers fix it, then please don't mess up Mesa drivers, which are written to comply with the OpenGL specification. Why not implementing the workaround in Steam? Steam is not written against any spec. It's supposed to just make games work. So this is where you should implement such hacks.

This cannot be fixed in Steam, the game expects OpenGL to return a certain version string. Steam cannot change this value, people want to run games and not run Steam and (and this is the big one) the other vendor does this so in order to stay relevant there is no other way for Mesa than to do the same.

There is exactly zero chance for us in the smaller league (AMD and on open drivers) to drive the development of the rest of the industry. To quote Metallica: "Sad but true".

Mesa has a patch from a Valve developer to help ARK Survival Evolved run on the open source drivers
4 February 2017 at 6:23 pm UTC

Quoting: GuestBit of a tricky situation this. One the one hand, developers should write proper software instead of relying on driver work-arounds. Mesa should be standards compliant, and not intentionally break itself because of some lazy game dev. Then there's the case of needing to maintain the list of work-arounds, itself something unpleasant enough.
On the other hand, people will just want to run a game.

Personally, I'm on the side of not requiring game specific modifications for a driver. I think I'd rather see various options that can be toggled in a driver (typically via environment variables) and a custom launch script for any game that needs it. Just personal preference really.

That nvidia apparently adds support for things like this is also something to think about because unfortunately most game devs seams to test on nvidia only so when they do something non standards they will not see it other than "don't works with Mesa". Once such thing seams to be gamma settings in older libSDL which does not work on Mesa (or fglrx) but does with nvidia and it appears that old libSDL does it wrong (something about using the wrong context if I remember correctly).

Double Fine confirm that Full Throttle Remastered will see a Linux version after the Windows release
3 February 2017 at 5:06 pm UTC

Yes yes yes, I've played the original on ScummVM but it always crashes at the bridge part so it will be nice to be able to complete it one day :)

A new radeonsi (Mesa) patch should fix issues in many games for AMD GPU owners
22 January 2017 at 10:04 pm UTC

Perhaps to early to cry victory but I had enormous problems with Unity games before this patch where the games would simply freeze up, the music still played and the desktop worked just fine and there where never any logs to speak off. But after trying this patch for some 30 minutes now I have experienced no such freeze anymore!

A note about the sources of our information and how we really don't rip others off
18 January 2017 at 1:44 pm UTC Likes: 7

Quotef I was you I would NEVER waste your time on GamingOnLinux.com - Liam doesn't value "freedom of speech" and has no problem banning and censoring content which he deems contraversial or which personally pisses him off or rubs him wrong.

Trust me, you're far better off on a forum with no dictator like /r/linux_gaming or the Google+ group IMO.
So there still exists people who confuses "freedom of speech" with "freedom to bully" or that think that spreading directly false information and lies should always be without consequences.

Prison Architect broke the Geneva Conventions for the use of a red cross
18 January 2017 at 1:35 pm UTC

Quoting: tuubiI still see civilian ambulances proudly displaying red crosses, but never privately run ones. That probably makes a difference. I probably can find the Star of Life on some of them, but it's far from universal. Our local rescue department / emergency services certainly make use of the red cross. Nothing military about them. Also, I think the German Red Cross organization actually operates a majority of their civilian ambulances, and I've seen similar stuff elsewhere in Europe.

The point is, there's no global, unified approach to this, and I think the UK/US one is far from the best.

All civilian ambulances uses the Star of Life here in Sweden. The Red Cross symbol I have only seen back when I did my military service back in the 90ties.

Afterbirth+, the next DLC for The Binding of Isaac: Rebirth arrives next week
29 December 2016 at 9:02 am UTC

Quoting: pbWhy does the trailer say March 1st?

For some strange reason the US uses MM-DD-YY instead of YYYY-MM-DD for date formats.

Check out the new trailer for 'Tether', the great looking adventure and horror game built with UE4
15 November 2016 at 6:22 pm UTC Likes: 2

Quoting: ziabiceAnyone getting System Shock vibes?

Reminds me more of SOMA, but then the trailer does not show that much.

Event[0], the utterly fantastic looking sci-fi narrative exploration game is getting close to a Linux release
14 November 2016 at 8:06 pm UTC Likes: 1

Besides 2001 it also reminds me of this scene from Dark Star View video on youtube.com , the question at 2:27 and the reply is one of the best lines in a movie ever :-)

The Linux port of space action game 'EVERSPACE' is sounding a bit iffy now
14 November 2016 at 7:58 pm UTC

Quoting: meggermanIm starting to think a lot of these issues are not so much that Linux is complex, but that these 'developers' are artists / designers / basic coders with lots of engine specific experience. i.e they are not traditional 'programmers'. A slight spanner in the works outside the sandbox that they work within and it's just straight faces all around.

As people have said Vulkan will help with this, but so would hiring someone who understands programming and computers as a whole into the game studio. It often seems this is an Achilles heal of Linux development, many don't even have a Linux test rig. A few proper desktop/OS level programmers could send bug reports and have things fixed upstream for other studios & the FOSS community to benefit from too.

Feral interactive seem to have a good bit of this concept sorted. So its not Linux as much as it is inexperience and poor resourcing.

That and also that they all start with the Windows version first (and only ever have programmed for Windows). In my experience (as a systems/server programmer and not a game dev mind you) I have found it much easier to create a project in Linux first and then port over to Windows with a few changes and compiling under MinGW so one still uses GCC than writing it in Windows first and then trying to get it work in Linux.

There are lots of situations where the same code runs fine in Windows while segfaulting in Linux leading many to first blame Linux before recognising that the bug is actually in their own code and that Windows where simply shadowing the problems (i.e the libc memory functions have much more protections than the Windows counterparts, this one bit me extremely hard when I switched from Windows to Linux some 17 years ago). Which is also why many people who port over to Linux fix several bugs in their code that they didn't know existed before.