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Latest Comments by F.Ultra
Steam to get a massive update soon, Asia revenue increased nearly 500% since 2014 and more
12 Oct 2016 at 9:04 pm UTC Likes: 3

Quoting: MaCroX95
Quoting: XpanderAsian market growth explains why linux numbers dropped in hardware survey :) Asians don't use linux that much
Don't chinese have their own Linux distro Ubuntu Kylin that's actually official flavour of Ubuntu made for China? :D But yeah Asia is big -.- hopefully we will see some more of them on Linux as well :)

Linux has already got a bunch of great stuff in 2016... Wayland coming into play, AMD's new drivers, Vulkan, new Skype for Linux alpha (MS has decided to support linux? xD is MS Office next since there is way too many alternatives now for them to be completely comfortable with their Windows exclusive software...), a bunch of great new Steam games, Steam VR... Probably it also got a plenty of kernel related things but I'm not into that much... Overall I think that this year happened more great things than in the last few years combined :) Hopefully things will go on with the same tempo as they do now!
AFAIK the Ubuntu Kylin is mostly for officials and the vast majority of Chinese people are running pirated Windows.

AMD's radeonsi driver is really close to having full OpenGL 4.4 support, with OpenGL 4.5 already done
7 Oct 2016 at 3:46 pm UTC

Quoting: crt0mega
Quoting: ElectricPrismIn fact I did just that earlier this week and expressed how I kicked $800 of Nvidia to the curb in favor of MESA and RX 480 – because it's important to me that they know what people like me are doing and how we're thinking so they can better service us and we can service them with $$$.
I'm still waiting for Vega to replace my aging HD7970 :D
Couldn't wait and replaced my 7970 1Ghz with a RX480 and couldn't have been happier.

Mad Max to release on 20th of October for Linux & SteamOS, being ported by Feral Interactive
5 Oct 2016 at 8:00 pm UTC

Quoting: jsa1983
Quoting: edddeduckferalSummary: AMD is unsupported meaning we don't recommend you purchase it on AMD GPUs, however we have don a lot of work towards support which should happen once all the improvements to Mesa/Kernel are in stable branches.
Guys, hats off to you. Your level of commitment to mesa is great. I've seen at least two bug reports filed during the last week by Feral's James Legg (even one with a patch to fix it - https://cgit.freedesktop.org/mesa/mesa/commit/?id=e33f31d61f5e9019f8b0bac0378dfb8fd1147421 [External Link] -) which I believe were related to this game. Thank you a lot, Feral!!

I will be shortly buying this game (as well as any other you may publish) together with Warhammer.

P.S.:
@edddeduckferal: A few question for Team Feral, if I may:

- Given that in the most recent releases you always refer to mesa and not fglrx/amdgpu-pro, do you guys see mesa as AMD's Linux drivers to focus on going forward?
- What are your feelings with the level of responsiveness and the delivery by the mesa devs (as opposed to the level of frustration some other devs have expressed regarding the closed source drivers)?
- Would you guys recommend other game devs to only focus on mesa for AMD on Linux?

@Liam: It may be worth asking/polling GOL readers questions they find interesting so that they can be "shot" at Team Feral. An interview with these awesome guys would be neat!
Everyone including AMD sees mesa as AMD's Linux drivers of the future. fglrx is dead since long and amdgpu-pro is basically just there for their enterprise customers (i.e people who need support contracts with AMD on their workstations, i.e companies).

Looks like Homefront: The Revolution might be gearing up for a Linux release now
4 Oct 2016 at 4:59 pm UTC Likes: 1

Quoting: kellerkindtDidn't CryTek say they are going to release CryEngine 5.3 with Vulkan support in mid october?
Just saying that it would be more reasonable to get the port going with a Vulkan renderer instead of trying to somehow get the broken OpenGL renderer to work properly...
Highly unlikely that they will rewrite all the shaders from OpenGL to Vulkan. That the engine supports Vulkan is just one minor step on the way so to speak.

Warhammer 40,000: Dawn of War II, Chaos Rising and Retribution released for Linux, port report and thoughts
29 Sep 2016 at 8:22 pm UTC Likes: 1

Quoting: Xpanderif you want to be safe you can edit ferals game launch script with:

if [ -n "${HAS_LSB_RELEASE}" ] && [ "$(lsb_release -c | cut -f2)" = "trusty" ]; 
then 
LD_PRELOAD_ADDITIONS="/usr/lib/x86_64-linux-gnu/libasound.so.2:${LD_PRELOAD_ADDITIONS}"
else
LD_PRELOAD_ADDITIONS="/usr/lib/libasound.so.2:${LD_PRELOAD_ADDITIONS}"
fi


so it loads the libasound from the correct location

why on earth ubuntu(debian?) has those weird locations for libraries?
That is due to the Multi Arch work done by Debian and Ubuntu. The meaning is to be able to support multiple architectures in one install where multiple is not only 32bit and 64bit which it was with the old lib and lib64 hierarchy. https://err.no/debian/amd64-multiarch-3 [External Link]

'SOMA' from Frictional Games sales figures released, Linux accounted for around 1.1% of sales
25 Sep 2016 at 12:45 am UTC

Quoting: Boypage
Quoting: riusmaAccording to SteamSpy (data from october 2015) only 1% of Steam accounts (representing 1.3 millions at that time) have more than 107 games in their library, and only 20% of Steam accounts has more than 4 games (source: Canard PC, october 15th 2015).
I just crunched the numbers on this...

1% of all Steam accounts have more than 107 games in Library = 13000 Steam Users with > 107 games in Library.

Of those 13K users, latest Steam hardware survey (August 2016) shows Linux usage at 0.83% = 108 Linux users with > 107 games in Library.

ONLY 108 LINUX USERS ON STEAM WITH > 107 GAMES IN THEIR LIBRARY!!

Obviously there is some leeway here with average Linux user Steam Library numbers but this makes quite sobering reading!!
It's not 1% of 1.3 million accounts, it's 1% of the steam users that equals 1.3millions so it's 10790 Linux users with > 107 games.

FEZ has a massive 1.2 update that switches out MonoGame for FNA & SDL2
22 Aug 2016 at 6:00 pm UTC

Quoting: Ehvis
Quoting: emphy
Quoting: grenadecxCool thing, but I've no respect for Phil Fish after his opinion about streaming content.

Anyone not following, here's an article about it:
Fez Creator Phil Fish: YouTubers Should Pay Game Devs "Huge Portion" of Revenue [External Link]

I know he is not the one porting it, but still, I suppose he gets revenue somewhere along the line.
Meh, as long as doesn't go around dmca-ing videos I couldn't care less...
If you think about it, it is actually interesting that people are allowed to put a game front to back on youtube or twitch without the consent of the creator. I'd imagine most would have no problem with it due to the exposure that it creates. But maybe form some primarily story driven games this would not be so good.

Actually, the allowed part is an assumption. I don't recall this ever having been tested. If this is actually challenged in court and ruled in favor of the creators, it could require youtubers and streamers to request approval.
I don't think that even big firms such as EA would open that can of backlash by begin to sue streamers. Regarding Phil Fish, he most certainly have some form of disorder so for me I just ignore his rants and enjoys his games.

Latest Steam Hardware Survey shows Linux has grown, by a tiny amount (updated)
2 Aug 2016 at 9:22 pm UTC

Quoting: Eike
Quoting: TacoDeBossYeah, it's pretty disappointing. I would move back to Windows and give up the fight, but since I've started getting into programming, that's not an option. Not about to go from using Gedit and make to edit and run code for FREE to trying to pirate Visual Studio because you have to be a millionaire to buy it.
I will not tell you there's a free edition of Visual Studio - or that VS is the best IDE I've ever tried.
No, I won't, because I want you to use Linux!
Each to their own I guess, myself I would rather code everything in nano than use VS. Not to mention how horrible VC have been since VC6 with their "four new versions of libc for every new release of VS", that Microsoft themselves don't even use that is quite telling.

Headlander, the new game from Double Fine Productions will not come to Linux
28 Jul 2016 at 9:31 pm UTC

Quoting: tuubi
Quoting: zilot>metal

I thought this API was a joke. Why the hell someone would support Apple idiocy instead of forcing them to implement vulkan ?
Haha, seriously? Double Fine using Vulkan instead of Metal would force Apple to support Vulkan? :D

In case you weren't joking: Metal's not that bad as an API, even if it's completely unnecessary and everyone would be better off without it. And if there was any hope of Apple supporting Vulkan, MoltenVK would not be a thing.
You make a fair point of why they didn't use Vulkan, and I think most reasonable people would agree that using Vulkan would be a no go for a project that started before Vulkan was released and also a no go since they obviously want OSX compatibility, but why not go with OpenGL. Are there some magic in DirectX11 that is nigh impossible to implement in OpenGL?

If I had to guess the issue is that their devs have experience and knowledge of DirectX and not with OpenGL so that is the way they went.