Latest Comments by F.Ultra
'SOMA' from Frictional Games sales figures released, Linux accounted for around 1.1% of sales
25 Sep 2016 at 12:45 am UTC
25 Sep 2016 at 12:45 am UTC
Quoting: BoypageIt's not 1% of 1.3 million accounts, it's 1% of the steam users that equals 1.3millions so it's 10790 Linux users with > 107 games.Quoting: riusmaAccording to SteamSpy (data from october 2015) only 1% of Steam accounts (representing 1.3 millions at that time) have more than 107 games in their library, and only 20% of Steam accounts has more than 4 games (source: Canard PC, october 15th 2015).I just crunched the numbers on this...
1% of all Steam accounts have more than 107 games in Library = 13000 Steam Users with > 107 games in Library.
Of those 13K users, latest Steam hardware survey (August 2016) shows Linux usage at 0.83% = 108 Linux users with > 107 games in Library.
ONLY 108 LINUX USERS ON STEAM WITH > 107 GAMES IN THEIR LIBRARY!!
Obviously there is some leeway here with average Linux user Steam Library numbers but this makes quite sobering reading!!
FEZ has a massive 1.2 update that switches out MonoGame for FNA & SDL2
22 Aug 2016 at 6:00 pm UTC
22 Aug 2016 at 6:00 pm UTC
Quoting: EhvisI don't think that even big firms such as EA would open that can of backlash by begin to sue streamers. Regarding Phil Fish, he most certainly have some form of disorder so for me I just ignore his rants and enjoys his games.Quoting: emphyIf you think about it, it is actually interesting that people are allowed to put a game front to back on youtube or twitch without the consent of the creator. I'd imagine most would have no problem with it due to the exposure that it creates. But maybe form some primarily story driven games this would not be so good.Quoting: grenadecxCool thing, but I've no respect for Phil Fish after his opinion about streaming content.Meh, as long as doesn't go around dmca-ing videos I couldn't care less...
Anyone not following, here's an article about it:
Fez Creator Phil Fish: YouTubers Should Pay Game Devs "Huge Portion" of Revenue [External Link]
I know he is not the one porting it, but still, I suppose he gets revenue somewhere along the line.
Actually, the allowed part is an assumption. I don't recall this ever having been tested. If this is actually challenged in court and ruled in favor of the creators, it could require youtubers and streamers to request approval.
Latest Steam Hardware Survey shows Linux has grown, by a tiny amount (updated)
2 Aug 2016 at 9:22 pm UTC
2 Aug 2016 at 9:22 pm UTC
Quoting: EikeEach to their own I guess, myself I would rather code everything in nano than use VS. Not to mention how horrible VC have been since VC6 with their "four new versions of libc for every new release of VS", that Microsoft themselves don't even use that is quite telling.Quoting: TacoDeBossYeah, it's pretty disappointing. I would move back to Windows and give up the fight, but since I've started getting into programming, that's not an option. Not about to go from using Gedit and make to edit and run code for FREE to trying to pirate Visual Studio because you have to be a millionaire to buy it.I will not tell you there's a free edition of Visual Studio - or that VS is the best IDE I've ever tried.
No, I won't, because I want you to use Linux!
Headlander, the new game from Double Fine Productions will not come to Linux
28 Jul 2016 at 9:31 pm UTC
If I had to guess the issue is that their devs have experience and knowledge of DirectX and not with OpenGL so that is the way they went.
28 Jul 2016 at 9:31 pm UTC
Quoting: tuubiYou make a fair point of why they didn't use Vulkan, and I think most reasonable people would agree that using Vulkan would be a no go for a project that started before Vulkan was released and also a no go since they obviously want OSX compatibility, but why not go with OpenGL. Are there some magic in DirectX11 that is nigh impossible to implement in OpenGL?Quoting: zilot>metalHaha, seriously? Double Fine using Vulkan instead of Metal would force Apple to support Vulkan? :D
I thought this API was a joke. Why the hell someone would support Apple idiocy instead of forcing them to implement vulkan ?
In case you weren't joking: Metal's not that bad as an API, even if it's completely unnecessary and everyone would be better off without it. And if there was any hope of Apple supporting Vulkan, MoltenVK would not be a thing.
If I had to guess the issue is that their devs have experience and knowledge of DirectX and not with OpenGL so that is the way they went.
Mojang working on new launcher for Minecraft, Linux might not see support
26 Jul 2016 at 9:25 pm UTC Likes: 1
26 Jul 2016 at 9:25 pm UTC Likes: 1
Quoting: KithopWait, people still use the vanilla launcher instead of a modpack one like FTB, ATLauncher, etc.?The launcher is not only used to launch the game, it also handles i.e upgrades and authentication with the Mojang servers.
... wait, people still play vanilla? :P
Yeah, I don't think this is going to be as big of a deal as it's made out to be. There's ways to launch Minecraft right off the command line - it's just a Java app. If for whatever reason the official Mojang one stops working, there'll be alternatives abound.
It depends what the new launcher is written in - if it's Java as well, then I can't see it being difficult to support Linux with it. They probably just don't test it that well.
Rust has now sold over 30 thousand copies on Linux
21 Jul 2016 at 7:38 pm UTC
Actually it's quite impressive numbers for Linux sales considering how many reports there are about the game not working very well.
That Gary complains about the sales is probably because he sees the large number of close to $8 million for totals vs the $700k, i.e he probably got blind by the larger number and have as of yet not realised that any business that would pass a (mostly free) increase of sales by 0.8% would have their management replaced on the next share holders meeting.
21 Jul 2016 at 7:38 pm UTC
Quoting: whitewolfguyInteresting than this numbers be disclosed so openly, this represents 0.82% of linux players, a close number of steam hardware survey.I think that you forgot to total the numbers ;). The Linux sales is 0.78% which is lower than the 0.80% from the HW survey, it seams that OSX however at 3.94% sold better than the 3.60% they have in the HW survey so for some reason the game is more popular on Mac than on either Windows (95.3% vs 95.50%) and Linux.
Actually it's quite impressive numbers for Linux sales considering how many reports there are about the game not working very well.
That Gary complains about the sales is probably because he sees the large number of close to $8 million for totals vs the $700k, i.e he probably got blind by the larger number and have as of yet not realised that any business that would pass a (mostly free) increase of sales by 0.8% would have their management replaced on the next share holders meeting.
Linux version of VIDEOBALL being blocked by publisher, developer comments on it
19 Jul 2016 at 11:13 pm UTC
19 Jul 2016 at 11:13 pm UTC
Could be that the publisher had to pay for the port? Or simply that the devs have developed the game on behalf of the publisher and thus have no power over further development.
Undertale now available for SteamOS & Linux and it's on sale
18 Jul 2016 at 6:27 pm UTC
18 Jul 2016 at 6:27 pm UTC
Quoting: GrimfistInsta-Buy! I was waiting for the port since the release of the game, and lovely Toby delivered! This will shorten my freetime until WoW-Legion release a lot! :DInstabuy here as well, guess how surprised my son will be (he have been downloading a lot of undertale mods for other games such as Binding Of Isaac et al for a while now).
When should i386 support for Ubuntu end? Help Canonical decide
1 Jul 2016 at 11:43 pm UTC
1 Jul 2016 at 11:43 pm UTC
Just strange that they use a survey for this when they have download stats for their ISOs and their i386 repository. And "solving" multiarch via snap, please no.
Developer breaks silence about 'The Silent Age', a point-and-click adventure for which a Linux port was promised
1 Jul 2016 at 11:36 pm UTC
1 Jul 2016 at 11:36 pm UTC
Quoting: HyperdriveIt would be really interesting to better understand the issues that gets reported when devs face issues with Linux ports. What does the "texture" issue really mean for instance? Is there a 32/64 bit mess up? Are the APIs incomplete on the Linux side? What is it?In this context it probably means that they wrote the shaders in DirectX on Unity and the DirectX to OpenGL translation in Unity borked some of them so that some textures looks wrong. Since too few write their shaders in OpenGL to begin with we can only hope that the momentum behind Vulcan will change this.
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