Latest Comments by F.Ultra
Tim Sweeney has a point about Fortnite EAC support
17 Feb 2022 at 4:33 pm UTC Likes: 2
17 Feb 2022 at 4:33 pm UTC Likes: 2
Quoting: 14I once scored too high on a WPM typing test. In order to save my score, I had to achieve it again in a different session with various text. That was super annoying!Or here's a thought. Use all that statistics to flag potential cheaters and then have moderators connecting to the server<->client stream of such a flagged user and see what they should see and how they play and thus be able to detect if they can hit people behind walls and so forth. It's common on esports games to be able to switch to the players view so why not on any other highly competitive game.
Something like that could work for players who get automatically flagged or voted as possibly cheating. Modern, multiplayer shooters have some pretty detailed player statistics. You could use those, maybe add player's camera angle and how much of the target's hit box was even visible, to form an algorithm to detect anomalies.
Sure takes the fun out of game development, huh? Well, it could still be handled by a 3rd party in the form of licensed software you package into the game or your game servers and feed its API data from your game. It's all behind the scenes to the player and will work on any operating system that the game's engine works. The game dev has to put some effort into implementation but doesn't have to "recreate the wheel" every new game.
Tim Sweeney has a point about Fortnite EAC support
17 Feb 2022 at 4:25 pm UTC Likes: 1
17 Feb 2022 at 4:25 pm UTC Likes: 1
Quoting: EagleDeltaAll of which could be completely be worked around by creating a forked kernel in the very way that Tim says will definitely happen on the deck or Linux even though it so far haven't happened on Android which have a userbase that is several orders of magnitude larger than either the Deck or Linux native.Quoting: Guestwhat I don't get about this whole article... is how does the heck Fortnite for Android works? and I think there's enough android "distros" out there, that have plenty of different kernels. Did google let them run a proprietary module on their kernels?They will detect if you are running with root, or running with an unlocked bootloader, or try to see if you're running a custom ROM and block those things.
I'm sorry if my question is too stupid I simply ignore this.
Tomb Raider's Linux port from Feral Interactive delisted on Steam
15 Feb 2022 at 2:36 pm UTC Likes: 4
15 Feb 2022 at 2:36 pm UTC Likes: 4
Quoting: TeodosioI see this as a confirmation that "porting", intended as a company reworking a game developed for Windows by somebody else, is a failure.Well yes and no. In this particular case it looks like Ferals license simply expired and they decided to not renew it (most likely there having been not many sales or the new license cost was too high).
Games need to be developed in parallel for all the intended platform. Paradox interactive does this right.
520 games are now rated either Verified or Playable for Steam Deck
13 Feb 2022 at 10:37 am UTC Likes: 1
13 Feb 2022 at 10:37 am UTC Likes: 1
Quoting: denyasisCheesus, they have already 4k+ titles for the Switch!?Quoting: CybolicFor comparison, that's more than were ever released for the N64 (~300) and the Nintendo Wii U (~150) put together. Pretty nice launch already! :D393 for N64
783 for Wii U
From Wikipedia. Not sure how comparing to a game system released in 1996 makes much sense though. Totally different eras from economics, technically, and socially. A more reasonable comparison would be a more recent console, the Switch (4337), or Playstation 5 (465).
I still agree with you. At 309 Verified, it's still a very nice starting launch.
520 games are now rated either Verified or Playable for Steam Deck
13 Feb 2022 at 10:35 am UTC
Almost all my games are listed as unknown even though they are 99% Linux native, and one is listed as not supported Halo: MCC even though it works fine in Proton, guess that since multiplayer does not work they decided to call it unsupported.
13 Feb 2022 at 10:35 am UTC
Quoting: pete910And 9900 of those 11k are asset flips so no one bothered to test them for deck compatibility ;-)Quoting: CatKillerYour 11,000 would be the number that were released just in 2021.Lol, :unsure:
So that actually makes the percentages hilariously low then !
0.008 % :shock:
They have some serious work to do :huh:
Almost all my games are listed as unknown even though they are 99% Linux native, and one is listed as not supported Halo: MCC even though it works fine in Proton, guess that since multiplayer does not work they decided to call it unsupported.
520 games are now rated either Verified or Playable for Steam Deck
12 Feb 2022 at 12:29 pm UTC Likes: 11
12 Feb 2022 at 12:29 pm UTC Likes: 11
Quoting: finaldestSo Valve are validating games that are no longer available to purchase.If you own it since old then you can still install it on the deck. And the initial main market for the deck is most likely already steam users with a huge library of windows games.
Was going to buy "Mortal Kombat Komplete Edition" but it is no longer available to purchase on steam.
Wine 7.2 spilled out with the beginnings of a WMA decoder
12 Feb 2022 at 12:32 am UTC Likes: 3
I also see that the original script https://github.com/z0z0z/mf-installcab [External Link] have a patch since 2021 https://github.com/z0z0z/mf-installcab/pull/36 [External Link] that claims to work for newer protons as well, not tested that one though.
12 Feb 2022 at 12:32 am UTC Likes: 3
Quoting: alejandro-bringasThere is a fork of the script here https://github.com/HoodedDeath/mf-fix [External Link] that works for Proton past 5.13Quoting: AdrianodlThose games need a tweak, the problem is that in the current versions of Proton, after version 5.13, you can not install WMP11 through Protontricks, it gives you permission error, you need to use version 5.0-10 to install WMP11 and thus be able to run the games that require it, such as RE0 or RE1, it's something that's problematic and annoying to do.Beginnings of a WMA decoder.With this all games that uses Media Player to run a video playback in the game could run without tweaks?
Like Resident Evil 5 or Catherine Classic?
I also see that the original script https://github.com/z0z0z/mf-installcab [External Link] have a patch since 2021 https://github.com/z0z0z/mf-installcab/pull/36 [External Link] that claims to work for newer protons as well, not tested that one though.
Eggnut decide not to bring Backbone to Linux officially
10 Feb 2022 at 10:12 pm UTC Likes: 5
10 Feb 2022 at 10:12 pm UTC Likes: 5
Quoting: muadib1988Star Citizen has also promised linux support. everything on the official website has been removedWell to be honest they have also promised to make an actual game for over a decade :)
Tim Sweeney has a point about Fortnite EAC support
10 Feb 2022 at 10:06 pm UTC Likes: 2
Now there can be made an argument that, well we don't need to be 100% free from the cheaters so if client side makes it just 90% safe then that might be a good compromise. Well the problem is that the real world numbers are probably more like 5% then 90%, going by peoples experience there are vast amount of cheaters out there for these highly competitive games.
And I've seen this first hand, back in my Wii U days I became quite good at the online part of Watchdogs, but then suddenly one day almost every single opponent I tried to hack would instantly find me long before I had even travelled to where they where in the game (which is impossible without cheats). That was the last time I ever played a game online.
10 Feb 2022 at 10:06 pm UTC Likes: 2
Quoting: RCLTo all people saying that not trusting the client or moving the game to the cloud is the solution - you seem to ignore the existence of network latency.I think that you are misunderstanding what people mean. People are not saying that putting a game like Fortnite in the cloud would be a good solution for the gameplay itself, no what they mean is that putting it in the cloud is the only solution if you really want to stop the cheaters. As long as you rely on the client being honest you are going to loose this battle, there is not a single thing that you can do to make it work this way.
Now there can be made an argument that, well we don't need to be 100% free from the cheaters so if client side makes it just 90% safe then that might be a good compromise. Well the problem is that the real world numbers are probably more like 5% then 90%, going by peoples experience there are vast amount of cheaters out there for these highly competitive games.
And I've seen this first hand, back in my Wii U days I became quite good at the online part of Watchdogs, but then suddenly one day almost every single opponent I tried to hack would instantly find me long before I had even travelled to where they where in the game (which is impossible without cheats). That was the last time I ever played a game online.
Tim Sweeney has a point about Fortnite EAC support
10 Feb 2022 at 9:58 pm UTC Likes: 1
But just to show how hard this is to actually pull off we can just point to the available cheats for consoles, and consoles by their very nature try very very hard to create such a bubble (not to specifically avoid cheats but to be the single controlling entity of the entire machine, aka to make sure that you only buy games from them and not run something of your own on it).
10 Feb 2022 at 9:58 pm UTC Likes: 1
Quoting: oberjaegerI do believe a solution could be found, if it is really wanted. I believe creating a kind of trusted bubble should be technical possible, and it should be no problem for a program to check if the kernel (or the bubble) has be corrupted.To do that you require a completely locked down system where a single entity controls the private keys and use something similar to TPM to make sure that the entire software stack is what this single entity expects it to be.
But just to show how hard this is to actually pull off we can just point to the available cheats for consoles, and consoles by their very nature try very very hard to create such a bubble (not to specifically avoid cheats but to be the single controlling entity of the entire machine, aka to make sure that you only buy games from them and not run something of your own on it).
- CachyOS founder explains why they didn't join the new Open Gaming Collective (OGC)
- The original FINAL FANTASY VII is getting a new refreshed edition
- GPD release their own statement on the confusion with Bazzite Linux support [updated]
- Four FINAL FANTASY games have arrived on GOG in the Preservation Program
- Proton Experimental updated to fix the EA app again on SteamOS / Linux
- > See more over 30 days here
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck