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Latest Comments by Ehvis
FOSS voice chat application Mumble has finally put out the massive 1.3 overhaul
12 Sep 2019 at 1:09 pm UTC

Quoting: scaineBut to address your arguments in turn:

1. How do you know the data is collected even after I turn the option off? What are you seeing that you base this comment on?

2. It's not baffling, unless you don't understand how they work, maybe. Flatpacks and Snaps run their payload in a sandbox. So if you run Discord in a sandbox, it can't expose your privacy (beyond the login credentials, I suppose). It can't, for example, quiz the process list to see what games I'm playing, even if the logger is allowed to run AND the option to turn it off is ignored. As an aside, it's not a strawman - I wasn't attacking you (the definition of a strawman argument), I was referencing that every single argument against Discord appears to be because it's proprietary. To elaborate, I think that if you put aside the issues you have with the company behind it, you could trust Discord if it was open source, because then you'd have hard evidence that turning off the process logger has no effect. Correct me if I'm wrong. But this way, you could see the source. You could code out unwanted behaviours and compile it yourself to ensure integrity. Hence, all the issues people have with Discord is that they don't trust Discord to do what they ask it to do (e.g. don't record my game activity).

3. My steam profile is public. Hence, my game activity, recorded by discord, has no value to discord. At least in the context of "should I run discord, since it collects my game data"? Is your public address valuable? Not if it's freely available in a phone book it's not. It's only valuable when it's collated against other data sets. In summary, it's certainly of no importance to me. I don't consider "what I play" to be an interesting piece of information that I need to protect. Again, for the avoidance of doubt, if you do, that's cool, and perhaps admirable, and you shouldn't use Steam, or Discord.
1. Part of the collected data is visible in the interface and keeps being updated after you turn off the feature. Too much work to check whether it sends stuff back home, but it was enough for me to restrict discord to a very limited access user account.

2. If that was correct, then snaps couldn't be used to work with your files. Since they can, it must be a bit more complicated. Don't know much about snaps and the likes though.

3. Steam only lists the games you play in steam. Discord records *everything* that runs on your system.

It's perfectly fine for everyone that wants to accept that. I didn't and took measures to prevent it.

Seems like Discord's new "Go Live" feature is not coming to the Linux version
11 Sep 2019 at 1:08 pm UTC

I assume this is tied in to their store, so it's not really surprising. It won't really be missed by me either.

And indeed, the Steam broadcasting is also one of those fun features. Even more so because you can broadcast just fine if it is to your own Steam Link of equivalent apps.

Valve have released a big new 1.7 version of SteamVR
11 Sep 2019 at 10:08 am UTC

Unfortunately with the changes to the VR display window, they seem to have broken the ability to turn off reprojection, which is turn is the cause of quite a few issues for me.

Civilization VI just got a Battle Royale mode in the September update that's live now
10 Sep 2019 at 9:13 pm UTC Likes: 3

I felt the need to check the calendar. No, it's not April yet. :dizzy:

Rockfish confirm EVERSPACE 2 will not go exclusive to the Epic Store, Steam is the "best platform" for indies
10 Sep 2019 at 11:28 am UTC Likes: 2

Quoting: subDoes anybody knows if Linux has a standardized FF API, or do games need to explicitly support the model?
The kernel has a standard FF implementation which can be used through evdev (it's pretty much a copy of the Windows api.). Very few drivers have it implemented and most are incomplete. As far as I know, the only non-Logitech FF implementation is the iforce joystick driver. But it is possible that it only applies to USB.

The incredibly atmospheric racing platformer Distance just got even bigger
6 Sep 2019 at 1:45 pm UTC

Quoting: FaalhaasThe VR experience of Distance is also fantastic. :woot: I would recommend using a controller instead of a steering wheel though.
I assume VR is also available in the native game. How have they implemented it for a 3rd person racer?

The Steam Library overhaul is finally coming in Beta this month (updated)
5 Sep 2019 at 7:48 am UTC

Seems things are not quite working for me with the "updates overlay" on the site. Nothing on there is clickable for. Neither the discuss button, nor the social media links do anything other than closing the overlay.

Post-apocalyptic road-trip strategy game Overland is releasing September 19th
30 Aug 2019 at 9:51 am UTC

Quoting: rkfgBut is it going to be released for Linux at the day one?
Twitter may have been vague, but the Itch and Steam pages list all platforms.

Steam Play arrived on Linux one year ago, some thoughts
24 Aug 2019 at 9:08 am UTC Likes: 2

Quoting: Purple Library GuyA bit moot currently since I believe Mac has at least 5 times our gaming market share at the moment, so the market is larger porting to Mac anyway.
True. On the other hand, any dev that wants to can create a small partition on their dev machine and try a Linux build for free. Getting an actual Mac to test things on is not exactly cheap. Which, I assume, is why you frequently see games with a Linux port that don't have Mac ports.

Try the first demo of the dino MMO Path of Titans, we have some testing keys to give away
22 Aug 2019 at 5:49 pm UTC

Quoting: WorMzyBoo. Didn't realise it would require gtk3. :sick:
Shouldn't the snap include its dependencies?

Anyway. What is there seems to work perfectly fine. Not much to test of course, but I wanted to at least see how it responded to ultrawide. Which seems to be good apart from a minor nitpick.