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Latest Comments by Ehvis
Today, Linux game porter Ethan Lee begins officially working on Steam Play's Proton
16 Oct 2018 at 1:01 pm UTC Likes: 1

Quoting: ArehandoroGood on him, happy he made it :)

Although he says in partnership with codeweavers instead of Valve... interesting.
Codeweavers are the big Wine contributors, so it does fit nicely for direct Wine work. As for what "official" means in that regard is not really clear. Also not important.

Eternum EX, a retro-inspired action platformer comes to Linux this month
16 Oct 2018 at 10:27 am UTC Likes: 1

Nice to see a pixel graphics game include a crt shader. Makes it look a bit more natural than the hard square pixels. But that may be my age showing. :D Can't say much about the gameplay. The graphics are a bit weird though. Enemies look good, but the backgrounds are a bit dull. Which would be fair if it was actually retro, but the colour/shading makes it look modern. Feels weird.

Feral show off Total War: WARHAMMER II on Linux, along with confirming more Linux ports and a Vulkan teaser
16 Oct 2018 at 10:17 am UTC Likes: 4

Quoting: GuestIt would be nice if they ported their old OpenGl games to Vulkan. And also finish up their buggy vulkan renderer in Mad Max.
Deus Ex Mankind Divided would probably see significant gains by switching to vulkan.
I played through Madmax entirely on Vulkan and only encountered a few minor issues. Wouldn't exactly call that buggy.

It might help for Deus Ex though. That's probably the most system hungry game they did so far and the only one that is unplayable for me on 3440x1440. That said, it is especially hard on the GPU, so not sure if it would help that much for my particular case.

Wine 3.18 is out with subpixel font rendering and a healthy dose of bugs squashed
13 Oct 2018 at 1:51 pm UTC

Quoting: mrdeathjrAnd nvidia vulkan drivers 410.57.xx ? also will be out on any moment
According to Doitsujin [External Link] it'll be 396.54.09. Takes quite a bit of work to make it work though. I'm sure Lutris will make sure it all happens though.

Sunday Mag: Linux gaming news odds and ends and a quick look at what’s on sale
8 Oct 2018 at 9:08 am UTC Likes: 1

As it turned out, my weekend was Shenzen I/O, Left 4 Dead 2, Graveyard Keeper, Nimbatus and Two Point Hospital. How uncharacteristically native. :P

The Steam Play whitelist just had a large update including The Witness and Wolfenstein: The Old Blood
7 Oct 2018 at 6:08 pm UTC

Quoting: Salvatos
Quoting: g000hI'm a long term Debian user, and I use it properly... i.e. I install the packages from the regular repositories so that my system doesn't get messed up. I have tried backports and all sorts of things in the past, but generally find that forcing a later graphics driver onto the system ends up borking it.
I'm kind of in the same boat. I'm on Mint, but it's only offering me 340.107 and 390.48 so I'd rather stick to that. Didn't someone say that the newer drivers were only necessary for Vulkan games anyway, or something along those lines?
To be honest, only DXVK seems so need it. Some Feral games have it as requirement, but work fine on 390.

The Steam Play whitelist just had a large update including The Witness and Wolfenstein: The Old Blood
6 Oct 2018 at 9:01 am UTC Likes: 13

Quoting: wojtek88I was little bit sceptical last weeks, as it was looking like in September after making Steam Play official for all Steam Linux clients, Valve was not putting a lot of work in Proton, it was outdated while comparing to DXVK and while comparing to Wine.
Jumping to the latest versions is not necessarily helpful to what Proton is trying to achieve. They obviously want their list of whitelisted games to run without problems on a wide variety of installations. Updates must be done with care in order to make sure that they don't break anything. This will probably become harder and harder with a growing list of games.

Mana Spark, a challenging action RPG released recently with Linux support and it's pretty good
5 Oct 2018 at 9:27 am UTC

Quoting: Kels
Quoting: Purple Library GuySo I'm wondering what "souls-like" combat would be, and why that would be deep. ;)
Presumably in terms of the need to observe each enemy's individual attack patterns rather than simply hack and slash your way through indiscriminately. Liam mentions how it's slow-paced, and indeed the Souls games generally are slow, where you're not just dashing through everything normally.
Pretty much that. Although the "souls" thing is more of a current thing. Games that punish blindly throwing yourself at enemies and/or button mashing have existed for much longer. I do wonder why popularity of these mechanics suddenly increased. Although satisfying, it does take a bit of time to learn these things.

EXAPUNKS: TEC Redshift Player is a free standalone for the fictional console from EXAPUNKS
4 Oct 2018 at 2:25 pm UTC

I passed the point in the game where you can do this. It's pretty hard and optional, so I skipped it for now. But I'd like to try and make something at some point. If I have inspiration that is.