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Latest Comments by Ehvis
The Linux market share on Steam is at a 14 month high as of September 2018
2 Oct 2018 at 8:57 am UTC Likes: 5

It's possible that people using Steam on Wine were now more likely to get their survey on Linux again due to proton. It could also be a statistical anomaly. Time will tell.

On a positive note, I got a survey last night. On Linux obviously. :D

Sci-fi single-player survival game Planet Nomads is currently pretty broken on Linux
1 Oct 2018 at 8:52 pm UTC

Quoting: DuncThere's a weird flickering/glitching on the menu screen that I've been meaning to report for weeks (it looks for all the world like a hardware fault, except I don't have any other problems), but the game runs well enough.
I saw that too. Only on fullscreen though, when I set it to windowed it went away. Even my "G-SYNC" indicator was flickering, meaning it must be doing something pretty crazy.

Life is Strange 2 confirmed to be coming to Linux in 2019 from Feral Interactive
1 Oct 2018 at 2:59 pm UTC

Quoting: archtoastyut if you buy LIS2 now, and play it now they wont get any money for it.
Basically, what has been stated before. They get paid after it's announced, provided it's a Linux sale. Which means you shouldn't install it until two weeks after purchase. This may be different if it works with SteamPlay though, since valve stated that is also seen as playing on Linux.

I don't mind waiting. At least the whole thing will be out. In fact, I'll have to make a new plan now. Play both LiS and LiS:BtS before LiS2 is released!

VK9 for getting Direct3D 9 over Vulkan has hit their 28th milestone
30 Sep 2018 at 11:13 am UTC

Quoting: tuubi
Quoting: EhvisI expect a year will pass before you'll larger numbers of games run on this one.
These predictions are hard. Might very well be that getting the first "big" game running is the big hurdle to clear, and then you'll find a bunch of games with similar requirements. The best thing that could happen would be if more developers join the effort.
True, but the dev has milestones until July next year. And those cover the "d3d9 examples", not complex games. That likely means much more tinkering to get compatibility/performance better for games after that.

VK9 for getting Direct3D 9 over Vulkan has hit their 28th milestone
30 Sep 2018 at 8:22 am UTC

Quoting: mrdeathjrFor fun try run assasins creed 1 - blur - 007 blood stone on show this
Not unexpected, the post only mentions UT99 running with glitches. I expect a year will pass before you'll larger numbers of games run on this one.

Battle Royale game Crazy Justice just had an update to the closed beta, we have keys to give away
30 Sep 2018 at 8:17 am UTC

Quoting: derklempner
Quoting: EhvisI was able to create a config that changed the basic controls (movement, fire, use), but haven't found the right names for the rest.
Any chance you figured out how to invert the mouse? Because I couldn't find it in-game or in any other INI file. I can't play unless I have that option.
I imagine you can flip the signs of the scale factor. You're still left with an incomplete set of controls buttons though. Unfortunately it doesn't revert to defaults for those that aren't present in the .ini file.

Battle Royale game Crazy Justice just had an update to the closed beta, we have keys to give away
29 Sep 2018 at 8:06 pm UTC

Quoting: mylka1) why are there no enemies?
2) how do i switch to vulkan
Too few people play. So in the one minute queue time you often find yourself alone. (number is shown on screen)

Vulkan crashes. But adding the -vulkan command line switch makes it happen.

Battle Royale game Crazy Justice just had an update to the closed beta, we have keys to give away
29 Sep 2018 at 5:14 pm UTC

Quoting: TheSyldat[Care to share you input.ini guess work so far ?
[/Script/Engine.InputSettings]
ActionMappings=(ActionName="GameMenu",Key=Escape,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Map",Key=Tab,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Use",Key=Period,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Reload",Key=P,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Crouch",Key=J,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Fire",Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Scope",Key=RightMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="NextWeapon",Key=MouseScrollDown,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="PrevWeapon",Key=MouseScrollUp,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Heal",Key=ThumbMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Weapon",Key=Zero,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Weapon1",Key=One,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Weapon2",Key=Two,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="InvSlot3",Key=Three,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="InvSlot4",Key=Four,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="InvSlot5",Key=Five,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="InvSlot6",Key=Six,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="InvSlot7",Key=Seven,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="InvSlot8",Key=Eight,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="InvSlot9",Key=Nine,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
AxisMappings=(AxisName="MoveForward",Key=Comma,Scale=1.000000)
AxisMappings=(AxisName="MoveForward",Key=Q,Scale=-1.00000)
AxisMappings=(AxisName="MoveRight",Key=A,Scale=-1.000000)
AxisMappings=(AxisName="MoveRight",Key=E,Scale=1.000000)
AxisMappings=(AxisName="Turn",Key=MouseX,Scale=0.800000)
AxisMappings=(AxisName="TurnRate",Key=Left,Scale=-1.000000)
AxisMappings=(AxisName="TurnRate",Key=Right,Scale=1.000000)
AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-0.800000)
AxisMappings=(AxisName="LookUpRate",Key=Down,Scale=1.000000)
AxisMappings=(AxisName="LookUpRate",Key=Up,Scale=-1.000000)


All the AxisMappings work. For ActionMappings only Fire, Jump and Use work. And maybe Reload, can't remember.

Battle Royale game Crazy Justice just had an update to the closed beta, we have keys to give away
29 Sep 2018 at 5:06 pm UTC

Quoting: WorMzyBah, it hard codes qwerty controls, so it's basically impossible for me to play on a dvorak keyboard. :(

I'll see if there's a config file somewhere.

EDIT: There is a config file ~/.config/Epic/CrazyJustice/Saved/Config/LinuxNoEditor/Input.ini
But it is empty by default, and gets overwritten with an empty file when you start the game, sooooo.. ¯_(ツ)_/¯
I was able to create a config that changed the basic controls (movement, fire, use), but haven't found the right names for the rest.