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Latest Comments by Ray54
A look at some great Linux & SteamOS racing games available in 2017
21 September 2017 at 6:40 pm UTC

OfficerHonkenGooseIt's such a shame that only Logitech wheels work properly on Linux (with FFB etc). After all the logitech hardware i've had in the past died *just* after the warranty expired (2 or 3 mice, multiple joysticks/pads), there is no way I'd stump up for one of their (now overpriced) wheels.
I have a Thrustmaster, and there is no support for Linux at all, which (along with Rfactor 2) confines me to Windows for my racing fix.

For those who don't mind a bit of Wine, rFactor 1 works absolutely perfectly, with better performance than Windows on some machines.

I use the cheap Thrustmaster Ferrari GT Experience steering wheel and pedals on my Linux gaming computer (Ubuntu 16.04 based Mint) and it works well with Dirt Rally, Grid Autosport and EuroTrucker 2. I don't know if the more expensive Thrustmaster steering wheels work as well with Linux. The Thrustmaster Ferrari GT Experience steering wheel and pedals was about 50 UKP when I bought it a few years ago.

A bunch of Feral Interactive Linux ports may be broken on Arch and others, here's a possible workaround
11 September 2017 at 2:02 pm UTC Likes: 2

I am pleased that you are back on Ubuntu (I assume 16.04) for your main machine. I want to be able to read your game reviews and assume that I will get similar playability and reliability on my 3 older Linux Mint 18 gaming desktops. I have nothing against other Linux distributions, but as I said when you first moved to Antergos, I did not feel that it reviews using Antergos would be as useful as reviews using Ubuntu to the majority of your readership.

OpenRCT2, the open source RollerCoaster Tycoon 2 game engine has another update
19 July 2017 at 3:02 pm UTC

Currently I can see the "RollerCoaster Tycoon 2 Triple Thrill Pack" icon on my desktop, as I bought it in a sale a couple of months ago, after seeing Liam's earlier article about OpenRCT2. I have forgotten how long ago ago I last played it properly, but it must be close to 20 years ago. I have played it a couple of times since buying it, but I struggle remembering how to do basic things, like getting the on-off ride platforms in the right place. So far I have been running it under Wine with no problems and enjoying it. Could someone who has played it under both OpenRCT2 and Wine, please say what are the advantages/disadvantages of running it under OpenRCT2 as compared with Wine.

Become a psychiatrist in 'The Infectious Madness of Doctor Dekker' as it's coming to Linux
30 June 2017 at 1:58 pm UTC

I love Full Motion Video games, but those I have are older Windows games that I play under Wine (like the Zork games and the Command and Conquer games). I expect this was a lot easier to make, as I assume it does not use green-screen techniques. As a game it looks a lot of fun, but I am not sure of its replay appeal, unless it has multiple endings.

Stardock CEO asking to see interest in Ashes of the Singularity: Escalation on Linux with Vulkan
27 May 2017 at 9:54 pm UTC

I would like to buy this game on Linux. I still play the old Command and Conquer series frequently under Wine, but I would like a new big strategy game that is a little different. I have a GTX1050 TI, but don't have a particularly fast CPU, so would very much appreciate a Vulkan graphics mode.

Dungeons 2 is currently free on the Humble Store for a limited time, has a Linux version
12 May 2017 at 3:53 pm UTC

I also found that Dungeons II crashed every time, about 20 seconds into the introductory video. So I was really pleased to find playgameswearingatux's message about simply skipping the video when it starts (press escape), as the LC_ALL=... command did not work for me either. However, it would be good to have a fix that I did not have to remember every time, and to skip the video as well if possible, does anybody have a permanent fix?

Jonathan Blow's next game looks like it might support Linux
20 April 2017 at 10:35 pm UTC Likes: 8

I know Jonathan Blow is not a favorite among us Linux gamers, but I have been following his series of programming videos for quite a while now and I have a lot of respect for the guy, both for his knowledge and his intuition into what makes a good game programming language. For many years I ran C++ commercial programming teams under Unix and I was considered an expert on C++, but I never felt it was a natural language for programming. Unfortunately, C++ was always a language where you can do a function in 7 different ways, but you will need to put a lot of work in to find out which of those is an 80% reasonable solution. For personal use, I ditched C++ very quickly once Java became mainstream, as Java was like daylight compared to the C++ fog.

I think Jonathan Blow's language will be excellent 80% of the time for writing games, I just wished he had fully created it, rather than writing the Witness, but I guess he has got to pay his bills first. I am not surprised that his language is showcased on Linux, it is by far the best OS for new languages, and was one of the many reasons I personally moved from Windows to Linux. I wanted to play with what were then new languages and only available on Linux, like Google's Go, Firefox's Rust and Gnome's Vala. So please allow Jonathan more leeway, as I am sure Linux will benefit in the longer term from his work.

OpenGL Multi-threading, what it is and what it means
11 February 2017 at 12:47 pm UTC

Well explained mirv. I knew parts of it, but you have brought the issues together very well. Single large state machine representations were all the rage back in the 1990's, so were used for Unix Workstation Graphics (OpenGL), telephone switches, etc. However, concurrency (e.g. multi-threading) was always a major problem, with deadlock, livelock and unreachable states. Is it now the case that the software tools (e.g. Vulkan validation layer and C++ debuggers) have improved so much that ordinary game writers can be expected to write and successfully debug complex concurrency issues?

Some thoughts on switching from Ubuntu to Antergos for Linux gaming
18 January 2017 at 11:23 pm UTC Likes: 5

Hi Liam, I can understand your frustration with Ubuntu from a personal point of view. I used Ubuntu for a long time, until I needed a more "Windows like" interface for computers belonging to family members, so I installed Mint for them and then found I preferred it myself for both gaming and programming. However, as owner and main contributor to GOL, I guess you need to take a wider view on which distribution(s) to use for your GOL activities.

Currently, I assume that your game reviews are performed on the current Ubuntu LTS. So, if a game works well for you, it should work well for me on my up to date Mint OS (as mostly on the same code base). Similarly, most commercial Linux games are tested against Ubuntu (and perhaps Steam OS), but often not against Arch type distributions. Assuming that you will use only Antergos for future reviews, can you give your views about the relevance of those future reviews for the current majority of the GOL readership, that if I understand your stats properly, use a Ubuntu based distribution.

Please do not take my above questions as criticism, as I am thinking of trying Fedora and Arch myself, but I am concerned about loosing simple and reliable execution of games in my now large games library.

Silence from Daedalic Entertainment is an absolutely beautiful story-rich adventure game, my thoughts on it
15 November 2016 at 1:08 pm UTC

It looks like a very interesting game. Although the predecessor Whispering World did not have a Linux release, the game was available in an adventure pack with mostly Linux compatible adventures sold by Humble Bundle a couple of years ago, so many of us may well have a Windows copy available. I have played it (not to the end) under Wine, and it ran well. I certainly liked Whispering World, so will buy this game from this very professional developer.

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