Latest Comments by CFWhitman
Get 'Gone Home' FREE in the Humble Trove plus other deals to look out for this weekend
28 Apr 2019 at 1:49 am UTC Likes: 1
28 Apr 2019 at 1:49 am UTC Likes: 1
Quoting: GuestI haven’t really played them yet, but these games are generally highly rated and on sale on GOG at the moment:I haven't played the other two, but Hollow Knight is one of those games that doesn't necessarily seem like much when you start playing, but you keep finding yourself thinking, 'Oh, that's cool!' as you get further into it, except for the parts where you're thinking, 'Wow, that's hard!' I still haven't finished it yet.
https://www.gog.com/game/hollow_knight [External Link] -34%
https://www.gog.com/game/thimbleweed_park [External Link] -50%
https://www.gog.com/game/darkest_dungeon [External Link] -70%
I also bought Minit which seems like it could be fun, for 5€ or so:
https://www.gog.com/game/minit [External Link] -40%
All the games run on Gentoo 64 bit (ALSA, Nvidia).
Hollow Knight does not recognize my Dualshock 2, ignores non-ascii keys, and has a strange French translation so it’s not ideal, but it’s still playable.
The Linux-powered Atari VCS has gone through some design changes
9 Apr 2019 at 3:22 pm UTC
The PC analog joystick interface was included on the original IBM PC in 1981, so very close to the same time as the 5200 (1982). However, I don't know when they first started making them optionally self centering. I never actually used a PC joystick before the 1990s. At that time most were optionally self centering, but that may have been a later development.
9 Apr 2019 at 3:22 pm UTC
Quoting: slaapliedjeI remember the analog controllers for the 5200 being featured in the advertisements for the system, and thinking they were interesting, but my parents didn't seem interested in buying another game system when it came out. Since I posted this, I read that Atari were planning a self-centering analog stick for the system, but the system was axed before it came out.Quoting: CFWhitmanThe pack in controllers were the first available analog controllers out there (at least as far as I'm aware). No, they did not automatically center, so when you're playing something like Donkey Kong or Dig Dug, you have to get used to moving it back to the center to stop moving. As someone I work with said, 'I think they were made for Star Raiders, and nothing else was ever tested.' They do work wonderfully in Star Raiders, and a few other games.Quoting: slaapliedjeWere the controllers perpetually non-centering? I had always thought that they must be like the PC joysticks from back then, with a switch to change between being centering or non-centering. However, I never actually saw a 5200 in person, only in advertisements. Our next system after the 2600 was the NES.Quoting: GuestThen the controllers will be non-centering.Quoting: inlinuxdudeREPORT JUST IN: You'll have to wait until 5200!Quoting: tmtvl2600.... I see what you did there.... at least they're not waiting until 5200, amirite?Quoting: EikeThe Linux-powered Atari VCS is not changing design, core hardware or peripherials anymore and instead will be on the shelves next week. - Nobody, everHey, you'll regret those words when it's finally released... in 2600.
They were very innovative for the time, but they also had the problem of quick oxidation on the contacts, so they'd be sitting in the console for a month, then they'd stop working unless you took them apart to clean them regularly. Fortunately there have been new membranes made to fix that issue. I should find time to play mine more... but then I keep getting all these new Linux games coming out!
The PC analog joystick interface was included on the original IBM PC in 1981, so very close to the same time as the 5200 (1982). However, I don't know when they first started making them optionally self centering. I never actually used a PC joystick before the 1990s. At that time most were optionally self centering, but that may have been a later development.
The Linux-powered Atari VCS has gone through some design changes
7 Apr 2019 at 12:35 am UTC
7 Apr 2019 at 12:35 am UTC
Quoting: slaapliedjeWere the controllers perpetually non-centering? I had always thought that they must be like the PC joysticks from back then, with a switch to change between being centering or non-centering. However, I never actually saw a 5200 in person, only in advertisements. Our next system after the 2600 was the NES.Quoting: GuestThen the controllers will be non-centering.Quoting: inlinuxdudeREPORT JUST IN: You'll have to wait until 5200!Quoting: tmtvl2600.... I see what you did there.... at least they're not waiting until 5200, amirite?Quoting: EikeThe Linux-powered Atari VCS is not changing design, core hardware or peripherials anymore and instead will be on the shelves next week. - Nobody, everHey, you'll regret those words when it's finally released... in 2600.
Renaine, a gorgeous pixel-art platformer about overcoming failure is coming to Linux
3 Apr 2019 at 2:17 pm UTC Likes: 2
3 Apr 2019 at 2:17 pm UTC Likes: 2
If the music from the trailers is the music from the game, then it's enough to turn me off from wanting to play it.
The Linux-powered Atari VCS has gone through some design changes
2 Apr 2019 at 9:07 pm UTC
2 Apr 2019 at 9:07 pm UTC
At this point it has become a fun speculation piece, but I am skeptical about any hardware actually being released, even if their intentions are perfectly sincere.
Feral Interactive have put out a big update to their 'GameMode' Linux gaming performance tool
15 Mar 2019 at 8:42 pm UTC Likes: 1
15 Mar 2019 at 8:42 pm UTC Likes: 1
Quoting: DerpFoxIs this a tool for us users of for game developers?It's for users. It tweaks your system settings temporarily to increase performance during gameplay.
Beamdog have announced Axis & Allies Online, an official adaptation of the tabletop classic
11 Feb 2019 at 9:20 pm UTC
11 Feb 2019 at 9:20 pm UTC
I wonder if the options include LAN play with no connection to the Internet required.
Details on how Slay the Spire sold on Linux plus some thoughts
4 Feb 2019 at 10:56 pm UTC
4 Feb 2019 at 10:56 pm UTC
Something to be aware of when it comes to Linux market share is that games don't really make a significant difference. That is, Linux market share is not significantly affected by the games that are available.
On computers, games follow market share rather than the other way around, so the more people who use Linux altogether, the more games will become available for it. You should be aware that Linux market share has been steadily growing and has practically tripled on the desktop in the past ten to twelve years (from about 0.7% to about 2.1% according to Web hit based statistics). Of course, 2.1% is still a very small percentage of the desktop, but the growth curve could reveal a lot of potential. It's hard to know when that kind of growth curve will play itself out, but if it were to keep going, it could mean a double digit percentage in an unexpectedly short time.
On computers, games follow market share rather than the other way around, so the more people who use Linux altogether, the more games will become available for it. You should be aware that Linux market share has been steadily growing and has practically tripled on the desktop in the past ten to twelve years (from about 0.7% to about 2.1% according to Web hit based statistics). Of course, 2.1% is still a very small percentage of the desktop, but the growth curve could reveal a lot of potential. It's hard to know when that kind of growth curve will play itself out, but if it were to keep going, it could mean a double digit percentage in an unexpectedly short time.
Space shooter 'Disputed Space' arrives on Linux offering up intense 3D action
1 Feb 2019 at 9:17 pm UTC
1 Feb 2019 at 9:17 pm UTC
Quoting: Para-GlidingIs it an Everspace like? Or something else?Everspace uses a more traditional flight/combat simulator way of flying. The 6DoF method of control is a bit different. If you've never played one of the Descent games or another 6DoF game, you are in for a different experience. In some ways, it's more like first person shooter game mechanics than flight simulator game mechanics, but you move in three dimensions rather than two.
WARP-TEK, a rather frantic horizontal shooter is out, developed on Linux
1 Feb 2019 at 9:08 pm UTC
1 Feb 2019 at 9:08 pm UTC
As for the plot point of rescuing your beloved pet, this also came from ANOTHER friend who off-handedly suggested it as a motivation for my player character.This was the motivation in the original Blaster Master as I recall.
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