Latest Comments by s_d
The Funding Crowd 29 (Feb 24th - Mar 9th)
10 Mar 2014 at 10:19 pm UTC
10 Mar 2014 at 10:19 pm UTC
Quoting: liamdaweNothing to Hide is a really good cause.It's soooooo close!! Less than $5k to go :)
The Funding Crowd 29 (Feb 24th - Mar 9th)
10 Mar 2014 at 8:30 am UTC
10 Mar 2014 at 8:30 am UTC
Well, we can always add it to the next draft, and report on it's progress in a couple of weeks :D
q4a: Always feel free to suggest additions! As Speedster mentioned, the article was essentially all written up yesterday, and we (or at least I) simply never noticed Proven Lands. We love to have the community suggest projects to us for future coverage (unless they're really hard to write about, haha).
q4a: Always feel free to suggest additions! As Speedster mentioned, the article was essentially all written up yesterday, and we (or at least I) simply never noticed Proven Lands. We love to have the community suggest projects to us for future coverage (unless they're really hard to write about, haha).
Meltdown Tactical Arcade Shooter Confirmed For Linux By The Publisher
9 Mar 2014 at 5:23 am UTC
9 Mar 2014 at 5:23 am UTC
I've had a chance to play Meltdown; it's pretty darn fun. I hope they hurry the hell up with the Linux port. Personally, I'd be playing a standalone version, but it has a great console feel to it, and would be super on a Steam Machine with a controller, for those so inclined.
Spine, 2D Skeletal Animation For Games With Linux Support
8 Mar 2014 at 7:57 pm UTC
Though, of course, Spine users can still output sprite sheets, of course. And the community is still able to contribute their own runtimes, licensed however they want... but why bother :S:
8 Mar 2014 at 7:57 pm UTC
Quoting: DrMcCoyYeah, this is pretty bad. It means that we can't use their runtimes in our own free software games because that could imply relicensing to copyleft (or similar).Quoting: Spine websiteThe official runtimes are on github under a liberal license
Quoting: Spine source codeYou are granted a perpetual, non-exclusive, non-sublicensable and non-transferable license to install, execute and perform the Spine Runtimes Software (the "Software" ) solely for internal use. Without the written permission of Esoteric Software, you may not (a) modify, translate, adapt or otherwise create derivative works, improvements of the Software or develop new applications using the Software or (b) remove, delete, alter or obscure any trademarks or any copyright, trademark, patent or other intellectual property or proprietary rights notices on or in the Software, including any copy thereof.They must be using a definiton of "liberal license" I was not previously aware of.
EDIT: Ah, in the LICENSE file, they later added "(typically granted by licensing Spine)" after the written permission part, but failed to update the header blurb in all the source files. In either case, that's still pretty non-liberal in my book. I mean, in the same vain, you could claim the Unreal Engine, or hell BioWare's Aurora engine, is liberally licensed, because licensees could make changes. Whoop-de-doo.
EDIT 2: It's even worse: The initial license was the 2-clause BSD license. They changed the license 6 months later to some custom "Spline 1.0" license, then over the course of the next 6 months, it became the current Spline license 2.1. Boo, I say.
Though, of course, Spine users can still output sprite sheets, of course. And the community is still able to contribute their own runtimes, licensed however they want... but why bother :S:
Puppy Arcade - Retro Gaming Live CD
7 Mar 2014 at 3:47 am UTC
7 Mar 2014 at 3:47 am UTC
Get lxdream for DC & Dolphin on there for GC, and I'm there!
Procedural Death Jam Starts On The 8th, Helping OpenGameArt Raise Funding
7 Mar 2014 at 3:25 am UTC
7 Mar 2014 at 3:25 am UTC
This one is really important for open culture. I, also, hope they hit the full goal at least.
Star Conflict Space MMO Gets A Nod From The Developer About The Linux Version
7 Mar 2014 at 2:08 am UTC
7 Mar 2014 at 2:08 am UTC
Haha, WINKfirmed is now in my vocabulary Liam! Thanks :D
Nova-111 A Sci-Fi Themed Turn Based Adventure With Alien Fighting
7 Mar 2014 at 2:05 am UTC
7 Mar 2014 at 2:05 am UTC
Yeah, looks fantastic! I love how indies iterate, and re-iterate, over turn-based strategy. Too awesome.
Reminds me somewhat of the real-time / turn-based combat switching in Supergiant Games' upcoming title Transistor (which I'm also SUPER stoked for).
Reminds me somewhat of the real-time / turn-based combat switching in Supergiant Games' upcoming title Transistor (which I'm also SUPER stoked for).
Wasteland 1 The Original Classic Survival RPG Heading To Desura, DRM Free Fans Go Wild
6 Mar 2014 at 11:11 pm UTC
6 Mar 2014 at 11:11 pm UTC
Nice, Liam! May I be happy about this & freedom loving, but not bash Steam? ;)
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