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Latest Comments by burzmali
X Rebirth Space Sim Now On Linux In Alpha Form & Free On Steam For The Weekend
16 Mar 2015 at 1:18 am UTC

I don't know, Egosoft is very good at making overly complicated space sims, and with X:Rebirth they were trying to make a less complex game. It still has all the crappy UI, identical dogfights, and buggy as hell missions, but this time they traded the insane depth for repetitive highway trips, pointless station interiors and a bolted on crafting system. Shit that was broken in earlier game like the autopilot is still broken and combat is even more of a chore than it was before due to the overheating system. I've only logged about 5 hours, and I picked it up for a song, so maybe it gets better, but it definitely isn't a significant improvement over prior titles.

A Review Of Crystal Catacombs, A Retro-Inspired Platformer
5 Feb 2015 at 3:33 pm UTC

I threw around 10 hours at it before getting bored. The jump mechanics are lackluster, combat is decent but nothing special, all major combats are trial and error based. I backed the Kickstarter project and I don't feel like I wasted my money, but there is little to recommend this game over Rogue Legacy or Spelunky.

The Chzo Mythos And Other Ben "Yahtzee" Croshaw Games Updated For Linux
20 Jan 2015 at 7:20 pm UTC

A piece of advice, it is generally acknowledged that pretending that the series is a trilogy and that the last few minutes of Trilby's notes and 6 Days a Sacrifice are merely a fever dream provides a superior gaming experience. That said, 6 Days a Sacrifice has the best sequence in the series, it is unfortunate that it is sandwiched by the rest of the game. ;)

The Banner Saga RPG Looks Close To A Linux Version
20 Jan 2015 at 4:32 pm UTC

I have to say, apart from Minecraft, Dwarf Fortress, Kerbal, and Clockwork Empires (All non-story driven games), I don't appreciate early access, as I am unliekly to play a long RPG three times just to find the bugs. Kickstarter is just a means of giving money to help develop a game for me, but to each their own.
I had a good amount of fun with the early version of Xenonauts, the players would all break the game and create montages of the AI cheating and the devs would grumble and fix, and then we'd exploit the fixes to break the game, etc. I guess that since the game was a average Xcom clone, the meta-game of teasing the devs was fun in its own right.

The Banner Saga RPG Looks Close To A Linux Version
20 Jan 2015 at 1:52 pm UTC

I could never get excited about the combat engine in this game. I've watched a Let's Play and the amount of micromanagement of enemy health seems to be a real deal breaker to me.

GOG.com Don't Plan On Introducing Linux Support In The Foreseeable Future UPDATED
6 Sep 2013 at 6:50 pm UTC

Quoting: DrMcCoyYes, because BioWare fucked up in that respect. What's your point?
They failed to support the product over time, GOG is cool in that they do support over time. I'd like to think that the Linux world has evolution to the point that we aren't breaking binaries across the board ever few years, but I can see the hesitation on GOG's behalf.

GOG.com Don't Plan On Introducing Linux Support In The Foreseeable Future UPDATED
6 Sep 2013 at 6:38 pm UTC

Quoting: DrMcCoy
Quoting: Quote from burzmaliunless you count the cluster of workarounds
This is because NWN was not release with the binary on the disc, you idiot.

This procedure there is actually easier than what you had to do back in 2003.
In 2003, Bioware had a website with instructions, now we have a forum topic with end user workarounds for the bits that no longer work with the archived downloads, that was updated last in 2011 and a quick google shows that it is out-of-date when it comes to multi-arch support.

Oh, but it works on at least 2 distros, and any other, that isn't 64-bit with multi-arch support, and that has easy access to the half dozen or so libraries that seem to have gone out-of-date since the last bundled version.

GOG.com Don't Plan On Introducing Linux Support In The Foreseeable Future UPDATED
6 Sep 2013 at 4:53 pm UTC

Quoting: abelthorne
Quoting: Quote from JoeCan you ask them why they can't provide game data in a way that at least gives us the option of making it work for ourselves?

If I didn't have to jump through installshield/wine hoops to get the game data to play in DOSBOX, GoG would be a whole lot more viable for me. I don't need their support, but it would be nice to have them remove the artificial barriers that they've erected.
Just in case you don't know it, you don't need to use their installers through Wine to get the data files for DOS games: you can extract the files with innoextract (it's in the Ubuntu repos, I guess it's in other distros repos too and widely available). You'll eventually have to edit their DOSBox config files a bit (mainly because they run them from the embedded DB directory, so you'll basically have to change the ".." paths to "." in the mounting commands).

It's still a bit of a mess to get the data but it's quicker than installing the games through Wine.
PlayOnLinux has installers for most of the games anyways and Wine will use DosBox when appropriate. Some titles even have tweaks to make them run better, like the sound fix PoL implements for Darklands.  

GOG.com Don't Plan On Introducing Linux Support In The Foreseeable Future UPDATED
6 Sep 2013 at 4:30 pm UTC

Quoting: DrMcCoy
Quoting: Quote from burzmaliIt doesn't work on some distributions, hell, I've haven't seen it work in years, if I play NWN1, I run it under Wine.
It still works as fine as on day one on Debian and Gentoo.
I doubt it, unless you count the cluster of workarounds and having to chase down the forum discussions with the links to the files you need as the "same as day one". Not saying it can't be done, but if you give me the option of the process here: http://social.bioware.com/forum/1/topic/187/index/4643217 [External Link]
i.e. 5 pages of instructions

or 

wine setup.exe

guess which I prefer?

GOG.com Don't Plan On Introducing Linux Support In The Foreseeable Future UPDATED
6 Sep 2013 at 4:03 pm UTC

Quoting: CansecoI never had problems to run my old games with Doxbox, SCUMMVM or any other open/libre engine, because i use stable releases.

Possible solution: make a gog client with stable releases of this engines, starting with Dosbox and so on.
The concern is that the Kernel or the rest of the system architecture might change and render those "stable" releases unusable. Take the Neverwinter Nights 1 linux binary, a binary is about as stable as it gets. It doesn't work on some distributions, hell, I've haven't seen it work in years, if I play NWN1, I run it under Wine.