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Latest Comments by Colombo
Two Worlds II Call of the Tenebrae DLC & Standalone delayed, Linux version having issues
23 May 2017 at 7:08 am UTC

Quoting: jasondaigo
Quoting: ColomboI like talking to people (in games)
lol
Only to NPC.

Two Worlds II Call of the Tenebrae DLC & Standalone delayed, Linux version having issues
22 May 2017 at 11:41 pm UTC Likes: 1

How interactive it is? I like talking to people (in games), but I don't like diablo-esque games, where everything is about combat. I like freeform character development system, where I am not limited by level and class. Everything close to strict C&L, especially with MUST HAVE party is boring, but everything closer to skill-system (especially with "repeat to gain mastery", instead of putting skillpoints) is better. Where does 2W2 stands in there?

Stellaris turns one year old today, gets free DLC and a patch in celebration
9 May 2017 at 9:07 pm UTC

Geppeto35: Neither. Stellaris itself does not know where it wants to belong. It has small features for almost story-based game. However, they get repetitive once you play game more than once.

You can design your own ships, however, due to balance issues, once you put good enough combination of weapons, it doesn't matter any more. And half of the mounts are useless (rockets, torpedoes, shuttles in form of fighters/bombers).

It also offers a lot of micro, without it play significant role and have any interesting effect, just stuff you must do. Implemented automatition in form of sectors which are managed by AI are more or less braindead and lack any depth in form of interesting interaction.

Finally, battles are like in CK or EU, mega stack against mega stack. Which would not be that problem, if stuff like terrain (and thus manoeuvres) played role, but it doesn't since you are in space and have FTL, so you can jump anywhere anytime. And planetary defences are almost nonexistant and very very weak once you reach late early game. Given that CK and EU has some politics (and CK also inner politics and substantial management) that you can do to offset a bit boring battles, Stellaris lacks a great deal in this way and you will do a lot of "upgrade building, upgrade building" (since there is no button to upgrade all buildings on planet to higher level) instead of any sensible interesting decision.

Stellaris just didn't know what it wants to be and you can see it. Although devs are trying to improve it, it will take several major DLCs to do that (given that if they want to rework system from scratch, they can't lock it behind DLC, so they must divide it or just try to improve current system)

The Culling is currently broken on Linux, with no reply from the developer
9 May 2017 at 12:30 am UTC

If you want to know another example of game that seems to not be running, Turmoil is one of them. All the threads are connected to one with "We expect that Linux users will sort it for themselves." Thank god that I didn't pay for this game and got in through Humble with Verdun, which is much better.

ATOM, an RPG inspired by Fallout is on Kickstarter, Linux demo available
4 May 2017 at 10:37 pm UTC

The graphics really doesn't look nice, more like cheap plastics. Also, if you say it has classes... bleh.

Dawn of War III looks like it might come to Linux
1 May 2017 at 2:34 am UTC Likes: 1

also this is the same person who liked ME : andromeda and no man sky ...and those both where horrible shit..and flopped so badly..oh and he hated starcraft2 also (if I remember correctly)...and he is one of the most Hypocritical & egotistical (Amateur) reviewers.

and saying that he lifted his SEGA boycott just to reviews this game doesn't make the situation any better ...it makes it way worse..why? try to figure out for yourself at times.
Uh, I might not agree with TotalBiscuit, I might not like what he likes, but in his reviews, he always tries to point out all the flaws and all the pros of each game, regardless of him liking it or hating it. He states quite often that whole point of his reviews is not to tell you what you should like because he likes it, but gives you general overview on how the game is played, what problems the game might have and what is nice on that game using constructive arguments.

Also, he does reviewing for living, so technically he is professional.

Dawn of War III looks like it might come to Linux
1 May 2017 at 2:26 am UTC

Quoting: ahjolinna
Quoting: zimplex1
Quoting: ahjolinnaDoW 2 and CoH2 where both MP first SP second...and thats why the singleplayer was the most boring thing ever on those games, thats why most people spent playing MP most of the time on those games not SP, this why Relic decided to make more "story driven" single player that was also huge prep/tutorial for multiplayer. ...this goes for other RTS games also (more or less)

and just because DoW3 gameplay style is combination of both previous titles doesn't make it "dumbed down" ...people said the same thing about DoW2/CoH2 when it come...

its also funny how so many keeps saying that how this faction is OP or to weak...when it just comes down that every faction plays differently and they just dont know how to play them.
only thing I have notice that the the elite units could use some balancing...
but then again balancing issues are always expected when game arrives...omg if this would be some EA or ubisoft game...the balancing would be none existing and other ridiculous day 1 problems.

I really don't get how this game gets so much hate ...is this really a game that should get 0/10 ? plz?!
I can get 5/10 if you are really disappointed...but those who say that its lower than that really dont know what a bad game is...plus 0/10 should mean that its (technically) broken and doesn't work aka you cant play it on your system.

but this is just irrational hate which is so normal on internet nowdays...and they are usually the most vocal about their opinion, and those who like it dont really like to bother to say anything
+people should just stop trusting any reviewer
The simple fact that DoW 3's campaign is just a glorified tutorial for multiplayer turns me off entirely. DoW 1 AND 2 were both tailored for a good singleplayer experiences with multiplayer tacked on for extra fun/value (although DoW2 multiplayer sucked). Without the singleplayer focus, and the dumbed/simplified mechanics this game sits at a 3/10 for me which makes it not worth buying.
I think the reason people hate it so much is because you have a group that loves DoW1, a group that loves DoW2, and DoW3 doesn't please either group. This is a simple case of a developer trying and failing to please everybody. They should have either made the game similar to DoW1 or DoW2 instead of both, because now DoW3 is just filled with the watered down mechanics of both of the previous games. It also probably doesn't help that they made a piss-poor campaign which is actually just a tutorial for the most part.
well whatever you think about the SP or MP quality on those games most people put most of their time on the MP side (stats don't lie) ..and DoW2/CoH2 was made as MP game you like it or not.

anyway you said that because they tried to make "hybrid of DoW 1 and 2" because they tried to please everybody and thats why it failed ...well...
if they made DoW 1/2 remake/sequel that the those fans wanted...that would have just angered either fanbases...and then there would be the people would say that there is no innovation and its boring because its same old. so from Relic/Sega point of view they couldn't win...only real option was to move on and try make something new('ish) and listen to the market instead and try to "grab new players"

also 3/10? plz?! ....you should really play more different games if you give 3/10 that easily.

but I think most of this hate comes from that you want a SP focused game...so if you are look for a SP RTS game then this was never for you...like DoW/CoH2...sorry.

and also The campaign is good and can be very challenging on hard the races and units make up a lot of tactics...yes its on the short side...but then again most people DONT GIVE A SHIT ABOUT SP...thats why more "story driven" version

last thing I would stop looking as a DoW 1/2 hybrid and just start to look for what it is...DoW 3....why?
because saying those thing is just simplifying things instead of treating it as its own thing..
and what it has become is really solid RTS that has actual depth in its own way, its just that many dont want to see them or just too caught on what they liked on DoW 1/2 mechanics...so that why its hard to look outside of that box

maybe I'm rationalising/defending this too much...perhaps...but I know at least that its not as bad what most people write in they "hate reviews" ...and I find it sad that people do this and then let actual bad AAA games way easier
Sorry, but your conclusion is wrong.

The data might say that people spend more time in MP than SP. If you have 12 hour SP campaign (I doubt it), and every MP match will last 30 minutes, than it takes 24 MP matches to equalize it. Thats not huge amount. Because usually in RTS, SP campaign has quite limited replayability (if we don't take skirmish and it seems that you don't take skirmish in the account), it is not surprising that statistically, people will spend more time in MP than in SP campaign. However, this does not summarise reason why people are buying the game in the first place, does it? You would need more complete statistics as of: paired data for spending in SP and MP and hopefully some additional information, like what was the primary reason for buying game and more of this stuff (which would be influenced by personal view, for sure, but together with time spend playing game, one could determine some personal bias and mine more information regarding primary question).

Open source RTS 0 A.D. to get a 'Capture The Relic' gamemode and more in the next Alpha
19 Apr 2017 at 9:46 am UTC

Didn't find AI the problem. I am finding the whole game design to be the problem.

I am playing as Carthage, but game feels like if you had SC2 and all you could build was zerglings, roaches and queens. And zerglings and roaches were also workers.

The game has just too few things and is really monotonous. Sure, I can chose two mercenary posts. But since I can have only TWO mercenary posts, I can never mix enough of mercenaries. So I am building archers and spearmens, archers and spearmens. One elephant, two siege weapons, a few javeline horsemen and archers and spearmens.

There are even not any nice upgrades (that would change how game is played), walls sucks as you can't properly use terrain to your advantage (WTF units crossing hills?), ships were barely working the last time I played it, elephants sucked as the most common units everyone can build are spearmens and archers, which have bonus or what against elephants.

And town that you build while playing does not feel like real town, like what is the results in Age of Empires, where your cities look nice.

To no surprise the Cossacks 3 Linux version has been delayed once again
29 Mar 2017 at 4:29 am UTC

Ferox [developer] 17 Mar @ 12:49am
Guys, March 29 is set in stone. We won't change the release date any more.

The 'Australian Summer' update for Civilization VI is now live on Linux
15 Mar 2017 at 12:01 am UTC

lagh: No, not right now. Not yet. It is probably much better to wait for decent expansions. Game currently suffer from serious balance issues, even dumber AI, kind of dumb design of several victory conditions (namely religion is quite weak) and it kind of lack content, some technologies/units/tech tree are overstretched in certain areas.