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Latest Comments by Colombo
Developer of 'Steam Marines' talks sales, Linux represented 2% over the lifetime of it
9 Nov 2016 at 8:58 am UTC

Quoting: EikeOf course, there's a thousand other variables and unknowns. But when you take just these two, OS share on Steam and Linux game share on Steam, the expected result of sales is higher than the OS share due to less choice for Linux gamers.
No its not, I just explained you why. You can't just take an important part from equation and behave like nothing happens and you can treat this problem in isolation.

First, you would have to prove that it is truly enclosed system and that market behaves like that. Understand your assumptions, verify them or try to explain why results of your model are relevant even if your assumptions are wrong.

0 A.D. Alpha 21 Ulysses released, check out this beautiful open source strategy game
9 Nov 2016 at 8:38 am UTC

cRazy: like half a year ago? I am not really speaking about bugs bugs, it seems that those stuff is just not implemented at all. Ad ships, them seems to do nothing. I thought that they would be able to control water somehow. Or I could load ballista or something on it. Nope. They seems to fire single arrow, if you look very carefully, but even single archer is quite capable to go toe-to-toe with ship.

To me it also plays very different but it could be still kind of fun! If you play 1v1 or 2v2.
Hey, I am not saying that something can't be fun to anyone! People consider rap or hiphop fun as well, right? So anything is possible.

I am saying that this game is seriously lacking in content. It is everywhere advertised as ultrarealistic variation on AoE, but it not only does NOT play like AoE, it is seriously lacking on realistic feeling (in the sense of gameplay) as well. If the best strategy that I came with is spamming basic archer, basic spearman and female workers and I don't even have that much more units to spam (and when I do, they dont seems to fight or have land effect that much different), something smells.

In AoE, you had very good balance of units. Like 8 units that you would most likely build to hard counter enemy 8 units. Plus, you didn't spam just basic swordman, but you upgraded your swordman with power and look, something that is seriously missing. It seems that walls and enclosing your city does not matter that much as well and so on...

Hey, if it suits you, good for you. But when I sometimes whine about lack of good RTS on linux (and good RTS in general) and you suggest 0AD, you must accept that I will not be nice towards it;)

Developer of 'Steam Marines' talks sales, Linux represented 2% over the lifetime of it
9 Nov 2016 at 7:03 am UTC

Quoting: Eike
Quoting: liamdaweI don't agree with the argument that Linux having less games, means each game will have more sales. We are still normal people with limited incomes, so we won't buy literally everything, we still have to pick and choose what games we are interested in to pick up. Just having less options, doesn't mean we are likely to buy more, it just means we have less to choose from (and in certain genres like this, we have tons), I don't see it any other way.
But the logic is correct. It's not like we buy more games, but it's more likely we buy game X.
Imagine everybody buys 2 games. There's 10 games for Windows and 4 for Linux. Distribution between games is even. Then every game get's 0.2 sells per Windows user in average, but 0.5 sells per Linux user in average. Let there be 1000 Windows users and 10 Linux (1%), each game available for both platforms sells 200 Windows copies and 5 Linux copies - not 2, as to be expected by the OS share.
Or you might not buy anything and invest your money somewhere else, like go to cinema.

This is not closed competition between games themselves, they must compete next to other form of entertainment as well. I don't have 50$ budget for half year to spend on games and only games, so I would have to divide it amongst existing games.

Developer of 'Steam Marines' talks sales, Linux represented 2% over the lifetime of it
9 Nov 2016 at 12:31 am UTC

Hate to have to say that but paying for a product nowadays is in no way helping you getting support.
Yeah. Never had a good experience with IT/software support. They usually told me to try different computer. Like I am buying a new computer $1000 for $20 game that I owe for half a year and it broke after update.

0 A.D. Alpha 21 Ulysses released, check out this beautiful open source strategy game
8 Nov 2016 at 11:00 pm UTC Likes: 1

They are making all those changes and upgrades, adding usually more features, but they should finish basic gameplay in the first place. Last time I checked, ships were buggy, basic buildings like corrals were not fully implemented, walls were buggy and one could just walk around them. This compound to already low unit variety (I feel like I am massing just those two basic units as Carthage, massing anything else, like mercenaries, is heavily limited by availability of single mercenary barracks). This game feels nothing like AoE.

The last dev diary of RPG 'Tyranny' shows off many parts of the game, GOL preview livestream next week
7 Nov 2016 at 1:52 am UTC

From what I saw at Day9 stream, they didn't try to develop wheel and sticked to standards. I.e., the system makes sense, you are improving by using stuff (allegedly) and thus maybe this could be playable by single char.

So although I threw Pillars after 30 mins of gameplay, I am looking towards this.

Thoughts on 'Stellaris' with the 'Leviathans Story Pack' and latest patch, a better game that still needs work
27 Oct 2016 at 8:25 pm UTC

Quoting: Mountain ManParadox's grand-strategy games have always been a bit sparse in terms of combat mechanics (with the possible exception of the Hearts of Iron series), so Stellaris' combat is exactly what I would expect from a Paradox game.
Every game should have mechanics that makes sense for them. Given Paradox games like EU, CK, Vic and HoI, combat mechanics made sense given their aim and amount of attention you were forced to pay them. That is, rather simplistic but sufficient in EU, where a bit thing is position and terrain, but at the same time, diplomacy plays huge role. In CK, it is more about people management and if you are even able to afford such troops. Leadership plays major role in this game. I haven't played Vic a lot, but as economic simulator of industrialism, it was heavily dependent on goods that you can produce, as each unit consumed slightly different type of goods. HoI is and was all about warfare, so it makes sense that it has detailed combat mechanics.

Saying that Stellaris is expected to have simplistic combat because it is from paradox is complete misunderstanding. Paradox games had sometimes simpler combat mechanics because all the attention was in interactions with other nations/your lords/your factories.

Stellaris doesn't have that. Ergo simplistic mechanics are problem, namely when system pretends that it has depth (tons of technologies, various ship classes, customization of ships).

Cities: Skylines - Natural Disasters now has an in-game trailer
26 Oct 2016 at 12:20 am UTC

One problem I have with C:S is utter lack of possibility for specializing cities. All the development must follow specific line as most of stuff is actually unlocked by reaching certain population. This makes all cities mostly the same thing.

Aspyr Media are reminding Linux gamers not to give up hope on Civilization VI
25 Oct 2016 at 9:48 pm UTC

In my personal opinion, Civ 5 lookad amazingly well. The menus and icons were glorious. Simple, functional, yet surprisingly elegant. Tiles were colorful enough to be recognizable and distinguishable, yet not too colorful. The same with units. I don't care a lot about leaders, but the graphic in Civ 6 looks less stellar. More like fantasy world, more like Warlock, than civ. I am less happy about the Civ 6 menus as well. Overall design, color choice, icons... it looks worse than Civ 5.