Latest Comments by Colombo
Stellaris: Leviathans DLC and Heinlein patch 1.3 released
22 Oct 2016 at 3:43 am UTC
Look at merchants in EU series. First, you had to fill centre of trades with your merchants and outcompete enemy. Then, they realized that this isn't fun, so they made autosend button and logic behind it. In EU4, they added trade lanes, which change it drastically.
The same with buildings, the same with rebels, the same with most features.
If you look at Stellaris, you could see that hint of those features are there as well. You can build star fortress, you can assign planets to autonomous regions. But if you look at execution, its just sub par. In Post Mortem, devs wrote that they are still not sure if Stellaris should be classical 4X or grand strategy, and it can be seen on that game. While in 4X, you play total wars and so, in grand strategy, interaction with other entities plays more important role and conquering galaxy is less of a issue. And if you look at features of Stellaris, you can see that they have both, but none is working properly.
22 Oct 2016 at 3:43 am UTC
Quoting: Mountain ManHaha, not at all. If you look at every possible feature in EU, from EU1 to EU4, Paradox was slowly, very slowly, reworking everything so it is more about management and less about hard work.Quoting: ColomboI am fan of paradox games.Really? I would have never guessed, because the list of complaints you have about Stellaris could apply to pretty much any of their games.
Look at merchants in EU series. First, you had to fill centre of trades with your merchants and outcompete enemy. Then, they realized that this isn't fun, so they made autosend button and logic behind it. In EU4, they added trade lanes, which change it drastically.
The same with buildings, the same with rebels, the same with most features.
If you look at Stellaris, you could see that hint of those features are there as well. You can build star fortress, you can assign planets to autonomous regions. But if you look at execution, its just sub par. In Post Mortem, devs wrote that they are still not sure if Stellaris should be classical 4X or grand strategy, and it can be seen on that game. While in 4X, you play total wars and so, in grand strategy, interaction with other entities plays more important role and conquering galaxy is less of a issue. And if you look at features of Stellaris, you can see that they have both, but none is working properly.
Stellaris: Leviathans DLC and Heinlein patch 1.3 released
22 Oct 2016 at 12:29 am UTC
The question is, Liam, how many hours have you played Stellaris?
22 Oct 2016 at 12:29 am UTC
Quoting: Mountain ManI am fan of paradox games. Please, read my post where I say what is wrong with Stellaris. There is a gem hidden in it, but it is plagued by many problems to the extent, that playing it is not fun any more.Quoting: ColomboI don't know if you're "missing" anything, I think it's just not the game for you. Like the other Paradox grand strategy games, the goal is not to "win" but to tell your own emergent story of your empire shaped by the choices you make.Quoting: liamdaweDifference of opinion, I love Stellaris, as do many people. I also said space strategy specifically, not strategy as a whole.Sure, but why? What I am missing?
The question is, Liam, how many hours have you played Stellaris?
Stellaris: Leviathans DLC and Heinlein patch 1.3 released
21 Oct 2016 at 9:40 am UTC
21 Oct 2016 at 9:40 am UTC
Quoting: liamdaweDifference of opinion, I love Stellaris, as do many people. I also said space strategy specifically, not strategy as a whole.Sure, but why? What I am missing?
Stellaris: Leviathans DLC and Heinlein patch 1.3 released
20 Oct 2016 at 9:38 pm UTC Likes: 1
Or do you mean that Stellaries is actually good? Which... isn't the case at all.
Stellaris looks good, it looks brilliant at first!
All these traits and ideologies you can customize your race! When you are first expanding, all the different events that happen, remains ancient civilizations! Unknown life on planets!
But then, the midgame. And endgame, if you are so unlucky that you don't roll galaxy crisis event.
And then you run it again! And those exploration events! Are mostly same as last time. And those randomly-generated races are not behaving uniquely at all, so it lacks flavour. Sectors are horrible designed, developing planets is mostly boring clicking and not any strategic decision; in battles, range is king, so you are trying to rush for taychon lances or something like that; most of weapons are utterly unbalanced, so most of them do not matter (like fighters and bombers), land armies are boring as well and it require a lot of boring clicking, chasing enemy ships as well and all these amazing technologies, lice psi-corp, mutant armies, robot armies or xeno-cavalry! Do not do much anyway.
So, it will take quite a lot of DLC to make this game solid. It seriously lack content and there is too much work, namely when you are trying to run bigger galaxies. And robotization of your society or xene modifications do not have any interesting effect as well.
20 Oct 2016 at 9:38 pm UTC Likes: 1
I think it's easily the best space strategy game available on Linux right now.Man, I don't know how to take this comment. Is Linux so poor that it doesn't have any good strategy? This could be true, I don't know...
Or do you mean that Stellaries is actually good? Which... isn't the case at all.
Stellaris looks good, it looks brilliant at first!
All these traits and ideologies you can customize your race! When you are first expanding, all the different events that happen, remains ancient civilizations! Unknown life on planets!
But then, the midgame. And endgame, if you are so unlucky that you don't roll galaxy crisis event.
And then you run it again! And those exploration events! Are mostly same as last time. And those randomly-generated races are not behaving uniquely at all, so it lacks flavour. Sectors are horrible designed, developing planets is mostly boring clicking and not any strategic decision; in battles, range is king, so you are trying to rush for taychon lances or something like that; most of weapons are utterly unbalanced, so most of them do not matter (like fighters and bombers), land armies are boring as well and it require a lot of boring clicking, chasing enemy ships as well and all these amazing technologies, lice psi-corp, mutant armies, robot armies or xeno-cavalry! Do not do much anyway.
So, it will take quite a lot of DLC to make this game solid. It seriously lack content and there is too much work, namely when you are trying to run bigger galaxies. And robotization of your society or xene modifications do not have any interesting effect as well.
Widelands, the open source settlers-like real-time strategy game is preparing for a new major release
17 Oct 2016 at 11:03 pm UTC
17 Oct 2016 at 11:03 pm UTC
I tried it a few weeks ago. I couldn't make it even run. Got stuck in menus. UI is really horrible.
Tyranny, the new RPG from Obsidian, gets a release date and will have day-1 Linux support [Updated]
14 Oct 2016 at 3:48 am UTC
14 Oct 2016 at 3:48 am UTC
btw. is there some mod that makes PoE playable for single char?
Even games like Might and Magic VI were playable as single char, as you could just kill monsters again and again and get stupid lvl and thus go through some of those areas which were stupidly hard. BG was playable as single char, as your level progression was much faster. Everything in PoE however seems to be designed against it.
Even games like Might and Magic VI were playable as single char, as you could just kill monsters again and again and get stupid lvl and thus go through some of those areas which were stupidly hard. BG was playable as single char, as your level progression was much faster. Everything in PoE however seems to be designed against it.
Small update to the PC info system today, you can now get a 'forum signature image'
13 Oct 2016 at 10:28 pm UTC
13 Oct 2016 at 10:28 pm UTC
could you make the source public so we could potentially tweak with it?
Tyranny, the new RPG from Obsidian, gets a release date and will have day-1 Linux support [Updated]
13 Oct 2016 at 9:37 pm UTC Likes: 1
13 Oct 2016 at 9:37 pm UTC Likes: 1
Will it have workable character development system? (and not like PoE)
Will it have good exp system? (and not like PoE)
Will it be possible to play as single char and not a whole party? (and not like PoE)
Will it have good exp system? (and not like PoE)
Will it be possible to play as single char and not a whole party? (and not like PoE)
Through the Woods no longer coming to Linux due to platform-specific technology
12 Oct 2016 at 8:11 pm UTC Likes: 4
Anyway, false advertisement?
12 Oct 2016 at 8:11 pm UTC Likes: 4
Quoting: "meraco 13 Jun @ 2:21pm"Not needed, steam survey shows the linux users on the decline..*facepalm*
Anyway, false advertisement?
Europa Universalis IV: Rights of Man released, brings major changes
12 Oct 2016 at 12:24 am UTC
12 Oct 2016 at 12:24 am UTC
Honestly, neither of those two I would put into "traditional RTS" group (Starcraft, Age of Empires, C&C) with basebuilding and stuff:/. Personally, I would really like some good traditional RTS on linux, with basebuilding and so on, if it is historical, namely ancient ages, the better. (0AD is not very good IMHO).
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