Latest Comments by DanglingPointer
What are you clicking on this weekend? Come have a chat in the comments
3 May 2020 at 1:40 am UTC Likes: 2
3 May 2020 at 1:40 am UTC Likes: 2
Bought Halo Master Chief Collection 3 weeks ago! They've remastered Halo Reach which was the first to be released in the collection and it looks and runs great on Proton! I finished it two weeks ago.
Halo CE was also remastered, but the remastering is still basically using the 20yr old game engine so it is looking a bit dated, but geez, the Halo ring top-level and the internal dungeon areas have been really "re-worked" and look magnificent!
heres a youtube vid showing the difference... https://www.youtube.com/watch?v=kXfBNYHzVZA [External Link]
The MCC will release up to Halo 4 throughout the year. Halo 2 Anniversary addition is getting remastered "again!" and will be released this month as part of MCC. So if you own MCC it will automatically download.
Halo MCC Remaster includes:
1) Halo Reach - Released
2) Halo CE - Released
3) Halo 2 Anniversary Ed - Releases this month
4) Halo 3 - Pending this year
5) Halo 3 ODST - Pending
6) Halo 4 - Pending
1 and 2 above works perfectly at least on Proton 4.11-13 with mesa 19.2.8 with R9-290X out of the box!
I can't use the newer Proton with my type of card until I upgrade to mesa 20.x apparently according to Kisak from Valve.
With both games it never went below 60 fps running on the enhanced (remastered) setting. It ran smoothly!
You can toggle the original and remastered to compare using TAB key while playing to see the huge difference.
I'm really impressed with Proton and the remaster!
Halo CE was also remastered, but the remastering is still basically using the 20yr old game engine so it is looking a bit dated, but geez, the Halo ring top-level and the internal dungeon areas have been really "re-worked" and look magnificent!
heres a youtube vid showing the difference... https://www.youtube.com/watch?v=kXfBNYHzVZA [External Link]
The MCC will release up to Halo 4 throughout the year. Halo 2 Anniversary addition is getting remastered "again!" and will be released this month as part of MCC. So if you own MCC it will automatically download.
Halo MCC Remaster includes:
1) Halo Reach - Released
2) Halo CE - Released
3) Halo 2 Anniversary Ed - Releases this month
4) Halo 3 - Pending this year
5) Halo 3 ODST - Pending
6) Halo 4 - Pending
1 and 2 above works perfectly at least on Proton 4.11-13 with mesa 19.2.8 with R9-290X out of the box!
I can't use the newer Proton with my type of card until I upgrade to mesa 20.x apparently according to Kisak from Valve.
With both games it never went below 60 fps running on the enhanced (remastered) setting. It ran smoothly!
You can toggle the original and remastered to compare using TAB key while playing to see the huge difference.
I'm really impressed with Proton and the remaster!
Steam Play Proton 4.11-10 out, mouse handling improvements and Halo: The Master Chief Collection works
22 Apr 2020 at 6:25 am UTC Likes: 1
22 Apr 2020 at 6:25 am UTC Likes: 1
20 years ago as a student in uni, Halo was unleashed on my original xbox! What an evolutionary game that was back then!
I would say it was perhaps the only reason I upgraded to the Xbox360 a decade and half ago. Haven't really used the 360 since! The game brings back many memories of playing with me best mates and cousins!
I bought the game (Halo MCC) last weekend and unfortunately it failed to work with proton 5.0-5 and 5.0-6 with mesa 19.2.8 with R9-290X.
I dropped it down to proton 4.11-13 and it worked perfectly with enhanced/remastered graphics on! It never went down below 59-60fps on Halo Reach! Finished Reach and will Start the original Halo next weekend! It's very well remastered! Well Reach at least!
Kisak-valve (dev triaging and fixing proton bugs from Valve) had a look at my problem and advised to upgrade mesa to his ppa or Oibaf's. It should hopefully fix the proton 5.0-x problem. Unfortunately I've been burned in the past by Oibaf and use my rig for work so can't risk unstable mesa ppa's.
I'm on Ubuntu-x stable mesa ppa. We probably will not get mesa 20.x until after the release of the next ubuntu LTS. Timo Altonen looks after that packaging and he hasn't gotten back to me. about it.
I did hear from Paulo Dias from Padoka stable ppa, and he said he's still supporting his ppa but has been waiting months for a fix for llvm 10.x which doesn't work properly with meson.
Anyways, the game works with R9-290X GCN 1.1 on proton 4.11-13 with mesa 19.2.8
Enjoy!
I would say it was perhaps the only reason I upgraded to the Xbox360 a decade and half ago. Haven't really used the 360 since! The game brings back many memories of playing with me best mates and cousins!
I bought the game (Halo MCC) last weekend and unfortunately it failed to work with proton 5.0-5 and 5.0-6 with mesa 19.2.8 with R9-290X.
I dropped it down to proton 4.11-13 and it worked perfectly with enhanced/remastered graphics on! It never went down below 59-60fps on Halo Reach! Finished Reach and will Start the original Halo next weekend! It's very well remastered! Well Reach at least!
Kisak-valve (dev triaging and fixing proton bugs from Valve) had a look at my problem and advised to upgrade mesa to his ppa or Oibaf's. It should hopefully fix the proton 5.0-x problem. Unfortunately I've been burned in the past by Oibaf and use my rig for work so can't risk unstable mesa ppa's.
I'm on Ubuntu-x stable mesa ppa. We probably will not get mesa 20.x until after the release of the next ubuntu LTS. Timo Altonen looks after that packaging and he hasn't gotten back to me. about it.
I did hear from Paulo Dias from Padoka stable ppa, and he said he's still supporting his ppa but has been waiting months for a fix for llvm 10.x which doesn't work properly with meson.
Anyways, the game works with R9-290X GCN 1.1 on proton 4.11-13 with mesa 19.2.8
Enjoy!
Ubuntu 20.04 has hit Beta (as have all the extra flavours) - help make it a release to remember
4 Apr 2020 at 7:37 am UTC Likes: 2
If I'm not mistaken, Canonical employed desktop-developer numbers are only second to IBM-Redhat employeed numbers, with Suse 3rd.
4 Apr 2020 at 7:37 am UTC Likes: 2
Quoting: slaapliedjeInstall base != company size.Not many dedicated developers for desktop compared to who? IBM-Redhat? Suse? System76? gLinux?
Yeah, they have a lot working on and riding on Openstack their cloud stuff. What they don't have is a lot of dedicated developers to work on their desktop system. And that's what we're talking about here, right?
If I'm not mistaken, Canonical employed desktop-developer numbers are only second to IBM-Redhat employeed numbers, with Suse 3rd.
Ubuntu 20.04 has hit Beta (as have all the extra flavours) - help make it a release to remember
4 Apr 2020 at 12:09 am UTC Likes: 7
https://www.zdnet.com/article/ubuntu-linux-continues-to-rule-the-cloud/ [External Link]
Those are just two links which just refute what you are saying. There are many more links!
https://w3techs.com/technologies/details/os-linux [External Link]
Here's an AWS stats tracker website tracking 1.2 million+ EC2 instances.
Ubuntu is the clear leader and most popular choice!
https://thecloudmarket.com/stats [External Link]
4 Apr 2020 at 12:09 am UTC Likes: 7
Quoting: slaapliedje... and pushing technologies that no one else supported, so they didn't get that much support, as Canonical is not that big...I don't know how you're basing your conclusions as to them not getting much support and Canonical not being big?
https://www.zdnet.com/article/ubuntu-linux-continues-to-rule-the-cloud/ [External Link]
Those are just two links which just refute what you are saying. There are many more links!
https://w3techs.com/technologies/details/os-linux [External Link]
Here's an AWS stats tracker website tracking 1.2 million+ EC2 instances.
Ubuntu is the clear leader and most popular choice!
https://thecloudmarket.com/stats [External Link]
The next big Steam sale dates have been leaked, as usual
25 Oct 2018 at 1:13 am UTC Likes: 1
25 Oct 2018 at 1:13 am UTC Likes: 1
Playing Wolfenstein New Order atm 1080p with everything maxed with 290X on Proton and it is butter-smooth! Got V-sync on and never goes below 60fps!!!
Will play Old Blood next then New Colossus
Will play Old Blood next then New Colossus
The latest Steam Client Beta has some fixes for Steam Play, Steam Link improvements and so on
21 Sep 2018 at 1:00 am UTC
21 Sep 2018 at 1:00 am UTC
Installed the Witcher 3 and played for an hour. Had to disabled all the NVIDIA hairworks otherwise Geralt had a shaved head!
Running on Ultra settings and the first hour averaged between 30 and 45 FPS with Vsync off and frames set to unlimited and HBAO+ enabled.
GPU is a watercooled R9-290X
CPU is i7-3770
Plenty of ram (32GB)
Ubuntu 18.04.1 with linux kernel 4.18.8
Padoka Stable mesa v8.1.7
So in a nutshell running ULTRA with my ageing rig above with hairworks off, Vsync off and frames set to unlimited and HBAO+ enabled!
GREAT!
Witcher 3 is not in their list.
Apparently there is a DX11 call for Stream Output that doesn't exist with Vulkan because there is a new way to do it which isn't compatible with DX11 Stream Output. So the DXVK-WINE-Proton guys will cook up a custom extension to fix the Stream Output which should fix the hair thingy in Witcher 3 and possible other myriad of rendering bugs like invisible monsters that shouldn't be invisible, etc.
The DX11 Stream Output also affects a whole host of other DX11 games which show glitches on DXVK.
Running on Ultra settings and the first hour averaged between 30 and 45 FPS with Vsync off and frames set to unlimited and HBAO+ enabled.
GPU is a watercooled R9-290X
CPU is i7-3770
Plenty of ram (32GB)
Ubuntu 18.04.1 with linux kernel 4.18.8
Padoka Stable mesa v8.1.7
So in a nutshell running ULTRA with my ageing rig above with hairworks off, Vsync off and frames set to unlimited and HBAO+ enabled!
GREAT!
Witcher 3 is not in their list.
Apparently there is a DX11 call for Stream Output that doesn't exist with Vulkan because there is a new way to do it which isn't compatible with DX11 Stream Output. So the DXVK-WINE-Proton guys will cook up a custom extension to fix the Stream Output which should fix the hair thingy in Witcher 3 and possible other myriad of rendering bugs like invisible monsters that shouldn't be invisible, etc.
The DX11 Stream Output also affects a whole host of other DX11 games which show glitches on DXVK.
Rise of the Tomb Raider is now officially available on Linux, here’s a look at it with benchmarks
29 Apr 2018 at 1:31 pm UTC Likes: 1
29 Apr 2018 at 1:31 pm UTC Likes: 1
Too add salt to everyone's injury...
- I've never had a crash in 20 hours of play
- I'm on an UNsupported distro Ubuntu 16.04.4
- I'm on an UNsupported GPU R9-290X
:D
- I do however have Linux Kernel 4.16.5
- Mesa 18.0.1
- 32GB RAM
It just works! :whistle:
- I've never had a crash in 20 hours of play
- I'm on an UNsupported distro Ubuntu 16.04.4
- I'm on an UNsupported GPU R9-290X
:D
- I do however have Linux Kernel 4.16.5
- Mesa 18.0.1
- 32GB RAM
It just works! :whistle:
Rise of the Tomb Raider is now officially available on Linux, here’s a look at it with benchmarks
25 Apr 2018 at 3:39 am UTC
If you're adamant on not going to Ubuntu 16.04.4, then just upgrade the linux kernel on your Ubuntu 14.04.
I never tried Ukuu with 14.04 but theoretically it should work. You can then get the latest stable mainline kernel pre-compiled by Canonical.
If you have boot problems, try a cold restart (shutdown computer, wait 60secs, then restart). If it still doesn't work, Grub will appear and let you choose a previous version of kernel. Just remember not to delete the previous version of kernel.
I've got 3 versions always. Whenever I get the next stable mainline, I delete the oldest one.
25 Apr 2018 at 3:39 am UTC
Quoting: Comandante ÑoñardoOk, You convinced me.. Im gonna upgrade.. But if after the reboot one of my programs (like Crossover) refuses to work or If I have to reinstall anything, Im gonna be veeery mad with the Linux world...For Firefox, export your tabs and email it to yourself so it is backed-up on the internet(like gmail).
I'm gonna be very upset if I have to login to all my social stuff again or if I lost all my Firefox tabs..
By the way. There are THREE user accounts on this machine and I don't want to lost anything.
If you're adamant on not going to Ubuntu 16.04.4, then just upgrade the linux kernel on your Ubuntu 14.04.
I never tried Ukuu with 14.04 but theoretically it should work. You can then get the latest stable mainline kernel pre-compiled by Canonical.
If you have boot problems, try a cold restart (shutdown computer, wait 60secs, then restart). If it still doesn't work, Grub will appear and let you choose a previous version of kernel. Just remember not to delete the previous version of kernel.
I've got 3 versions always. Whenever I get the next stable mainline, I delete the oldest one.
Rise of the Tomb Raider is now officially available on Linux, here’s a look at it with benchmarks
24 Apr 2018 at 11:34 pm UTC
If they aren't production servers and you're playing "games" on them, improve your life and upgrade to the next Ubuntu LTS.
Then install Ukuu and install the latest Canonical compiled stable mainline kernel. See the word "stable" in there? Its stable for desktop use for 90% of everyone.
Get the latest Padoka Stable PPA to get the latest Mesa.
Then your life is improved and say good-bye to all your segmentation cr@p.
You should be afraid of your setup now with errors and crashes, not upgrading which gets rid of all of them.
24 Apr 2018 at 11:34 pm UTC
Quoting: Comandante ÑoñardoSomething is wrong here..The game isn't broken, I haven't had a single crash or error and I'm using a GCNv1.1 card on Mesa using 16.04.4!
They can not recommend a non LTS distro... A non LTS version is no more than a BETA.
The game must be the broken one, because I am not the only one with this SISSEGV (11) Segmentation Fault thing.
If they aren't production servers and you're playing "games" on them, improve your life and upgrade to the next Ubuntu LTS.
Then install Ukuu and install the latest Canonical compiled stable mainline kernel. See the word "stable" in there? Its stable for desktop use for 90% of everyone.
Get the latest Padoka Stable PPA to get the latest Mesa.
Then your life is improved and say good-bye to all your segmentation cr@p.
You should be afraid of your setup now with errors and crashes, not upgrading which gets rid of all of them.
Rise of the Tomb Raider is now officially available on Linux, here’s a look at it with benchmarks
24 Apr 2018 at 1:00 pm UTC
GPU: R9-290X (liquid cooled)
CPU: i7-3770
No problems so far! Running everything on Very High except Textures, using FXAA and the best hair setting
No problems... Not sure I'm lucky, I didn't do anything special for this game.
What kernel are you using? How did you get the kernel?
I'm using the mainline stable kernel compiled by Canonical using Ukuu.
Using Padoka Stable for Mesa.
24 Apr 2018 at 1:00 pm UTC
Quoting: x_wingI've played 8hrs using Ubuntu 16.04.4 using Linux kernel 4.16.3-041603-generic and Mesa 18.0 RADVQuoting: GuestFor AMD users: https://www.phoronix.com/scan.php?page=news_item&px=AMDVLK-Tomb-Raider-Fixed [External Link]I have this problem with Radv (SegFaults, no system freezes so far). I think it's not driver related (something on Ubuntu 16.04.4 is giving troubles)
GPU: R9-290X (liquid cooled)
CPU: i7-3770
No problems so far! Running everything on Very High except Textures, using FXAA and the best hair setting
No problems... Not sure I'm lucky, I didn't do anything special for this game.
What kernel are you using? How did you get the kernel?
I'm using the mainline stable kernel compiled by Canonical using Ukuu.
Using Padoka Stable for Mesa.
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