Latest Comments by DanglingPointer
Rise of the Tomb Raider is now officially available on Linux, here’s a look at it with benchmarks
21 Apr 2018 at 2:25 am UTC Likes: 2
Bugger... the Delorien is out of fuel...
21 Apr 2018 at 2:25 am UTC Likes: 2
Quoting: KuJoLoL You should see what the kernel can run at 14! Runs everything up to quantum qbits in quantum computers!Quoting: DanglingPointer... with Linux 14.16.3 with Mesa ...Back from the future? :woot:
Or I must have slept a hell of a long night last night when the kernel is already 10 major updates further than it was when I went to bed. ;):D
Bugger... the Delorien is out of fuel...
Rise of the Tomb Raider is now officially available on Linux, here’s a look at it with benchmarks
20 Apr 2018 at 2:10 pm UTC
I'm on Ubuntu 16.04.4 with Linux 14.16.3 with Mesa 18.0 with a GCNv1.1 R9-290X and it is working perfectly, fluidly on Very High!
20 Apr 2018 at 2:10 pm UTC
Quoting: NaibYou're fine mate, just that they tested against the distro they nominated as the minimum. Can you imagine the amount of distros that exists and all their different versions? There's no way they can QA all those permutations/combinations.
cute... so what does it use to determine minimum system requirements?
I'm on Ubuntu 16.04.4 with Linux 14.16.3 with Mesa 18.0 with a GCNv1.1 R9-290X and it is working perfectly, fluidly on Very High!
Rise of the Tomb Raider is now officially available on Linux, here’s a look at it with benchmarks
20 Apr 2018 at 4:25 am UTC Likes: 1
- Get linux mainline kernel 4.16.+ (not sure how that's done in Manjaro, I use Ukuu on Ubuntu)
- See if you have the MESA Vulkan drivers installed
- A new MESA stable update has just been released 18.0.1 (I use Padoka Stable on Ubuntu)
- Update your kernel command line if the above 3 don't work.
Mine's:
Good luck! It should work.
20 Apr 2018 at 4:25 am UTC Likes: 1
Quoting: GuestI cannot launch the game on Manjaro with Mesa 18.0 (Radeon R9 280X). It says:Try these...
Vulkan device has no suitable present queue families.
What am I doing wrong?
- Get linux mainline kernel 4.16.+ (not sure how that's done in Manjaro, I use Ukuu on Ubuntu)
- See if you have the MESA Vulkan drivers installed
- A new MESA stable update has just been released 18.0.1 (I use Padoka Stable on Ubuntu)
- Update your kernel command line if the above 3 don't work.
Mine's:
GRUB_CMDLINE_LINUX_DEFAULT="quiet splash radeon.si_support=0 radeon.cik_support=0 amdgpu.si_support=1 amdgpu.cik_support=1 amdgpu.dc=1"Good luck! It should work.
Rise of the Tomb Raider is now officially available on Linux, here’s a look at it with benchmarks
19 Apr 2018 at 11:39 am UTC Likes: 3
19 Apr 2018 at 11:39 am UTC Likes: 3
Hi All, I'm just confirming that it will work with GCN 1 and 2 "if" you use Linux kernel 4.16+ and Mesa 18.0+.
My kernel commandline was updated prior to 4.16 so not sure if it is needed for 4.16 but just in case I've got this...
If the latest stable Mesa and the latest stable mainline kernel doesn't work you can try adding the commandline above.
I use Ukuu kernel utility to easily update my Ubuntu kernel to the latest stable mainline if you're looking for an easy no-brainer way of updating your kernel to the latest stable mainline.
My kernel commandline was updated prior to 4.16 so not sure if it is needed for 4.16 but just in case I've got this...
GRUB_CMDLINE_LINUX_DEFAULT="quiet splash radeon.si_support=0 radeon.cik_support=0 amdgpu.si_support=1 amdgpu.cik_support=1 amdgpu.dc=1"If the latest stable Mesa and the latest stable mainline kernel doesn't work you can try adding the commandline above.
I use Ukuu kernel utility to easily update my Ubuntu kernel to the latest stable mainline if you're looking for an easy no-brainer way of updating your kernel to the latest stable mainline.
Rise of the Tomb Raider for Linux to release tomorrow, April 19th
18 Apr 2018 at 1:31 pm UTC
18 Apr 2018 at 1:31 pm UTC
Damn... I've got an R9-290X GCN1.1 grrr
Tempting to buy it just to find out if it will work though. I've got the latest stable mainline kernel 4.16.2 and mesa 18.0 (padoka stable) on Ubuntu 16.04.4. So theoretically it should work from the get go.
What I don't know is how much of RADV is buggy with GCN1.1???
If anyone takes the plunge and tests it with GCN 1 or 1.1+ please do share your experience!
Tempting to buy it just to find out if it will work though. I've got the latest stable mainline kernel 4.16.2 and mesa 18.0 (padoka stable) on Ubuntu 16.04.4. So theoretically it should work from the get go.
What I don't know is how much of RADV is buggy with GCN1.1???
If anyone takes the plunge and tests it with GCN 1 or 1.1+ please do share your experience!
Some thoughts on switching from Ubuntu to Antergos for Linux gaming
19 Jan 2017 at 8:01 am UTC Likes: 3
19 Jan 2017 at 8:01 am UTC Likes: 3
I've got most distro types in vms running on an Ubuntu Xenial host. I've worked with linux distros everywhere, from workstations, laptops, in the cloud (AWS, Azure, etc) and many datacentres.
hmmm... Objectivity is difficult when it comes to ease of use and the amount of sh!t on each distro that either works or doesn't....
hmmm... Regardless what the OP said, when it comes to desktop-workstations and just plain desktops, Ubuntu LTS's have been rock-solid, period. My 70yr old parents have had their pc running Ubuntu LTS since 12.04 and now at 16.04.... rock solid for the average Joe.
We can say the same for the others sure, but, but, I've used many, and many over the decade and half..., but really, with somewhat like the stability of RHEL on a consumer-desktop-linux experience, can't really beat Ubuntu... How it is the basis from which consumer applications build against then ported to other distros or tested and re-configured on other distros, especially games.
Fedora and OpenSUSE are great, but, but, but, a LOT of sh!t just WORKS on Ubuntu LTS off the bat for non-frontier-edge hardware (e.g. Kabylake atm) and most new consumer-linux applications.
Will that continue especially once snaps take over ppa's and MIR, well who knows, I can only speak about history up to now. Future is unwritten. I may change my mind and go with the Galician Ancients (Antergos) but for now, my basis for desktops, workstations, Small-Medium-Business Servers, grandma-pa-friendly PCs, pc for new nephews kids, will be Ubuntu LTS.
hmmm... Objectivity is difficult when it comes to ease of use and the amount of sh!t on each distro that either works or doesn't....
hmmm... Regardless what the OP said, when it comes to desktop-workstations and just plain desktops, Ubuntu LTS's have been rock-solid, period. My 70yr old parents have had their pc running Ubuntu LTS since 12.04 and now at 16.04.... rock solid for the average Joe.
We can say the same for the others sure, but, but, I've used many, and many over the decade and half..., but really, with somewhat like the stability of RHEL on a consumer-desktop-linux experience, can't really beat Ubuntu... How it is the basis from which consumer applications build against then ported to other distros or tested and re-configured on other distros, especially games.
Fedora and OpenSUSE are great, but, but, but, a LOT of sh!t just WORKS on Ubuntu LTS off the bat for non-frontier-edge hardware (e.g. Kabylake atm) and most new consumer-linux applications.
Will that continue especially once snaps take over ppa's and MIR, well who knows, I can only speak about history up to now. Future is unwritten. I may change my mind and go with the Galician Ancients (Antergos) but for now, my basis for desktops, workstations, Small-Medium-Business Servers, grandma-pa-friendly PCs, pc for new nephews kids, will be Ubuntu LTS.
Mad Max released for Linux, port report and review available
12 Jan 2017 at 9:08 am UTC
12 Jan 2017 at 9:08 am UTC
Not taking anything personally mate if you read my response, I tried to give you possible reasons for the crash.
I work in IT in the software development area, not for games, but coding is coding. As I said, if a restart fails after an application restart then it is likely one of those things I mentioned above. My money would be on compiled-on-disk shader code corrupted; and when your game restarts and it uses the on-disk cache then it crashes the restart of the game/app.
RadeonSI doesn't have that feature yet which is why my game has perhaps never crashed. There is talk of adding that to Mesa 17.0 though: http://www.phoronix.com/scan.php?page=news_item&px=Shader-Cache-Close-For-Mesa-17 [External Link]
If the Nvidia driver does the on-disk shader compilation for Mad Max (going from region to region and at start of game) then that could be a possible avenue to rule out in a bug investigation.
It could also explain why you say many people complain about it, because Nvidia has a large market share of gamers. But that's all assumption though.
I work in IT in the software development area, not for games, but coding is coding. As I said, if a restart fails after an application restart then it is likely one of those things I mentioned above. My money would be on compiled-on-disk shader code corrupted; and when your game restarts and it uses the on-disk cache then it crashes the restart of the game/app.
RadeonSI doesn't have that feature yet which is why my game has perhaps never crashed. There is talk of adding that to Mesa 17.0 though: http://www.phoronix.com/scan.php?page=news_item&px=Shader-Cache-Close-For-Mesa-17 [External Link]
If the Nvidia driver does the on-disk shader compilation for Mad Max (going from region to region and at start of game) then that could be a possible avenue to rule out in a bug investigation.
It could also explain why you say many people complain about it, because Nvidia has a large market share of gamers. But that's all assumption though.
Mad Max released for Linux, port report and review available
12 Jan 2017 at 8:29 am UTC
12 Jan 2017 at 8:29 am UTC
I don't think it is crash prone as it has never crashed on me. Many thousands of others would be in the same boat as me.
If you believe it is a file corruption then do the integrity check built-in with Steam which will fix any corrupted files.
If you believe it is compiled shader graphics or similar, then you have a driver issue. Does the nvidia driver do shader caching on disk? If so it will be reloaded on restart of the app. If the compile stuff in the cache is cactus then the game could crash.
Radeonsi currently doesn't have caching to disk. Not yet anyway.
Also consider a CoW filesystem in future like btrfs or f2fs if you're on an ssd.
Also run the smartcls checks in gnome disk if you've got a mechanical disk to check disk health.
Ram sector failure as previously mentioned is the other possibility
If you believe it is a file corruption then do the integrity check built-in with Steam which will fix any corrupted files.
If you believe it is compiled shader graphics or similar, then you have a driver issue. Does the nvidia driver do shader caching on disk? If so it will be reloaded on restart of the app. If the compile stuff in the cache is cactus then the game could crash.
Radeonsi currently doesn't have caching to disk. Not yet anyway.
Also consider a CoW filesystem in future like btrfs or f2fs if you're on an ssd.
Also run the smartcls checks in gnome disk if you've got a mechanical disk to check disk health.
Ram sector failure as previously mentioned is the other possibility
Mad Max released for Linux, port report and review available
11 Jan 2017 at 12:16 pm UTC
I'm on AMD radeonSI open source drivers though I can see you've got a GTX960. Perhaps the nvidia driver's buggy.
11 Jan 2017 at 12:16 pm UTC
Quoting: tuubiI've had very acceptable performance throughout the game. Some short hitches here an there, but mostly smooth going. I haven't measured the FPS and I don't really care. Gastown wasn't noticeably different. 1080p and settings mostly at the High preset, with anisotropic filtering upped to 8. Landscape Debris seems to be at Normal at this preset. I'm almost done with the game now, just the final story mission to go, I think.Well I've never had the game crash at all. Only bug I've noticed is sometimes when giving water to thristy wanderers I end up floating down from a few feet back to the ground. I've never died for no reason whatsover.
The experience hasn't been bug-free, but I think most of these bugs are in the Windows port as well. I actually sent a bug report to Feral at a point where I seemed to get crashes to desktop every couple of hours, but that problem seemed to fix itself for some mysterious reason. Or maybe the crashes are truly random and I've been lucky since. Also had some sound effects fail to trigger and a couple of times where Max suddenly just died either mid-run and once even during a cut-scene. I've still enjoyed the game a lot. Especially the exploration and driving. The story is nothing to write home about, but I didn't expect much in that department.
This game is pretty much what I wanted Shadow of Mordor to be. I regret buying Shadow of Mordor, but Mad Max almost made up for it.
I'm on AMD radeonSI open source drivers though I can see you've got a GTX960. Perhaps the nvidia driver's buggy.
Mad Max released for Linux, port report and review available
11 Jan 2017 at 7:05 am UTC
I've just reached the Silo, have to finish off Gutgash completely first before I continue on up north.
11 Jan 2017 at 7:05 am UTC
Quoting: slaapliedjeWait until you get to Gastown and let us know how the performance is. It killed my system until I lowered the Landscape Particles.What's your specs?
Awesome game though. I dtill need to complete it, been savoring it.
I had an extra key on humble bundle I have to a friend, so I should win it before he does.
I've just reached the Silo, have to finish off Gutgash completely first before I continue on up north.
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