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Latest Comments by Tkeleth
Race cars with the worst handling ever made online in ForeveRacers
12 Oct 2016 at 2:45 pm UTC Likes: 1

AWW YISS!

1:08.140

There was another player online by the name of Linkar from whom I learned another shortcut, and got this time after, I dunno, 30-ish laps or so.

Race cars with the worst handling ever made online in ForeveRacers
12 Oct 2016 at 1:01 pm UTC Likes: 1

Quoting: SuperSmashingGreatGames
Quoting: TkelethBest lap so far? Mine's 1:12.714
That's a pretty good time...it's an amazing time if you're not using shortcuts!

Under 1:20 is a great time if you stick to the road. Under 1:10 is achievable if you can nail the lap whilst chaining together a few shortcuts (without wiping out!)

If you're using keys instead of joypad, well then you've achieved just by getting a lap in! :)
Oh yeah, that's with shortcuts. I got down to 1:11 and something a while after that. I can definitely see the possibility for a lap time around 1:07 or so with a few tweaks and a perfect run.

Unfortunately I have to work Saturday so I won't be able to get on for the stress test.

The biggest shortcut is definitely cutting down the hill to the left so you skip the hairpin at Stonewall Hill - but you could move the checkpoint forward a couple meters if you wanted to force people to run those curves.

I'm about to get online some more, lol I've been enjoying this. I have come to prefer indie/small studio games by far over AAA titles in the last several years, so thanks for being part of the community, and also for supporting Linux!

Race cars with the worst handling ever made online in ForeveRacers
11 Oct 2016 at 3:25 pm UTC Likes: 1

Best lap so far? Mine's 1:12.714

ARK: Survival Evolved gains a paid DLC while still being in Early Access, reviews are destroying it
10 Sep 2016 at 8:54 am UTC

Quoting: KeyrockI'm glad they are getting called out on this and having their name dragged through the mud, they deserve to be.

Look, I get the lawsuit settlement hirt them and they felt the need to recoup the money right away. That doesn't make this right, though. Paid DLC for a game still in early access is a very dangerous precedent and we (consumers and media alike) need to make damn sure that the message comes across loud and clear "this sort of crap will not be tolerated". We can't allow other publishers and developers to think they can get away with crap like this.

Releasing paid DLC for a title still in active development opens up all kinds of cans of worms. For example, how much of the content in the DLC is content that was originally supposed to be added in to the base game during early access? Also, how much time was taken away from fixing the multitude of serious bugs to make this DLC?

We can't allow thos to become the new standard. DLC and microtransaction practices have already gotten bad enough as it is.
This, right here. Absolutely - allowing this to become the defacto standard will be a devastating blow to gaming, for the consumer.