Latest Comments by Goldpaw
Path of Exile to get Vulkan support, they would "like" to add Linux support
14 May 2019 at 8:42 am UTC
Totally with you on this mindset, though. Upstream is where all compatibility fixes that make things run should end up. Or at the very minimum in wine-staging as fast as possible. Having to resort to additional tweaks and patches from multiple places might be second nature to some of us, but certainly doesn't help the game devs or new users just looking to get their games running.
14 May 2019 at 8:42 am UTC
Quoting: GuestOh, sorry, I wasn't clear enough: I simply meant that if the game was available without Steam, then for some users at least, "Proton" probably isn't available.Ah, I see. Well I think the problems that stopped it from running in DX11 mode was fixed upstream in wine some versions back, so if we disregard performance and just go for "works out of the box" I think their own launcher does work in vanilla wine now. I might be wrong about that, though, as it might require wine-staging(?).
Totally with you on this mindset, though. Upstream is where all compatibility fixes that make things run should end up. Or at the very minimum in wine-staging as fast as possible. Having to resort to additional tweaks and patches from multiple places might be second nature to some of us, but certainly doesn't help the game devs or new users just looking to get their games running.
Path of Exile to get Vulkan support, they would "like" to add Linux support
10 May 2019 at 6:54 am UTC
It's a game running on DX9 and DX11, and for nearly all of us that means we're using DXVK and Esync to run it, both being enabled by default in Proton. I used to run it through their own launcher, but now it's working right out of the box in Proton, so I'm just going with that.
Still setting a few command line options to pre-cache things and collect garbage more often when running it though, since the micro stutter on linux is downright horrendous at times, and any little switch to improve it is a good one. This stutter comes from how DXVK handles shader compilation I understand, and unlike on Windows, DXVK has to wait for the shader to be compiled before doing anything else, so the stutter is worse here. We do have a cache, but until things are cached up - or right after a DXVK upgrade - you can get lagspikes that definitely will get your char killed. Which we all know sucks in PoE. Minus 10 percent XP. Yay. I think the stutter might be worse on AMD cards than NVIDIA, but don't quote me on that.
This is where the game running on Vulkan would probably be a life saver. Using a graphics API we have native support for would probably solve that "graphic APIs waiting in turn" stutter problem.
10 May 2019 at 6:54 am UTC
Quoting: GuestIs Path of Exile only on Steam? Because otherwise I might nudge those talking about "Proton" that it would be better for it to run well under vanilla wine more than anything else (because that should be available from any distro package manager). I mean, it probably does (I don't play this game), just wanted to be more specific (it's a small detail perhaps, but in my view an important one).Yes, it's on Steam! Won't show up in your library listing since it's free to play, but just search for it in the store, it's there. :)
It's a game running on DX9 and DX11, and for nearly all of us that means we're using DXVK and Esync to run it, both being enabled by default in Proton. I used to run it through their own launcher, but now it's working right out of the box in Proton, so I'm just going with that.
Still setting a few command line options to pre-cache things and collect garbage more often when running it though, since the micro stutter on linux is downright horrendous at times, and any little switch to improve it is a good one. This stutter comes from how DXVK handles shader compilation I understand, and unlike on Windows, DXVK has to wait for the shader to be compiled before doing anything else, so the stutter is worse here. We do have a cache, but until things are cached up - or right after a DXVK upgrade - you can get lagspikes that definitely will get your char killed. Which we all know sucks in PoE. Minus 10 percent XP. Yay. I think the stutter might be worse on AMD cards than NVIDIA, but don't quote me on that.
This is where the game running on Vulkan would probably be a life saver. Using a graphics API we have native support for would probably solve that "graphic APIs waiting in turn" stutter problem.
Rick Henderson looks like a great endless shoot 'em up coming to Linux later this year
26 Feb 2019 at 7:35 am UTC
I was about 10 when I played R-Type on the C64, and later at about 15-16 Project X on the Amiga. Safe to say I love these kinds of games! Awesome to get a modern one for Linux!
26 Feb 2019 at 7:35 am UTC
Quoting: FatpugstudioHi guys, it's the dev here, i'm glad to see someone discussing about the game :)Looking forward to it! :D
Ah, Project X, i was 10 when it was released, beautiful graphics and fabulous music by mr Brimble had me enchanted. I still love that game. It will be available for Linux since it's made in Unity so no problems there. There's no fancy DX11 shaders, 16 channel audio surround and whatnot so everything should hopefully work properly.
Cheers!
I was about 10 when I played R-Type on the C64, and later at about 15-16 Project X on the Amiga. Safe to say I love these kinds of games! Awesome to get a modern one for Linux!
Rick Henderson looks like a great endless shoot 'em up coming to Linux later this year
11 Feb 2019 at 10:33 am UTC
11 Feb 2019 at 10:33 am UTC
Kind of looks like a slightly stripped down version of the old Amiga game Project-X from Team17;
https://www.youtube.com/watch?v=Lvx9-I5qpy4 [External Link]
https://www.youtube.com/watch?v=Lvx9-I5qpy4 [External Link]
Looks like Easy Anti-Cheat strikes again with Steam Play, Paladins is no longer playable on Linux
10 Feb 2019 at 8:27 am UTC Likes: 3
The original statement was that nobody cares. While in fact, some do. Whether you care or not is ofc completely up to yourself. But those that care, exist. So they're not nobody.
10 Feb 2019 at 8:27 am UTC Likes: 3
Quoting: Alm888P.P.S. I know I'm also using a logic trick, basically "I personally do not care so every one else should not care" statement thinly veiled as a question. But it is no worse than "Many people care so you also should care" approach. :)I think the reality here is neither. It would be better described as "there were a lot of people playing this game on linux, and THEY care".
The original statement was that nobody cares. While in fact, some do. Whether you care or not is ofc completely up to yourself. But those that care, exist. So they're not nobody.
The Linux market share on Steam is at a 14 month high as of September 2018
2 Oct 2018 at 1:58 pm UTC Likes: 1
We're up 25.42%! :D
2 Oct 2018 at 1:58 pm UTC Likes: 1
Quoting: GuestIf i recall well, we were at .59% last month. That would make a relative 20% increase in proportion.Nah, you're counting the wrong way. If we were at .59 and went up to .71, the increase is relative to .59 as the 100% value, meaning this would be more correct: (.79 / .51) * 100 - 100
We're up 25.42%! :D
Life is Strange 2 confirmed to be coming to Linux in 2019 from Feral Interactive
1 Oct 2018 at 11:22 am UTC Likes: 1
1 Oct 2018 at 11:22 am UTC Likes: 1
Might work well with Steam Play and Proton, for those unwilling to wait. I'm currently running Walking Dead perfectly there, and aren't these games built on more or less the same engine? Or did I imagine that? :/
I'll personally be waiting until 2019, though. Never liked that "do a single episode, then wait" thing. Binge play ftw! :D
I'll personally be waiting until 2019, though. Never liked that "do a single episode, then wait" thing. Binge play ftw! :D
Valve have pushed out a new Steam Play beta with DXVK 0.80 and more
29 Sep 2018 at 6:04 am UTC
29 Sep 2018 at 6:04 am UTC
Quoting: Comandante ÑoñardoIn my account, the 3.7-7 beta is not yet available.Go into the menu and click "Check for Steam Client Updates..." to download the latest version. Then restart it.
The next release of DXVK for Vulkan-based D3D11 with Wine will use per-game configuration files
10 Aug 2018 at 1:12 pm UTC
Anyway, having read on I'm reading the option will be available in the new per game config settings:
https://github.com/doitsujin/dxvk/wiki/Configuration [External Link]
So that's the difference from now. But we'll still be able to run both the Blizzard App and WoW this way! :)
Edit: And from what I understand this option will now be enabled by default, and we only need the config if we actually wish to disable it, yes...?
10 Aug 2018 at 1:12 pm UTC
Quoting: bingusI missed that one, my desire to help fellow gamers won over my desire to read on! ;)Quoting: GoldpawThe Blizzard app is 32bit, so you need both the 32bit and 64bit versions of DXVK for it to work. The other thing you need to do is to set the env DXVK_FAKE_DX10_SUPPORT=1 in the launch string.)Just an FYI - this is from the "read more about it here" link above:
The following environment variables, which sometimes need to be set in order to run a game, will no longer be available:
DXVK_FAKE_DX10_SUPPORT
Anyway, having read on I'm reading the option will be available in the new per game config settings:
# Return S_OK from IDXGIDevice::CheckInterfaceSupport when querying
# support for a Direct3D 10 COM interface. Some games require this
# in order to start up, others may break when this option is set.
#
# Supported values: True, False
#
# Enabled by default for:
# - World of Warcraft
# dxgi.fakeDx10Support = Falsehttps://github.com/doitsujin/dxvk/wiki/Configuration [External Link]
So that's the difference from now. But we'll still be able to run both the Blizzard App and WoW this way! :)
Edit: And from what I understand this option will now be enabled by default, and we only need the config if we actually wish to disable it, yes...?
The next release of DXVK for Vulkan-based D3D11 with Wine will use per-game configuration files
9 Aug 2018 at 9:14 pm UTC Likes: 2
The Blizzard app is 32bit, so you need both the 32bit and 64bit versions of DXVK for it to work. The other thing you need to do is to set the env DXVK_FAKE_DX10_SUPPORT=1 in the launch string. Because WoW uses some DX10 calls, but this little trick allows dxvk to use the equivalent dx11 calls instead, or something like that.
I run both the blizzard app and wow 8.0.1 with no problems with this. :)
9 Aug 2018 at 9:14 pm UTC Likes: 2
Quoting: BS86I really hope that this might actually mean that we can use the Battle.net Launcher AND WoW without having to enable and disable DXVK in the wineprefix.They both work actually, you just have to remember a few minor things:
The Blizzard app is 32bit, so you need both the 32bit and 64bit versions of DXVK for it to work. The other thing you need to do is to set the env DXVK_FAKE_DX10_SUPPORT=1 in the launch string. Because WoW uses some DX10 calls, but this little trick allows dxvk to use the equivalent dx11 calls instead, or something like that.
I run both the blizzard app and wow 8.0.1 with no problems with this. :)
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