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Latest Comments by Jau
Even with the incredible launch Marvel Rivals developer NetEase sends US staff packing
19 Feb 2025 at 10:50 am UTC Likes: 2

I wonder if it's related to internation politics. After all U.S.A and China are entangled in a diplomatic arm wrestling match.

Space Marine 2 fixes online for Steam Deck but may need launch option on desktop Linux
25 Oct 2024 at 1:22 pm UTC

I love their Steam Deck "Optimization"...
The game has so many unnecessary details (and is using an old UE4) that they don't even try to make real optimizations. Just keep the same profiles, use the lowest.
I would love to know how they detect deck. In Steam plugin, you only get the big picture. I could make real optimizations for my game on deck.

AYANEO Next Lite with a customized SteamOS-like HoloISO fully revealed
12 Jan 2024 at 2:57 pm UTC

No pads means sticks need to be veeeery well calibrated for desktop usage.

Unreal Engine 5 has officially launched, lots of Linux and Vulkan improvements
6 Apr 2022 at 12:07 am UTC

Quoting: elmapulwindows minimum requirements:
8GB of ram
linux minimum requirements:
32GB of ram...
No, honestly, you need 32 at least and 64 to develop an Open World. You need to be able to load all the assets.

Valve launches Deck Verified, to show off what games will work well on the Steam Deck
20 Oct 2021 at 1:30 am UTC Likes: 5

It's really interesting for us, small indies, who are not sure we will be able to provide native Win / Linux builds but would like to support Proton. It will be written. Right now, people only see "windows" even if we can guarantee 100% compatibility. (I'm not sure yet about a native build. Lots of issues, mostly time...)
Project : strandedinouterspace.chezjau.studio

Valve has formally announced the Steam Deck, a portable handheld console with SteamOS
16 Jul 2021 at 1:53 am UTC Likes: 2

:woot: *jumping* woooohooohoooo ! Sorry. finally, an awesome news ! :heart:

NVIDIA releases the 465.19.01 Beta driver for Linux, looks like more Wayland work coming
30 Mar 2021 at 2:56 pm UTC

Let's hope it works fine with Linux >5.4 and is more stable than two last Windows "stable" ones... (ask an Unreal Engine user if you wonder why lol)

Steamworks gets Denuvo Anti-Cheat, here's what Irdeto say about Linux support
23 Jan 2021 at 3:14 pm UTC

We would have to accept a kernel module... I just hope they would only load it with the game then unload it. I don't want to be forced to block it myself then load it → play the game → unload it every time. :dizzy:

EVERSPACE 2 sure does look shiny in the new Alpha footage
16 Jun 2020 at 7:09 pm UTC Likes: 2

All I can tell you is that performances are lower than DX12, tesselation often makes shader compilation crash, RAM usage on Windows is absurd, on Linux, when the scene becomes a bit "complex", with a 4-5 layers landscape or many instanced or not meshes with complex materials, get ready to crash. And YES no problem when I compiled the engine (compiled 2 times 4.25 and 2 times 4.25.1, no errors, and YES I rebuilt all the shaders and YES I harassed Epic Games about it lol.
I think the "all CPU" optimization is here, but all this does is fill all of them with sh*t and crash !
(sorry :unsure: it made me lose days of work without finding solutions and forces me to dev on Windows, which make me REALLY MAD !!)