Latest Comments by Orkultus
Unreal Tournament Has Public Builds Available For All Platforms Now
22 Oct 2014 at 8:02 pm UTC
EngineCrashHandler: Signal=11
[2014.10.22-21.01.26:016][ 0]LogLinux: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to access memory at address 0x00000003
[2014.10.22-21.01.26:016][ 0]LogLinux: Assertion failed: Assertion failed: NumDirtyVectors [File:D:\BuildFarm\buildmachine_++depot+UE4-UT\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLShaders.cpp] [Line: 1993]
[Callstack] 02 0x00007f316ccf8a13 ReportCrash(FLinuxCrashContext const&)
[Callstack] 03 0x0000000000417bbf EngineCrashHandler(FGenericCrashContext const&)
[Callstack] 04 0x00007f316ccfac0c PlatformCrashHandler(int, siginfo*, void*)
[Callstack] 05 0x00007f316d350200 /usr/lib/libpthread.so.0(+0x10200) [0x7f316d350200]
[Callstack] 06 0x00007f316ccfb193 FOutputDeviceLinuxError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&)
[Callstack] 07 0x00007f316cd7999c FOutputDevice::Logf(wchar_t const*, ...)
[Callstack] 08 0x00007f316cd68bcb FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...)
[Callstack] 09 0x00007f314fa2d0b6 FOpenGLShaderParameterCache::CommitPackedGlobals(FOpenGLLinkedProgram const*, int)
[Callstack] 10 0x00007f314fa2c428 FOpenGL[2014.10.22-21.01.26:016][ 0]LogExit: Executing StaticShutdownAfterError
Starting ../../../Engine/Binaries/Linux/CrashReportClient
[2014.10.22-21.01.26:032][ 0]LogHAL: FLinuxPlatformProcess::CreateProc: spawned child 14782
Aborted (core dumped)
Running Arch Linux 64bit.
22 Oct 2014 at 8:02 pm UTC
Quoting: BeamboomI ran it with this command, the window opened up, but then gave me this error.Quoting: KimmoKMWindows version had a batch file that gave UE4.exe arguments UnrealTournament -SaveToUserDirI can confirm this works.
Try running this command instead: Engine/Binaries/Linux/UE4 UnrealTournament -SaveToUserDir
EngineCrashHandler: Signal=11
[2014.10.22-21.01.26:016][ 0]LogLinux: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to access memory at address 0x00000003
[2014.10.22-21.01.26:016][ 0]LogLinux: Assertion failed: Assertion failed: NumDirtyVectors [File:D:\BuildFarm\buildmachine_++depot+UE4-UT\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLShaders.cpp] [Line: 1993]
[Callstack] 02 0x00007f316ccf8a13 ReportCrash(FLinuxCrashContext const&)
[Callstack] 03 0x0000000000417bbf EngineCrashHandler(FGenericCrashContext const&)
[Callstack] 04 0x00007f316ccfac0c PlatformCrashHandler(int, siginfo*, void*)
[Callstack] 05 0x00007f316d350200 /usr/lib/libpthread.so.0(+0x10200) [0x7f316d350200]
[Callstack] 06 0x00007f316ccfb193 FOutputDeviceLinuxError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&)
[Callstack] 07 0x00007f316cd7999c FOutputDevice::Logf(wchar_t const*, ...)
[Callstack] 08 0x00007f316cd68bcb FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...)
[Callstack] 09 0x00007f314fa2d0b6 FOpenGLShaderParameterCache::CommitPackedGlobals(FOpenGLLinkedProgram const*, int)
[Callstack] 10 0x00007f314fa2c428 FOpenGL[2014.10.22-21.01.26:016][ 0]LogExit: Executing StaticShutdownAfterError
Starting ../../../Engine/Binaries/Linux/CrashReportClient
[2014.10.22-21.01.26:032][ 0]LogHAL: FLinuxPlatformProcess::CreateProc: spawned child 14782
Aborted (core dumped)
Running Arch Linux 64bit.
Indie Developer Threatens Gabe Newell, Game Removed From Steam
21 Oct 2014 at 2:09 pm UTC
21 Oct 2014 at 2:09 pm UTC
Or is it, that they just cant sell any more copies on steam? The version we are left with is the one we will always be left with....
Indie Developer Threatens Gabe Newell, Game Removed From Steam
21 Oct 2014 at 2:08 pm UTC
21 Oct 2014 at 2:08 pm UTC
So what happens to all those people who bought it on steam?
Borderlands: The Pre-sequel New Video, Pre-orders Available
6 Oct 2014 at 1:53 pm UTC
6 Oct 2014 at 1:53 pm UTC
Steam release date says Oct 14th ;)
Stronghold 3 Gold For Linux Released
2 Oct 2014 at 2:05 pm UTC
2 Oct 2014 at 2:05 pm UTC
Look at those reviews.....Mostly Negative?? Is the game that bad?
Game Saves Are Messing Up Our Drives!
30 Sep 2014 at 2:29 pm UTC Likes: 1
30 Sep 2014 at 2:29 pm UTC Likes: 1
Yeah i had noticed how long it took my home folder to load up. I hope they can re-direct the saves to somewhere in the .steam/ folder. Or at least in a .steamsave/ folder.
Achron, A Time Travelling RTS Has Been Updated
26 Sep 2014 at 1:58 pm UTC
26 Sep 2014 at 1:58 pm UTC
Wish it had a automatic updater....
Tropico 5 Officially Released For Linux
20 Sep 2014 at 7:57 am UTC
20 Sep 2014 at 7:57 am UTC
Glad I didn't Buy it. I have a AMD Phenom II X6 1100T Black Edition Thuban 6-Core 3.3GHz....and it doesn't support SSSE3. So it wouldn't load it if i wanted it to.
Skullgirls Developers Detail What's Going On With The Linux Port
17 Sep 2014 at 3:55 am UTC Likes: 2
17 Sep 2014 at 3:55 am UTC Likes: 2
What should of been done.... Made the game functional and bug free for all platforms. Released the game. Take the proceeds from the sales and then released DLCs.
Counter Strike Global Offensive Prepares For A Linux Release
11 Sep 2014 at 1:57 pm UTC
-Minty-Linux-
11 Sep 2014 at 1:57 pm UTC
Quoting: SnevDont forget valves other game "Alien Swarm".Quoting: KristianYep, with for example Hammer being updated to source 2 I hope they'll take cross compatibility into account!Quoting: BlobDon't forget the rest of the tools as well!Quoting: MetallinatusYes! I've been waiting long for this one too!Not exactly a game, but I hope Source Film maker gets ported too ;)
After that L4D will be the only Valve game to not offer a Linux version yet :D
-Minty-Linux-
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