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Latest Comments by Orkultus
War Thunder MMO Officially Launches On Linux
7 Nov 2014 at 4:05 pm UTC

Quoting: thelimeydragonApparently the reason some people are unable to run the game is the game is currently compiled for CPUs that support the SSE4 instruction set.
oh, the same thing that happened with Tropico 5, AMD processors were having the issue. Mine is the Phenom 2 six core. No SSE4 support. Well hopefully they can re-compile the binary to fix that.

War Thunder MMO Officially Launches On Linux
7 Nov 2014 at 3:07 am UTC

Quoting: dude
Quoting: OrkultusDuring the launcher, i got this error.

./updater
WarThunder Updater version 1.0.1
Looking for a new version...
Checking game version... Failed
Downloading warthunder.yup...
Patching resources... 0%
Downloading files... 99%, 319.4KB/sec, ETA 0s
Downloading files... 100%, 2.4KB/sec, ETA 0s

Illegal instruction (core dumped)

Then when i try to run it, i get = ./aces
Illegal instruction (core dumped)

Im running Arch linux 64bit. Anyone else getting this error?
Same on Kubuntu, but runs with:
./aces -safe -mode:windowed -resolution:1920x1080
Yeah that doesn't work for me.

War Thunder MMO Officially Launches On Linux
6 Nov 2014 at 4:58 pm UTC

During the launcher, i got this error.

./updater
WarThunder Updater version 1.0.1
Looking for a new version...
Checking game version... Failed
Downloading warthunder.yup...
Patching resources... 0%
Downloading files... 99%, 319.4KB/sec, ETA 0s
Downloading files... 100%, 2.4KB/sec, ETA 0s

Illegal instruction (core dumped)

Then when i try to run it, i get = ./aces
Illegal instruction (core dumped)

Im running Arch linux 64bit. Anyone else getting this error?

Ownership Of Desura Changes, Again
6 Nov 2014 at 3:16 am UTC

Wow, last update was in 2011...will be glad to see the client catch up and be more stable.

GOL Survey Results: October
3 Nov 2014 at 4:45 am UTC

My survey was the normal "what type of connection do you use", then it scanned my computers hardware.

Dead Island Zombie Game Now Available On Linux For Some (updated)
27 Oct 2014 at 3:29 pm UTC



Been getting weird shadow redish / dark black areas all over the place. I have tried all the settings. This isn't the only game it happens with. It happens on darker textures in Borderlands 2, and the pre-sequel as well. I am running a Nvidia GTX 550Ti 2GB, with the latest drivers. Any idea?

Unreal Tournament Has Public Builds Available For All Platforms Now
26 Oct 2014 at 11:47 pm UTC

Quoting: EKRboiGot it working here as well. If you have a card capable of using opengl4 you can use the flag -opengl4 to have the game run using it. I just created a launch script for it to make things easy. With current nvidia drivers there is some lighting problems. They can be worked around by using the console. So press ~ to bring it up and then use "ShowFlag.SkyLighting 0". It is then playable, some bloom stuff will still be out of whack. If it bothers you, then you can use "ShowFlag.Bloom 0" to disable it.

<code>
#!/bin/sh
./UE4 UnrealTournament -resx=5760 -resy=1080 -windowed -vsync -opengl4
</code>

Orkultus, What GPU are you using? I am using Arch as well and it ran ok for me. I have a couple of Nvidia GTX580s and using prop. driver 343.22.
I am using a Nvidia GTX 550ti 2GB, with nvidia version 343.22

Devil's Dare Action Game Released For Linux On Steam
23 Oct 2014 at 5:20 pm UTC

Quoting: OrkultusJust noticed Dead Island in my library today...downloading it now
Missing excutable.

Devil's Dare Action Game Released For Linux On Steam
23 Oct 2014 at 4:33 pm UTC

Just noticed Dead Island in my library today...downloading it now

Unreal Tournament Has Public Builds Available For All Platforms Now
22 Oct 2014 at 8:02 pm UTC

Quoting: Beamboom
Quoting: KimmoKMWindows version had a batch file that gave UE4.exe arguments UnrealTournament -SaveToUserDir

Try running this command instead: Engine/Binaries/Linux/UE4 UnrealTournament -SaveToUserDir
I can confirm this works.
I ran it with this command, the window opened up, but then gave me this error.

EngineCrashHandler: Signal=11
[2014.10.22-21.01.26:016][ 0]LogLinux: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to access memory at address 0x00000003

[2014.10.22-21.01.26:016][ 0]LogLinux: Assertion failed: Assertion failed: NumDirtyVectors [File:D:\BuildFarm\buildmachine_++depot+UE4-UT\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLShaders.cpp] [Line: 1993]

[Callstack] 02 0x00007f316ccf8a13 ReportCrash(FLinuxCrashContext const&)
[Callstack] 03 0x0000000000417bbf EngineCrashHandler(FGenericCrashContext const&)
[Callstack] 04 0x00007f316ccfac0c PlatformCrashHandler(int, siginfo*, void*)
[Callstack] 05 0x00007f316d350200 /usr/lib/libpthread.so.0(+0x10200) [0x7f316d350200]
[Callstack] 06 0x00007f316ccfb193 FOutputDeviceLinuxError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&)
[Callstack] 07 0x00007f316cd7999c FOutputDevice::Logf(wchar_t const*, ...)
[Callstack] 08 0x00007f316cd68bcb FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...)
[Callstack] 09 0x00007f314fa2d0b6 FOpenGLShaderParameterCache::CommitPackedGlobals(FOpenGLLinkedProgram const*, int)
[Callstack] 10 0x00007f314fa2c428 FOpenGL[2014.10.22-21.01.26:016][ 0]LogExit: Executing StaticShutdownAfterError
Starting ../../../Engine/Binaries/Linux/CrashReportClient
[2014.10.22-21.01.26:032][ 0]LogHAL: FLinuxPlatformProcess::CreateProc: spawned child 14782
Aborted (core dumped)

Running Arch Linux 64bit.