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Latest Comments by Alm888
Encased, a sci-fi post-apocalyptic RPG to release this 'Fall' with a Linux version
30 December 2021 at 7:19 pm UTC

Quoting: jp>"We have native port..."
What is meant "native" + "port"??
And "Encase.exe" on top panel strongly inspires the hope of the adequacy of these developers. LOL.

It would appear they've managed to fix the… *ahem*… "Extension Issue": Some proof

Well that's a surprise, Project Zomboid's MASSIVE overhaul is out now
20 December 2021 at 2:22 pm UTC

Quoting: Liam Dawe
Quoting: Alm888Not on GOG.
The 41 series is on GOG just perhaps not the absolute latest patch that only just went out.

They have complicated things. Now there are three versions: the stable (40.xx), the IWBUMS (41.56) -- this one is outdated, and the "multiplayer beta" (41.6x). The latest one is available only through the optional Galaxy client for quite some time already.

P.S. I am starting to think myself showing up in every news mentioning GOG availability only to inform that it is not the case for Linux to be quite tiresome. How about omitting GOG from the outlets list by default unless manually checked? I think it would be less work that way.

Seems no hope for Insurgency: Sandstorm on Steam Deck / Linux
19 December 2021 at 5:40 am UTC

Quoting: zen_xeno
Quoting: Alm888Proton™

Hey Alm888™, that are you on about with that?
I have not made my nickname a trademark yet. But it would be a wise idea to register it (so no other human being could use it ahead of myself).

Sincerely yours, Alm888®.

P.S. It is hilarious to see how some "Just Use Proton"™ fans are getting riled up by such a small detail. As if they perceive the notion that Proton™ is a commercial product of a in-for-profit company as something insulting. :)

Seems no hope for Insurgency: Sandstorm on Steam Deck / Linux
17 December 2021 at 2:39 pm UTC Likes: 1

Quoting: libgradev
QuotePlease understand however that we would still need to do quite a bit of development work to properly support Linux

Not that I care for this game personally but what development work?! Isn't the whole point that devs don't have to do the heavy lifting Proton does... or are they just saying they cannot be bothered to toggle EAC support on

There is a difference between "Works Great With Proton"™ and actual full-fledged support. Providing support means training tech support staff, accepting bug reports, ensuring all future development will not break compatibility (testing patches for Windows and Linux -- double testing of a single product!), offering refunds in case Proton™ compatibility breaks, accepting negative reviews mentioning Linux-specific issues as valid ones and so on.

And now, the question: if providing Proton™ support means so much hassle and a hypothetical developer actually wills to jump into Linux world, shouldn't it be better to just provide a native Linux build in the first place?

And on the other hand, avoiding Proton™ can be actually more beneficial than giving false promises the developer can not hope to fulfill.

Paradox takes another stab at sorting Surviving Mars newest DLC
9 December 2021 at 6:14 am UTC

Quoting: WorMzylibcurl-gnutls.so.4 is compiled against GnuTLS, it's not the same as libcurl.so and it's not surprising that you get segfaults if you're masquerading one as the other.
It seems you are right. But the fact is… it worked with "Tito" version (1001586) flawlessly (even jumped out of the game to a browser in order to display Paradox webpage with legal stuff).

The big question is: why a single-player game from "supposedly" DRM-free store (the infamous "GOG") shall require internet connection, telemetry and a Paradox account? It is not the first time "GOG & Paradox" have done this: BATTLETECH also requires Paradox account for some cosmetics to work.

Paradox takes another stab at sorting Surviving Mars newest DLC
8 December 2021 at 1:45 pm UTC

It still segfaults immediately after entering main menu, unless I disable my network connection. It tries to phone home and display Paradox site with legal stuff informing me that I must agree with their "privacy policy" (in other words, agree to hand them over all my personal information), but fails, most probably because the game was compiled against "libcurl-gnutls.so.4" instead of "libcurl.so" and my hot-wiring is not entirely successful (manages to fool the game into launching, but fails to actually deliver if needed).

The pre-previous version (Tito) worked flawlessly.

GOG to go through some reorganization after suffering losses
30 November 2021 at 4:35 pm UTC

Quoting: scaineBut I've bought two bundles on Itch, which amounts to several hundred games/tools, and while I page through, or search those titles on that same page, there's no way to see them in the client. You have to go to the game's web page and activate it somehow - I forget how now, but when I realised I'd have to do so for 59 pages of games, I gave up.
You have to attempt to download the game at least once. Download from a bundle page also works, no need to go to the game's page.

That was done so in order not to clutter the library with useless (for yourself) entries: some bundles are really big (like 1000+ entries from one of the charity bundles a year ago or so), but contain mostly game assets and prototypes, and most of the people got the bundle for just a couple of games.

Quoting: scaineBut as I say, my main gripe is that while I bought, say, Nuclear Throne, on Itch about 3 years ago, I can still buy it again, while logged in, with no warning at all that I already own it. Now extend that to 59 pages of bundles... yeech.
Yes, you can. And even may want to, if you really want to show support. I've bought a game I got from that bundle because I knew that was a charity and developers did not get any money that time around, but I liked the game.

Besides, itch.io warns you that you are in fact have the game already (at least on the game's page).

GOG to go through some reorganization after suffering losses
30 November 2021 at 3:46 pm UTC Likes: 3

Quoting: scaineNot as bad as Itch though, which lets you re-buy games you already own with no warning whatsoever. Just buy it over and over again, no problem. So flawed. And of course, since there's no way to see what you own on Itch.... nah, I gave up. It might be an open source client, but it hasn't evolved significantly at all in the years since it arrived. Just such a shame.
https://itch.io/my-purchases

Do not thank me. :)

GOG to go through some reorganization after suffering losses
30 November 2021 at 1:37 pm UTC Likes: 3

Quoting: kaimanI find it rather difficult to rack up such a loss from selling digital goods. The apparent need to "focus more on its core business activity" seems to indicate that a lot of effort went into things that are peripheral to the selling of same. This begs the questions what those other activities were, seeing that GOG is already pretty bare-bones as is.

Could this pertain to GOG Galaxy and the associated backend functionality for achievements, cloud-saves and such? Though even that doesn't look like something you could sink $2m and likely more, assuming the actual selling of games is profitable.

Personally, I hope that doesn't mean they'll end up including fewer games in their catalogue. I hardly buy anything outside GOG these days, and it's always a shame if a title I absolutely want to try does not make it to GOG, or only with much delay.
Galaxy promotion, "IO Interactive" bribery for "Hitman", excess expenses on providing 3rd party launcher compatibility, GWENT infrastructure expenses (is it still a thing?), "FCK DRM" and other useless PR moves.

GOG has made a lot of unnecessary moves recently, while spending exactly $0 on Linux support and infrastructure (remember: Linux "backup" offline updates, which are in fact, complete re-downloads because no patching mechanism has been implemented at all yet, are still being added manually), so Linux support nets GOG very little and costs a lot.

On top of that, the site is in shambles: main page design was made by clowns under supervision of monkeys (still no ability to filter out games without Linux support!), the forum is something out of horror movies: it really does not like… anything. From page scaling to message notification, has zero spam protection (they clean spam manually!) and a dysfunctional "reputation" system, often used for downvoting people via scripts.

So GOG managed to cast away core DRM-free fans, yet failed to recruit new customers from Steam or other stores. I presume, people just don't want to have any business with such a "store".