Latest Comments by Chuckaluphagus
Galaxy of Pen & Paper has a free +1 edition update, which adds official Linux support
7 Nov 2018 at 2:14 pm UTC
7 Nov 2018 at 2:14 pm UTC
Thank you for posting this news. I'd been hoping they'd release a Linux version as they did with "Knights".
Space sim 'Helium Rain' has left Early Access, code is open source
12 Oct 2018 at 3:16 pm UTC Likes: 1
12 Oct 2018 at 3:16 pm UTC Likes: 1
I've been reading the coverage of Helium Rain here on GoL. I'm a sucker for a lovely space sim, so with the release news today I've made my purchase.
What Subset Games (FTL, Into the Breach) think of Valve's Steam Play
18 Sep 2018 at 1:42 pm UTC Likes: 1
18 Sep 2018 at 1:42 pm UTC Likes: 1
Quoting: toojaysThanks Liam, I've been curious about Subset's plan for Into the Breach since Proton was announced. I'm waiting for Steam Play to come out of beta before I try this, but I'm pretty tempted to just go ahead and get it already.I e-mailed Subset with some questions as soon as I saw that Into the Breach had been whitelisted for Steam Play. I quickly got a very nice and detailed response - they're good at communication.
Hyperspace Delivery Service is a very retro looking strategy and adventure game coming to Linux
13 Jun 2018 at 1:25 am UTC Likes: 1
13 Jun 2018 at 1:25 am UTC Likes: 1
Looks just the right amount of retro to me. It's an ambitious game that looks to mesh Drug Wars, Wing Commander and Wolfenstein 3D. Here's hoping they pull it off.
The beautiful space combat game 'EVERSPACE' finally lands on Linux in an unofficial form
10 Sep 2017 at 4:54 pm UTC Likes: 1
10 Sep 2017 at 4:54 pm UTC Likes: 1
Running very well over here. Quite lovely, no framerate issues, and very challenging. I backed this all those years ago, been waiting for the Linux version. Glad it's here.
Helium Rain, a realistic UE4 space simulation game is coming to Linux in 2017, looks brilliant
13 Dec 2016 at 7:37 pm UTC
13 Dec 2016 at 7:37 pm UTC
Quoting: NiavokBut in Helium Rain bullets don't just deal constant damages. They have a mass and an muzzle velocity but the damages depend only on kinetic energy at impact (for inert bullets). So the velocity of your ship and the velocity of your opponent have an huge impact on damage. Bullets fired when crossing an enemy ship at high velocity deal a lot more damage than bullets fired when chasing.You can't see me, but I'm sitting here at my desk actually cackling with anticipatory glee.
Helium Rain, a realistic UE4 space simulation game is coming to Linux in 2017, looks brilliant
13 Dec 2016 at 3:20 pm UTC
The game looks interesting, and I haven't had a new space sim to play in too long. I'll be happy to see this come out next year.
Will you be looking for beta testers prior to release?
13 Dec 2016 at 3:20 pm UTC
Quoting: StrangerWe're doing a realistic flight model, so fully Newtonian with clever flight control.Whee! Thank you, I do love a good Newtonian model in a space sim. Independence War I and II are favorites of mine.
The game looks interesting, and I haven't had a new space sim to play in too long. I'll be happy to see this come out next year.
Will you be looking for beta testers prior to release?
The circuit building simulator 'SHENZHEN I/O' gets 'overwhelmingly positive' reviews from Steam users
6 Dec 2016 at 8:55 pm UTC Likes: 1
6 Dec 2016 at 8:55 pm UTC Likes: 1
I've loved everything I've played from Zachtronic so far - SpaceChem, Ironclad Tactics and TIS-100. One day I will beat one of them. They're brilliantly presented and intellectually challenging, possibly more than I am capable of, but I'm ok with trying and failing. I've put a lot of time into all of them, and I consider them money and time well spent.
Also, if I ever complete TIS-100, I have half-seriously considered adding "TIS-100 assembly language" to the "Other Skills" section of my résumé.
Also, if I ever complete TIS-100, I have half-seriously considered adding "TIS-100 assembly language" to the "Other Skills" section of my résumé.
The GameCube and Wii emulator 'Dolphin' can now boot every GameCube game
22 Sep 2016 at 5:37 pm UTC Likes: 1
In short, Dolphin can't be used to read Gamecube discs because your optical drive motor isn't set up for it. Surprisingly effective copy-prevention solution.
22 Sep 2016 at 5:37 pm UTC Likes: 1
Quoting: tuubiYes and no. They did, but reading that format has long since been solved. The real trick they used is dead simple: the drives in the Gamecube and Wii spin the media in reverse (as compared with a standard DVD drive). I've read that there were all of two computer DVD drive models manufactured that were capable of spinning in reverse, and both of those quickly had custom firmware written to read Nintendo optical media. But they're also long out of production and rare as hens' teeth.Quoting: GuestWhen will Dolphin ever let me use the actual Gamecube discs?Nintendo intentionally used a proprietary disc format that is incompatible with normal DVD drives.
In short, Dolphin can't be used to read Gamecube discs because your optical drive motor isn't set up for it. Surprisingly effective copy-prevention solution.
The GameCube and Wii emulator 'Dolphin' can now boot every GameCube game
20 Sep 2016 at 6:38 pm UTC Likes: 4
Factor 5 [External Link] was an independent-but-exclusive-to-Nintendo studio during the heyday of the Gamecube, and were known for pulling off visuals that considered to push the limits of the hardware. Basically, they had the best technical capabilities outside of Nintendo's own in-house teams, and sometimes they surpassed even them.
20 Sep 2016 at 6:38 pm UTC Likes: 4
Quoting: Purple Library GuyI went and read the whole piece, it was oddly interesting. I'm left with just one question: Who are these Factor 5 people?
Factor 5 [External Link] was an independent-but-exclusive-to-Nintendo studio during the heyday of the Gamecube, and were known for pulling off visuals that considered to push the limits of the hardware. Basically, they had the best technical capabilities outside of Nintendo's own in-house teams, and sometimes they surpassed even them.
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