Latest Comments by chepati
The in-development medieval RPG "Donensbourgh" had a huge upgrade recently
29 Jul 2019 at 4:14 pm UTC
29 Jul 2019 at 4:14 pm UTC
Quoting: HoriHopefully it can be as realistic as Kingdom Come or more. That game was absolutely amazing and for me the most welcome addition to the RPG genre, and I certainly want more games of that kind!I *love* KCD, it is by far my favorite RPG of all time. Unfortunately, any medieval game that doesn't include warfare and death is by definition unrealistic. I hope this game eventually adds weapons and warfare.
With hand-made environments, the point & click Truberbrook is out now
13 Mar 2019 at 12:10 pm UTC
13 Mar 2019 at 12:10 pm UTC
I had wish-listed the game after the initial article on GoL, a few weeks ago. I got the email yesterday when it released, and bought it 30 minutes right away. For some reason I thought it was a Windows only game, but decided to try it under Linux, via Proton. I guess I was actually playing it native without realizing. I hit the black-screen-on-cutscene and the Quit-button-not-working issues, so I booted into Windows where the game worked without issues. When I get home from work today, I'll give it another try under Linux.
So far I like it, beautiful scenery, good voice-over, ok puzzles. But I am still on Chapter one, trying to get the cable car working.
So far I like it, beautiful scenery, good voice-over, ok puzzles. But I am still on Chapter one, trying to get the cable car working.
Talking point: What are you playing this weekend?
26 Jan 2019 at 3:20 pm UTC
26 Jan 2019 at 3:20 pm UTC
Replaying Kingdom Come: Deliverance via Proton. Love this game. Wish there were a native version for linux.
Some information on why Wine is not going to be using DXVK
25 Jan 2019 at 3:59 pm UTC Likes: 11
25 Jan 2019 at 3:59 pm UTC Likes: 11
It's weird that we have to remind people in 2019 how email works. There is no guarantee that an email ever gets sent, much less received and even less that it gets seen and/or replied. There are too many hoops that an email has to jump through before it reaches its intended recipient.
Giving up on a correspondence and a partnership of this importance on the basis of two (or a few) unanswered emails is beyond childish and unprofessional.
If the guy had replied and been rude, then that's a different matter, but that is not the case.
What the CodeWeaver guy did, airing his grievances in this public manner, will on the other hand create tension and may jeopardize any future cooperation between the two projects.
Also, how about forking dxvk if its author is MIA? If people ask why the fork, then they can go public and explain that they reached out to the guy but did not receive an answer so they had to go that route. But they chose to insult first.
Bad etiquette. But not the end of the world.
Giving up on a correspondence and a partnership of this importance on the basis of two (or a few) unanswered emails is beyond childish and unprofessional.
If the guy had replied and been rude, then that's a different matter, but that is not the case.
What the CodeWeaver guy did, airing his grievances in this public manner, will on the other hand create tension and may jeopardize any future cooperation between the two projects.
Also, how about forking dxvk if its author is MIA? If people ask why the fork, then they can go public and explain that they reached out to the guy but did not receive an answer so they had to go that route. But they chose to insult first.
Bad etiquette. But not the end of the world.
Dark sci-fi adventure 'Orphan' lands on Linux and it's quite a ride
25 Jan 2019 at 3:42 pm UTC Likes: 3
25 Jan 2019 at 3:42 pm UTC Likes: 3
Bought it on Steam. Looking forward to playing it after work today.
<random thoughts>
I am torn between Steam and GOG. I like Steam and support it as much as possible for all the absolutely fabulous work they do and sponsor to make Linux gaming a reality. On the other hand, I really respect GOG on philosophical grounds. Their stance against DRM and their respect for the gaming community is second to none. But the pragmatist in me decided that, selfishly speaking, Steam/Valve are doing more for Linux at the moment than basically any other gaming company.
</random thoughts>
<random thoughts>
I am torn between Steam and GOG. I like Steam and support it as much as possible for all the absolutely fabulous work they do and sponsor to make Linux gaming a reality. On the other hand, I really respect GOG on philosophical grounds. Their stance against DRM and their respect for the gaming community is second to none. But the pragmatist in me decided that, selfishly speaking, Steam/Valve are doing more for Linux at the moment than basically any other gaming company.
</random thoughts>
Valve have detailed some changes coming to Steam in an overview post
15 Jan 2019 at 11:45 am UTC
15 Jan 2019 at 11:45 am UTC
Quoting: anewsonre: reorganizing steam library: I've only recently discovered that steam has a pretty robust game filter based on tags, they should use tags similarly for your library.Hey. I love your avatar picture! L'Avventura is one of my favorite films.
Ultra Off-Road Simulator 2019: Alaska will be supported on Linux with enough requests
14 Jan 2019 at 2:30 pm UTC Likes: 4
Scroll down until you see
PLATFORM PREFERENCES
OPERATING SYSTEMS
Only show me games which support one of these operating systems:
Windows
Mac OS X
SteamOS + Linux
LIVE BROADCASTS
Developers can choose to stream live content directly on their store product pages.
Hide all live broadcasts on the store product pages.
14 Jan 2019 at 2:30 pm UTC Likes: 4
Quoting: M@GOidhttps://store.steampowered.com/account/preferences [External Link]Quoting: liamdaweYeah, it's not ideal and it only works if you set one platform too (an issue for dual-booters). Still, better than nothing, just need Valve to actually direct users towards the setting.Where is this setting, I can't find it.
Scroll down until you see
PLATFORM PREFERENCES
OPERATING SYSTEMS
Only show me games which support one of these operating systems:
Windows
Mac OS X
SteamOS + Linux
LIVE BROADCASTS
Developers can choose to stream live content directly on their store product pages.
Hide all live broadcasts on the store product pages.
Ultra Off-Road Simulator 2019: Alaska will be supported on Linux with enough requests
14 Jan 2019 at 2:06 pm UTC Likes: 2
I wishlisted your game, followed it, and wrote asking for linux support in that Steam forum thread.
But since you're here, I might as well ask you:
1) What are your plans for DLCs (more maps, vehicles?)
2) are there *no* roads in your game? even dirt roads?
3) can you exit your vehicle and walk around?
4) How many maps will be included in the stock game?
5) how big are the maps? How long in real time would it take to traverse a map diagonally?
6) Will you have just one vehicle per map? Are there scattered vehicles around the map? Can you switch vehicles? If so, do you need to be physically adjacent to the new vehicle or can you teleport to an already discovered one, even if you're not sitting next to it?
7) Will you offer a first-person / dashboard view?
8) You mentioned repair kits. How do you obtain those? Will you be given a certain number as determined by map difficulty and that's it? Or can you find repair kits around the map?
9) Winches? Or a overturned car will be automatically re-positioned when using repair kits?
These are some of the questions I could come up with... for now :-)
14 Jan 2019 at 2:06 pm UTC Likes: 2
Quoting: IceTorchHi, so glad you guys are reading this forum! If you're impressed by the buzz generated here, we're doubly impressed by your engaging us!Quoting: liamdaweActually - this is exactly what my developer console is showing me.Quoting: tonRI wishlisted the game on Steam, isn't considered as "Linux request"?I bet the vast majority haven't set their platform preference on Steam, which would make a wishlist show up as an unidentified platform.
I wishlisted your game, followed it, and wrote asking for linux support in that Steam forum thread.
But since you're here, I might as well ask you:
1) What are your plans for DLCs (more maps, vehicles?)
2) are there *no* roads in your game? even dirt roads?
3) can you exit your vehicle and walk around?
4) How many maps will be included in the stock game?
5) how big are the maps? How long in real time would it take to traverse a map diagonally?
6) Will you have just one vehicle per map? Are there scattered vehicles around the map? Can you switch vehicles? If so, do you need to be physically adjacent to the new vehicle or can you teleport to an already discovered one, even if you're not sitting next to it?
7) Will you offer a first-person / dashboard view?
8) You mentioned repair kits. How do you obtain those? Will you be given a certain number as determined by map difficulty and that's it? Or can you find repair kits around the map?
9) Winches? Or a overturned car will be automatically re-positioned when using repair kits?
These are some of the questions I could come up with... for now :-)
Ultra Off-Road Simulator 2019: Alaska will be supported on Linux with enough requests
14 Jan 2019 at 1:42 pm UTC Likes: 2
14 Jan 2019 at 1:42 pm UTC Likes: 2
For me, Spintires and Mudrunner remain the yardstick by which I will measure all other off-road games. Of course, there are many missing features I want, like an over-arching story that binds the disparate maps together. Also, different types of cargo would be nice, time-sensitive deliveries, rescue missions, snow, more diverse weather events, makeshift ferries for crossing larger bodies of water (this automatically presupposes much, much bigger maps), better winches (Mudrunner seriously nerfed the Spintires winch to the point of being useless), working side and rear-view mirrors, and ideally a cross between Euro Truck Simulator 2 and Mudrunner -- so you can fetch a load from hard to reach places, transport it to a midway location, load it onto a highway type of truck and continue from there. This last one is a pipe dream, but a man can dream...
This game (Ultra Off-Road Simulator 2019: Alaska) looks promising and I wish the developer all the best so they can hit all their ambitious goals. As long as there is a linux native binary, I would be very happy to buy the game and support them.
This game (Ultra Off-Road Simulator 2019: Alaska) looks promising and I wish the developer all the best so they can hit all their ambitious goals. As long as there is a linux native binary, I would be very happy to buy the game and support them.
Paradox Interactive have purchased the rights to Prison Architect from Introversion
8 Jan 2019 at 7:36 pm UTC
8 Jan 2019 at 7:36 pm UTC
This makes absolutely no sense! Unless... wait! PA will be released as a medieval dungeon DLC for CK2 or maybe even EU4. Once you uncover a plot against your sovereign and arrest the plotters, you'll have the option of sticking them into a cell at which point a minigame will become available where you try to escape jail.
Paradox?
Paradox?
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