Latest Comments by Pikolo
Combat helicopters are coming to War Thunder in the next update
21 Aug 2018 at 10:40 pm UTC Likes: 1
Boats are still "in testing", aka. pay to play. They keep introducing bigger ones - Corvetes and Destroyers are current biggest, but who knows how far will the tree reach.
21 Aug 2018 at 10:40 pm UTC Likes: 1
Quoting: razing32Uhm , two things :No idea about 1, but since some of the tanks in game go up to the 70s and there is talk of early guided missiles, I'm sure they'll fit them in somewhere. It's not like anybody with a life can ever reach them... Seriously, I've been playing WT for 5 years now and I barely have 3 tier 4 machines...
1. The game start you out at WW2 tanks. Exactly at what tier are they going to be available ? Aka how much grind to play them ?
2. Weren't they working on boats at one point ? Did that get scrapped alltogether ?
Boats are still "in testing", aka. pay to play. They keep introducing bigger ones - Corvetes and Destroyers are current biggest, but who knows how far will the tree reach.
The next Linux patch for Civilization VI will be out soon with cross-platform online play
9 Aug 2018 at 8:33 pm UTC
Also, 64-bit is not a big performance boost for games that are GPU bottlenecked. Civilisation actually is CPU bottlenecked on enemy turns, so in this instance, it could be... if Civ 6 already wasn't 64-bit.
9 Aug 2018 at 8:33 pm UTC
Quoting: MayeulCI'm quite hyped for this!Many games are 64 bit already. They even list `64-bit Linux` in requirements. The Steam client doesn't have to be 64-bit to enable 64-bit games, it'll just allow people to skip installing 32-bit libraries at all.
Question: I read in the article comments about Steam's possible 64bit update that the game is 32bit. Could this update bring 64bit to the table as well? If it's just a matter of recompiling (and performing QA >< though that could be a beta), I'd be thrilled if Aspyr did just that!
Also, 64-bit is not a big performance boost for games that are GPU bottlenecked. Civilisation actually is CPU bottlenecked on enemy turns, so in this instance, it could be... if Civ 6 already wasn't 64-bit.
War Thunder currently has a Vulkan renderer under development that you can try out
9 Aug 2018 at 8:27 pm UTC
https://forum.warthunder.com/index.php?/topic/402831-v177-and-20fps-and-black-blotches-on-ground/&do=findComment&comment=7611241 [External Link]
9 Aug 2018 at 8:27 pm UTC
Quoting: TheRiddickWanted to do some testing under Windows10, and well it doesn't work I suspect it's exclusively being tested under Linux atm. Would have been nice to do some comparisons of win/lin driver performance.The person who published a post about how to activate Vulkan plays both on Linux and Windows, and they described the Windows method which quickly got ported to Linux, where it makes a bigger difference:
https://forum.warthunder.com/index.php?/topic/402831-v177-and-20fps-and-black-blotches-on-ground/&do=findComment&comment=7611241 [External Link]
An interview with the CEO of Gaijin, developer of War Thunder, about supporting Linux and working with the Vulkan API
27 Jun 2018 at 11:10 am UTC
27 Jun 2018 at 11:10 am UTC
I'm one of the thousands of Linux WT players, I've been playing since before I jumped the Windows ship.
There are some bugs, for example when I used it, the non-steam Linux download links wouldn't work and I had to dig up an updater script to get a working version of the launcher and V-synch still doesn't work(though that might be Nvidia's fault, I don't play many other games without a locked refresh rate) and the Ground Forces Performance is subooptimal - I get ~40 FPS with high settings on a 1050Ti that should be more than enough for stable 60 FPS. The Air Force performance is much better, though I don't find that mode engaging.
Overall it's a really god game on low-middle tiers, with terrible balance and grind problems on the high tiers, which is about what you'd expect from a F2P game. I do have a single premium tank and that has to foot the bills for other machines.
There are some bugs, for example when I used it, the non-steam Linux download links wouldn't work and I had to dig up an updater script to get a working version of the launcher and V-synch still doesn't work(though that might be Nvidia's fault, I don't play many other games without a locked refresh rate) and the Ground Forces Performance is subooptimal - I get ~40 FPS with high settings on a 1050Ti that should be more than enough for stable 60 FPS. The Air Force performance is much better, though I don't find that mode engaging.
Overall it's a really god game on low-middle tiers, with terrible balance and grind problems on the high tiers, which is about what you'd expect from a F2P game. I do have a single premium tank and that has to foot the bills for other machines.
Basemark GPU is a new benchmark tool that supports Linux and many different APIs
22 Jun 2018 at 11:53 am UTC
22 Jun 2018 at 11:53 am UTC
It would have to beat Phoronix Test Suite to be considered... and since it's not open source, it would have to beat it quite a bit.
A small but nice update on Ashes of the Singularity: Escalation and Linux support
18 Jun 2018 at 7:59 pm UTC
18 Jun 2018 at 7:59 pm UTC
Here is my hypothesis:
There has been talk of games being streamed to consoles to bypass their subpar hardware, while the games would actually run "in the cloud". Linux runs on most servers and the M$ pricing model is horrible for servers(per core, per CPU socket, really complicated nonsense). Linux is the perfect OS for hosting those players, which would leave only the control scheme to be refined for controllers.
There has been talk of games being streamed to consoles to bypass their subpar hardware, while the games would actually run "in the cloud". Linux runs on most servers and the M$ pricing model is horrible for servers(per core, per CPU socket, really complicated nonsense). Linux is the perfect OS for hosting those players, which would leave only the control scheme to be refined for controllers.
Feral Interactive have no plans to put their Linux ports on GOG
18 Jun 2018 at 11:02 am UTC
18 Jun 2018 at 11:02 am UTC
Quoting: liamdaweThanks for the information, I didn't know about it!Quoting: PikoloGOG installers are MojoSetup [External Link].Quoting: bgh251f2I would believe that's because there's no clear way to know if a game bought on GOG is being played on Linux, so it would be hard to make the division of profits. The fact that there's no client can't be helping either.Nonsense. GOG keeps track of downloads, and whether you downloaded an .exe or a .sh is not hard to count(GOG installers come as .sh, I think they're AppImages)
Feral Interactive have no plans to put their Linux ports on GOG
18 Jun 2018 at 10:39 am UTC Likes: 1
18 Jun 2018 at 10:39 am UTC Likes: 1
Quoting: bgh251f2I would believe that's because there's no clear way to know if a game bought on GOG is being played on Linux, so it would be hard to make the division of profits. The fact that there's no client can't be helping either.Nonsense. GOG keeps track of downloads, and whether you downloaded an .exe or a .sh is not hard to count(GOG installers come as .sh, I think they're AppImages)
War Thunder currently has a Vulkan renderer under development that you can try out
14 Jun 2018 at 11:39 am UTC Likes: 2
14 Jun 2018 at 11:39 am UTC Likes: 2
Please leave your performance and bug feedback at https://forum.warthunder.com/index.php?/topic/415043-testing-vulkan/ [External Link]
Intel has confirmed their plans for a discrete GPU to release in 2020
14 Jun 2018 at 12:46 am UTC Likes: 2
14 Jun 2018 at 12:46 am UTC Likes: 2
Here is a bit of rain for your parade guys... Intel controls the CPU market. Not as much as last year, but still.
Thanks to a court ruling on their anticompetitive practices against AMD, they have to maintain interoperability with modern GPUs(aka. PCI-E compatibility) for 10 years. These 10 years are about to expire in early 2020s and I'll be surprised if they don't try to push for chips that only fit on motherboards that can't use PCI-E, but will happiliy fit an Intel dGPU...
But hopefully the market won't let them get away with it
Thanks to a court ruling on their anticompetitive practices against AMD, they have to maintain interoperability with modern GPUs(aka. PCI-E compatibility) for 10 years. These 10 years are about to expire in early 2020s and I'll be surprised if they don't try to push for chips that only fit on motherboards that can't use PCI-E, but will happiliy fit an Intel dGPU...
But hopefully the market won't let them get away with it
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