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Latest Comments by Pikolo
War Thunder currently has a Vulkan renderer under development that you can try out
9 Aug 2018 at 8:27 pm UTC

Quoting: TheRiddickWanted to do some testing under Windows10, and well it doesn't work I suspect it's exclusively being tested under Linux atm. Would have been nice to do some comparisons of win/lin driver performance.
The person who published a post about how to activate Vulkan plays both on Linux and Windows, and they described the Windows method which quickly got ported to Linux, where it makes a bigger difference:
https://forum.warthunder.com/index.php?/topic/402831-v177-and-20fps-and-black-blotches-on-ground/&do=findComment&comment=7611241 [External Link]

An interview with the CEO of Gaijin, developer of War Thunder, about supporting Linux and working with the Vulkan API
27 Jun 2018 at 11:10 am UTC

I'm one of the thousands of Linux WT players, I've been playing since before I jumped the Windows ship.

There are some bugs, for example when I used it, the non-steam Linux download links wouldn't work and I had to dig up an updater script to get a working version of the launcher and V-synch still doesn't work(though that might be Nvidia's fault, I don't play many other games without a locked refresh rate) and the Ground Forces Performance is subooptimal - I get ~40 FPS with high settings on a 1050Ti that should be more than enough for stable 60 FPS. The Air Force performance is much better, though I don't find that mode engaging.

Overall it's a really god game on low-middle tiers, with terrible balance and grind problems on the high tiers, which is about what you'd expect from a F2P game. I do have a single premium tank and that has to foot the bills for other machines.

Basemark GPU is a new benchmark tool that supports Linux and many different APIs
22 Jun 2018 at 11:53 am UTC

It would have to beat Phoronix Test Suite to be considered... and since it's not open source, it would have to beat it quite a bit.

A small but nice update on Ashes of the Singularity: Escalation and Linux support
18 Jun 2018 at 7:59 pm UTC

Here is my hypothesis:

There has been talk of games being streamed to consoles to bypass their subpar hardware, while the games would actually run "in the cloud". Linux runs on most servers and the M$ pricing model is horrible for servers(per core, per CPU socket, really complicated nonsense). Linux is the perfect OS for hosting those players, which would leave only the control scheme to be refined for controllers.

Feral Interactive have no plans to put their Linux ports on GOG
18 Jun 2018 at 11:02 am UTC

Quoting: liamdawe
Quoting: Pikolo
Quoting: bgh251f2I would believe that's because there's no clear way to know if a game bought on GOG is being played on Linux, so it would be hard to make the division of profits. The fact that there's no client can't be helping either.
Nonsense. GOG keeps track of downloads, and whether you downloaded an .exe or a .sh is not hard to count(GOG installers come as .sh, I think they're AppImages)
GOG installers are MojoSetup [External Link].
Thanks for the information, I didn't know about it!

Feral Interactive have no plans to put their Linux ports on GOG
18 Jun 2018 at 10:39 am UTC Likes: 1

Quoting: bgh251f2I would believe that's because there's no clear way to know if a game bought on GOG is being played on Linux, so it would be hard to make the division of profits. The fact that there's no client can't be helping either.
Nonsense. GOG keeps track of downloads, and whether you downloaded an .exe or a .sh is not hard to count(GOG installers come as .sh, I think they're AppImages)

Intel has confirmed their plans for a discrete GPU to release in 2020
14 Jun 2018 at 12:46 am UTC Likes: 2

Here is a bit of rain for your parade guys... Intel controls the CPU market. Not as much as last year, but still.

Thanks to a court ruling on their anticompetitive practices against AMD, they have to maintain interoperability with modern GPUs(aka. PCI-E compatibility) for 10 years. These 10 years are about to expire in early 2020s and I'll be surprised if they don't try to push for chips that only fit on motherboards that can't use PCI-E, but will happiliy fit an Intel dGPU...

But hopefully the market won't let them get away with it

Master Pyrox Wizard Smackdown is a fast-paced arena-battler out with Linux support
11 Jun 2018 at 11:35 am UTC

This looks quite fun as a game for kids. Pity it only comes on Steam, I won't risk leaving a logged in Steam account for my brother, but I'd totally buy this from GOG or itch.

GOG are doing an early St. Patrick's Day Sale, a few Linux titles going cheap
25 Mar 2018 at 4:10 pm UTC

Quoting: HendrinMckayI have a large amount on both platforms, although more on Steam. If a developer is going to spend the time support Linux, I'm going to support them, regardless of the platform. Second, Valve themselves are supporting Mesa development. Plus the whole no GoG Connect on Linux bothers me to no end. To only support GoG.com(and CD Projekt) only hurts Linux as a gaming platform in my opinion.

When it comes right down to it, I don't think we will see eye to eye on most of this. I have my opinions and you have yours. To each there own. I'm not going to stop buying from Steam (or GoG, or Itch, or Humble) and I'm sure nothing I can say will have you buy something from Steam.
To be fair to GOG, they've said they'll bring GOG Galaxy to Linux eventually. They recently released it for MacOS and Linux is next ;)

One thing GOG does much better than Steam is not needing a 32 bit runtime. Although Vale seems to be contributing to Flatpak development to become more flexible with their runtime, so that should eventually stop being a concern. BTW, has anyone benchmarked a game both on Steam and on GOG to see the performance impact of the steam client, Steam runtime(Ubuntu 12.04 packages compiled with old GCC and lacking subsequent performance optimisations) and DRM(though I would assume games that are sold on both don't contain DRM)?