Latest Comments by jens
Fedora Linux 39 is out now with GNOME 45, Linux kernel 6.5
9 Nov 2023 at 5:20 pm UTC
To be fair, it wasn’t always like this. Usually Fedora updates were quite smooth for me with just the occasional hiccup (e.g. nvidia fbcon vs simpledrm). Only lately X11 really starts to decay. One the plus side that hopefully really brings the last Wayland glitches for non standard setups in the spotlight.
9 Nov 2023 at 5:20 pm UTC
Quoting: M@GOidYes, my work machine runs Ubuntu LTS, exactly to always be able to get work done ;)Quoting: jensActually I'm afraid to update. Wacom tablet support on Gnome Wayland is not yet there due to smaller issues like cursor doesn't become visible or clicks not being registered. On the other hand Wacom on X11 stills works nicely but broke horribly with the last two major Gnome releases and several minor releases were needed to get those regression fixed :unsure:And that kind of stuff is why people like me prefer LTS distros. I can understand some have a real need to be on the bleeding edge, but others need stability to get work done.
https://gitlab.gnome.org/GNOME/mutter/-/issues/3120 [External Link] for example worries me.
To be fair, it wasn’t always like this. Usually Fedora updates were quite smooth for me with just the occasional hiccup (e.g. nvidia fbcon vs simpledrm). Only lately X11 really starts to decay. One the plus side that hopefully really brings the last Wayland glitches for non standard setups in the spotlight.
Fedora Linux 39 is out now with GNOME 45, Linux kernel 6.5
8 Nov 2023 at 6:31 pm UTC Likes: 1
8 Nov 2023 at 6:31 pm UTC Likes: 1
Actually I'm afraid to update. Wacom tablet support on Gnome Wayland is not yet there due to smaller issues like cursor doesn't become visible or clicks not being registered. On the other hand Wacom on X11 stills works nicely but broke horribly with the last two major Gnome releases and several minor releases were needed to get those regression fixed :unsure:
https://gitlab.gnome.org/GNOME/mutter/-/issues/3120 [External Link] for example worries me.
https://gitlab.gnome.org/GNOME/mutter/-/issues/3120 [External Link] for example worries me.
DXVK-NVAPI 0.6.4 out now expanding HDR support
11 Sep 2023 at 6:05 pm UTC Likes: 4
On Windows NVAPI is obviously NVIDIA only and initialization will always fail with a non-NVIDIA GPU. DXVK-NVAPI on the other hand has no hard dependency on the NVIDIA driver, but just runs on top of DXVK. If you run an AMD GPU and configure DXVK to spoof an NVIDIA GPU and also configure DXVK-NVAPI to initialize with other driver (than the NVIDIA proprietary one), DXVK-NVAPI will happily initialize.
The benefits though are actually minor since the main feature, DLSS, will still not work. Game (DLSS SDK) pre-checks for GPU architecture (Turing, Ampere etc) will fail with an AMD GPU, and even if you would overcome those pre-checks by modifying the source code, things will still fail later in DXVK or VKD3D-Proton since a certain NVIDIA only Vulkan extension is not available in the AMD Vulkan driver.
Some smaller features however do work, like Latency Flex (not so easy to set up) or now HDR for those games that choose the legacy NVAPI/AGS route (even more difficult to set up).
Ironically HDR is indeed currently not possible when running an NVIDIA GPU, but when that hopefully works at some point in the future, the DXVK/DXVK-NVAPI side is ready.
11 Sep 2023 at 6:05 pm UTC Likes: 4
Quoting: scaineWell, yeah, things are indeed a bit muddier if you drill down.Quoting: StalePopcornGood news for HDR support, very confusing, given the 'NVAPI' naming yet requiring an AMD GPU :dizzy: I'm hoping that HDR is widespread on Linux by this time next year.Just to be clear, this project is Nvidia only. But you're right that its release notes point out that HDR is currently AMD only. Welcome to the clear-as-mud world of Linux graphics stacks!
On Windows NVAPI is obviously NVIDIA only and initialization will always fail with a non-NVIDIA GPU. DXVK-NVAPI on the other hand has no hard dependency on the NVIDIA driver, but just runs on top of DXVK. If you run an AMD GPU and configure DXVK to spoof an NVIDIA GPU and also configure DXVK-NVAPI to initialize with other driver (than the NVIDIA proprietary one), DXVK-NVAPI will happily initialize.
The benefits though are actually minor since the main feature, DLSS, will still not work. Game (DLSS SDK) pre-checks for GPU architecture (Turing, Ampere etc) will fail with an AMD GPU, and even if you would overcome those pre-checks by modifying the source code, things will still fail later in DXVK or VKD3D-Proton since a certain NVIDIA only Vulkan extension is not available in the AMD Vulkan driver.
Some smaller features however do work, like Latency Flex (not so easy to set up) or now HDR for those games that choose the legacy NVAPI/AGS route (even more difficult to set up).
Ironically HDR is indeed currently not possible when running an NVIDIA GPU, but when that hopefully works at some point in the future, the DXVK/DXVK-NVAPI side is ready.
DXVK-NVAPI 0.6.4 out now expanding HDR support
11 Sep 2023 at 5:45 pm UTC Likes: 2
11 Sep 2023 at 5:45 pm UTC Likes: 2
It's worth noting and clarifying here for those confused: the HDR support noted is only for legacy NVAPI, as mentioned by developer Joshua-Ashton (who works on DXVK and VKD3D-Proton) on X:Thanks a lot for doing research and providing context about how to position the HDR note. Much better than just blindly rewording the release notes! ;)
Dev of Shadow Tactics, Desperados III, Shadow Gambit: The Cursed Crew shutting down
29 Aug 2023 at 4:51 pm UTC Likes: 5
29 Aug 2023 at 4:51 pm UTC Likes: 5
Sad news :( But it is a good decision to prioritize health. All the best wishes to the team!
Proton Experimental fixes Street Fighter 6 and disables NVAPI for Rachet & Clank
12 Aug 2023 at 7:14 pm UTC
Unfortunately something broke with a game update. The game crashes now when NVAPI is visible and an NVIDIA GPU is used. Some smart people already looked into it, but nothing obvious came up. It's also perfectly possible that the crash isn't even related to DXVK-NVAPI, but rather something changed when the game wants to initialize NVIDIA specific things (which it tries only when NVAPI has been initialized successfully).
Perfectly sensible decision to update Proton Experimental for this game.
12 Aug 2023 at 7:14 pm UTC
Quoting: TheRiddickI didn't think Rachet and Clank even touched anything from NVAPI, did they start using it on the PC release for some reason?The game has all kinds of NVIDIA tech, DLSS 2 & 3, Reflex etc. NVAPI is a requirement for DLSS 2 on Linux.
Unfortunately something broke with a game update. The game crashes now when NVAPI is visible and an NVIDIA GPU is used. Some smart people already looked into it, but nothing obvious came up. It's also perfectly possible that the crash isn't even related to DXVK-NVAPI, but rather something changed when the game wants to initialize NVIDIA specific things (which it tries only when NVAPI has been initialized successfully).
Perfectly sensible decision to update Proton Experimental for this game.
World Turtles is a city-builder on the back of a space turtle out now
13 May 2023 at 1:33 pm UTC Likes: 3
(Assuming that this was indeed where Purple Library Guy was referring too)
Edit: Damn I’m slow, just getting now that you were actually joking and referring to the fifth element :)
13 May 2023 at 1:33 pm UTC Likes: 3
Quoting: NezchanClose :), see https://en.wikipedia.org/wiki/The_Fifth_Elephant [External Link]Quoting: Purple Library GuyThat was a Bruce Willis thing, right?Quoting: jensAls far as I remember, there were four elephants between the giant turtle and the disc :)But what about The Fifth Elephant?
(Assuming that this was indeed where Purple Library Guy was referring too)
Edit: Damn I’m slow, just getting now that you were actually joking and referring to the fifth element :)
World Turtles is a city-builder on the back of a space turtle out now
12 May 2023 at 10:58 am UTC Likes: 9
12 May 2023 at 10:58 am UTC Likes: 9
Als far as I remember, there were four elephants between the giant turtle and the disc :)
X-Plane 12 now uses the open source Zink driver to help Plugins
25 Feb 2023 at 9:36 am UTC
25 Feb 2023 at 9:36 am UTC
About X-Plane 12, does someone knows if VR (with Valve Index) works on Linux with the Linux (non-proton) version? X-Plane 11 actually worked, albeit quite slowly as far as I remember.
Happy Holidays & Merry Christmas from GamingOnLinux
23 Dec 2022 at 1:35 pm UTC
23 Dec 2022 at 1:35 pm UTC
Yeah same, wish you all some nice end-of-the-year days!
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