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Latest Comments by jens
Total War: Three Kingdoms gets mod support, Reign of Blood DLC and 1.1 patch now out for Linux
5 Jul 2019 at 2:50 pm UTC

Quoting: liamdaweI don't get the delay either, they must be losing sales with Steam Play all this time. It was announced seven months ago, the game has been on Windows for close to a year now too.
It wasn't that long ago that the last DLC had been released. I could imagine that SotTR will get a "Game of the Year" Edition (like Rise of the Tomb Raider) too. Similar with RotTR I would guess that Feral will use this version as base for their initial release.

Anyway, I'm looking forward for that one too ;)

Valve are asking for help testing "ACO", a new Mesa shader compiler for AMD graphics
3 Jul 2019 at 10:23 pm UTC

Quoting: Shmerl
Quoting: jensMy best guess would still be a Google Stadia alternative.
Since they also focus on VR heavily, it could be something else too. VR doesn't really fit well with Stadia-like use case.
Good point, may be there are heading towards several scenario's at the same time :)

Valve are asking for help testing "ACO", a new Mesa shader compiler for AMD graphics
3 Jul 2019 at 10:06 pm UTC

Quoting: Purple Library Guy
Quoting: GuestSo previously I would point out that Valve only fund work that someone has started.
It's therefore only fair of me to look at this and point out that, I believe, this is instigated, developed, run by Valve itself.

Nice project. If it continues and becomes a more defacto backend for Mesa, I wonder what will happen with the llvm one. Doubt I'll be playing with ACO myself until it's more mature, but it's very nice to see this kind of investment.

...makes me wonder again what Valve are driving at. This kind of investment for a small market share platform? I don't believe it. They'll be wanting GNU/Linux (and it has to be GNU, there's no sense in not using the GNU components) to have a larger market share, so I'm curious what the plan is about that.
Yeah. I too think they must have something in mind. It's a nice thought; I hope they get it right this time.

I sometimes wonder if the original push for Steam Machines was sort of partly an experiment, or ended up that way--like either from the beginning or part way through they started to realize that the infrastructure they needed to make it work wasn't in place, but they'd already made some deals so they went through with it kind of half-heartedly while noting all the points of failure as a learning experience. If you want to learn what you would need to succeed at something, there's nothing like trying and failing, to rub your nose in it.
My best guess would still be a Google Stadia alternative.

Steam's top releases of May show why Steam Play is needed for Linux
30 Jun 2019 at 12:22 pm UTC Likes: 4

Quoting: EikeTo be precise, the amount of Linux gamers did rise - at a similar extend as the amount of Windows gamers. And I don't feel this is nitpicking, a raised amount should result in more copies sold (if that's the only change).
Yes, not going down in the numbers means that the numbers of Linux users rises as fast as the number of Windows users. This could even be seen as a compliment considering the advantage Windows has with being pre-installed on essentially every new machine. :)

Steam's top releases of May show why Steam Play is needed for Linux
30 Jun 2019 at 10:45 am UTC Likes: 3

Quoting: Eike
Quoting: Purple Library GuyThe production of native Linux games could totally plummet in that scenario. For Steamplay to be a Good Thing it has to result in a big market share gain. And we don't actually know that's going to happen. I think we have to roll those dice anyway because the stagnation we have right now isn't viable in the medium term, but the concerns about Steamplay potentially damaging native game production are pretty valid.
Thanks for these two posts. I cited the second one to say: Yes, this is a) what I'm fearing and b) what, in my eyes, seems to be actually happening. Even many GoL readers, probably more involved than the average Linux gamer, seem to jump on Proton like the starved, and we're not seeing a decent raise on the Steam survey side. I already had the impression of a decline in interesting Linux releases before Proton, but IMHO, Proton... it doesn't seem to stop this to say the least.

I was afraid of what would be happening when Proton was announced, and I see my fears coming true.

... to an extend that I might use it myself some day.

If I will, I'll think about hiding the Linux sale by the way. I figure it might be actually counterproductive to show that Linux users buy Windows only games.
Just to be sure, for me (and for I guess lots of other people here) a native Linux version still has priority over a Steam Play version. I haven't touched Shadow of the Tomb Raider nor Life is Strange 2, but will both buy at day one at Feral's store. I've bought quite a few games for Steam Play now, but for all I'm pretty certain that there will never be Linux version (GTA 5, Dark Souls 3, TW3, tree Lego games and a few others). Since these get into the books as Linux I'm still feeling that I did something good for me and for our tiny market. One might argue that without Steam Play I would have spend this money into Linux indie titles, but that is not the case. Without Steam Play I'm pretty sure I wouldn't have spend this money at all for gaming.

As stated above by others, Steam Play is not the new messiah, but I see it as our best bet since a long time. Of course, people should still use their brains and not replace _everything_ with Steam Play. If Linux share is indeed increasing, I think too that it will most likely a combination of several factors, so just Steam Play might not be enough. Though lets see if market share changes in the first place and analyze then what it might have been. It's still also very likely that nothing changes.

Steam's top releases of May show why Steam Play is needed for Linux
28 Jun 2019 at 7:40 pm UTC Likes: 1

Quoting: sbolokanovSome people seem to think that games are what would make a person dive into GNU/Linux. Or what's even more weird - stop somebody from doing it.

Thouse people seem to forget what GNU/Linux actually is.

Anyway, I'm more concerned with Steam being the only store selling Feral games. It puts me in the possition to rely on third-party services for playing the games.
May I ask if you left some money at Feral's store before using third-party services?

Steam's top releases of May show why Steam Play is needed for Linux
28 Jun 2019 at 4:31 pm UTC Likes: 1

Quoting: Guest
Quoting: jens
Quoting: Guest
Quoting: Guest
Quoting: GuestI've said it before and I will say it again, "no tux no bucks" does more harm than good and this shows why
No Tux No Bux is exactly what we need more of so that we get more Linux support. We want to be Linux gamers and help the Linux support ecosystem, not Windows gamers helping the Windows support ecosystem.
The cold hard truth is that devs will not support linux until the market grows. You think they support Windows because they like Windows? Nope, they support it because that is where the users are. Devs won't develop for linux because there are not enough users, users will not move to linux because that is not where the games they want to play are. Emulation and compatibility layers were always the best hope for linux gaming
To be fair, with Steam Play Linux gets visibility because a Steam Play purchase counts as Linux. This is not the case with other ways of playing non-Linux games on Linux.
Knowing that developers and publishers know that I spend my money for Linux is quite important for me.
The fact that Steam Play sales do count as linux sales is why I count Steam Play under the overall banner of "linux gaming" or, since it is where we are, "gaming on linux"
Yes, same thoughts here.

Steam's top releases of May show why Steam Play is needed for Linux
28 Jun 2019 at 4:29 pm UTC Likes: 16

Quoting: GuestNo, the cold hard truth is supply and demand, which means Linux support depends on gamers demanding it...
Your are correct that demand and supply are the rules, but please realize that there is nearly no demand for Linux games due to nearly nobody uses Linux on the Desktop compared to other Desktop OS's. You need the users first to built up demand.

Steam's top releases of May show why Steam Play is needed for Linux
28 Jun 2019 at 4:14 pm UTC Likes: 24

Quoting: Guest
Quoting: Guest
Quoting: GuestI've said it before and I will say it again, "no tux no bucks" does more harm than good and this shows why
No Tux No Bux is exactly what we need more of so that we get more Linux support. We want to be Linux gamers and help the Linux support ecosystem, not Windows gamers helping the Windows support ecosystem.
The cold hard truth is that devs will not support linux until the market grows. You think they support Windows because they like Windows? Nope, they support it because that is where the users are. Devs won't develop for linux because there are not enough users, users will not move to linux because that is not where the games they want to play are. Emulation and compatibility layers were always the best hope for linux gaming
To be fair, with Steam Play Linux gets visibility because a Steam Play purchase counts as Linux. This is not the case with other ways of playing non-Linux games on Linux.
Knowing that developers and publishers know that I spend my money for Linux is quite important for me.