Don't want to see articles from a certain category? When logged in, go to your User Settings and adjust your feed in the Content Preferences section where you can block tags!
Latest Comments by jens
Dead Cells, probably one of the best Linux games this year is now out
7 August 2018 at 8:44 pm UTC

Cool, bought it. Seems to run perfectly.

A developer from Bohemia Interactive wants to know your interest in the Arma 3 Linux port
5 August 2018 at 4:04 pm UTC Likes: 1

Quoting: F.Ultra
Quoting: Guest
Quoting: F.UltraThat it works on the nVidia driver is proof of exactly nothing. nVidia is known for adding support for broken behaviour and the problem for Mesa here is if they are to be following the OpenGL specifications or if they are to allow nVidia to dictate the OpenGL specifications.

Unfortunately many game devs use nVidia so they don't know that they are not following the specs since it "just works".

Yawn. You completely missed the part where I said it works on OS X's GL drivers too then. On ALL GPU's there. Also it worked on Catalyst. Nice one in turning it into an opportunity to bash Nvidia though.

Just so you know.. my main Linux box has an AMD card in it.

If we look at the changelog from Marek when this particular drirc override was implemented it looks quite clear to be a bug in all the other drivers that accept this behaviour for OpenGL yes:

QuoteRocket League expects DirectX behavior for partial derivative computations after discard/kill, but radeonsi implements the more efficient but stricter OpenGL behavior and that will remain our default behavior. The new screen flag forces radeonsi to use the DX behavior for that game.

I don't see the word "bug" anywhere in your quote. From my own experience (not with graphics api's though), like @mirv already pointed out, complex specification will always contain some minor gray areas where interpretation differences may occur. Combine that with lots of moving targets and needed time for stabilization for the specification itself during development, it is then rather the exception that something "just" works according to specs ;). I don't know all the details here, but sometimes there is no right or wrong. I guess that the mesa devs had a similar conclusion since they implemented a switch for this behavior. I have an NVidia card but I'm happy that mesa got in such a good shape recently and that lot's of AMD people can enjoy e.g. Feral, VP and other ports.

A developer from Bohemia Interactive wants to know your interest in the Arma 3 Linux port
3 August 2018 at 10:13 pm UTC Likes: 2

Quoting: GuestI'm definitely interested in it. I brought it during the last Steam sale and played quite a bit. I'm hoping it will become official one day.
Yes, same here. Purchased and played it a bit on my Linux Machine (single player). Runs perfectly for me and would be cool to see the SteamOS logo on that one.

Prepare a glass for some more Wine as DXVK 0.62 is out with possible performance improvements
29 July 2018 at 1:05 pm UTC

Quoting: Shmerl
Quoting: jensThat with the assumption that games bought for playing on Linux, no matter how, are recognized as Linux purchases

It's up to distributors to recognize them. GOG for instance take in account user agent at the time of purchase and download, so even if you buy a Windows game to play in Wine, they can see how many of such purchases / downloads were done by Linux users. Not sure how Steam counts that. A second question is, whether these distributors share their statistics with developers. I haven't seen anyone talking about that.

Yep, I would be curious as well if these numbers exists and if they are accessible. I guess though that real good numbers are only there if the game itself is gathering statistics and sending them to developers. I remember reading that e.g. Bohemia does this for Arma 3. Steam due to its nature should also be able to gather playing timer per platform but not sure if this kind of statistics are collected. The steam hardware survey is useful for hardware statistics, but imho not that suited for platform. Second question then is if there is a visible difference between wine and windows, i.e. does wine gaming is somehow identifiable as Linux. I don't know wine enough to answer this.

Edit: On the other hand, may be counting wine as Linux wont make such a difference and is simply not worth the extra effort. I somehow dream that identifying wine gaming would magically increase our market share to some significant number. But I guess the hard truth is that counting wine as Linux will only marginally increase our percentage.

Prepare a glass for some more Wine as DXVK 0.62 is out with possible performance improvements
14 July 2018 at 8:48 pm UTC

Quoting: Purple Library GuyI guess the main reason this bothers me is that to a fair extent I see games on Linux as more of a means than an end--I want to see the Linux desktop grow to the point of being a recognized serious platform with a big share of desktop use.

The same applies to gaming on Linux itself too. To attract the mass of people, Linux needs to be indeed on pair with Windows regarding gaming experience. That will only happen with native titles that truly unleash the power of Linux. But these kind of titles won't come out of the blue. They will eventually start coming once Linux has reached a serious market share. So it's the chicken and egg problem. A cheap solution for developers based on wine/dxvk with a small performance penalty could be the in-between solution that slowly increases number of available titles and alongside attracts new users to increase market share. That with the assumption that games bought for playing on Linux, no matter how, are recognized as Linux purchases.

Once we have the gaming experience and serious number of users it is indeed time to take over the (desktop) world ;)

What are you playing this weekend and what do you think about it?
14 July 2018 at 12:37 pm UTC

Nothing, time for summer vacation ;)

Prepare a glass for some more Wine as DXVK 0.62 is out with possible performance improvements
14 July 2018 at 12:36 pm UTC Likes: 7

Quoting: legluondunetIs Wine and its derivated (DVK...) the future of Linux gaming?
Game developers could find here an easy/fastest, perhaps even cheaper way to port their games to Linux gamersplateform.
Are games devs aware of this possibility? If so why they don't work with Wine and DVK developers?


I think that the actual technical implementation of how a game runs on Linux is not that important as long as the purchase counts as a Linux purchase.
I don't mind at all if a game is native, Feral/Eon wrapped, wine/dxvk packaged or whatever as long as it runs well. What I do want/demand though is that developers/publishers know that I spend my money for Linux and not for some other platform. Only a (recognized) better market share will take gaming on Linux to the next level. How it is done is not important imho.

SteamOS has a minor update to test the waters before a bigger update
10 July 2018 at 8:10 pm UTC

Quoting: g000h
Quoting: jens
Quoting: Comandante ÑoñardoAnd Hidden Steam achievements for play the game entirely on Linux or mac...
The army of obsessive achievement hunters will install Linux and play the game on it just for the get the achievement.. they will back to windows, but at least they gave Linux a try.
This would be a cool move.

Well, only cool in the direction favouring Linux. Imagine if there were achievements in place if you played on Windows and Mac. So you'd have to play on all 3 to get 100% - Not something I'd favour.

It could get some people out of their conform zone and let them try something different. Of course this could work in favor of Mac and Windows too, but I'm confident enough about Linux that at least some people would visit Linux more often after a slight push into the very first steps to get to know Linux.

SteamOS has a minor update to test the waters before a bigger update
10 July 2018 at 5:37 pm UTC

Quoting: Comandante ÑoñardoAnd Hidden Steam achievements for play the game entirely on Linux or mac...
The army of obsessive achievement hunters will install Linux and play the game on it just for the get the achievement.. they will back to windows, but at least they gave Linux a try.
This would be a cool move.

The amount of Linux users on Steam has increased when going by daily active users
9 July 2018 at 8:19 pm UTC

Interesting. I wonder how many of these 230.000 active users would have to buy a title like Rise of the Tomb Raider to call it a financial success? May be 50.000?

Assuming that an average user would buy a full-price title every 4 or 6 month, having 3 or 4 Feral ports a year seems just about fine for the current Linux user base. Having more title seems not feasible.