Latest Comments by razing32
Robocraft to do away with loot boxes, in favour of a tech tree
3 May 2018 at 5:52 pm UTC Likes: 1
Sometimes it is just cosmetic (like skins) , sometimes what you get can give you an edge in combat (new weapon etc)
So you can see why someone who plays a game for 10+ hours only to be pulverized by someone who threw money at the game might be pissed.
Also the odds to get what you want in these crates are ASTRONOMICALLY against you.
3 May 2018 at 5:52 pm UTC Likes: 1
Quoting: dubigrasuBelieve me or not...I have no idea what those loot boxes (that everybody hates) are.In short ... randomized DLC you buy with real money.
Sometimes it is just cosmetic (like skins) , sometimes what you get can give you an edge in combat (new weapon etc)
So you can see why someone who plays a game for 10+ hours only to be pulverized by someone who threw money at the game might be pissed.
Also the odds to get what you want in these crates are ASTRONOMICALLY against you.
Prepare to enter the Nether in Tales of Maj'Eyal, with the Forbidden Cults DLC
3 May 2018 at 5:49 pm UTC Likes: 1
3 May 2018 at 5:49 pm UTC Likes: 1
Considering this game was Lord of the Rings inspired before a re-brand is this expansion technically Lord of the Rings meets Cthulhu ?
Group based role-playing dungeon crawler Arakion: Book One arrives in Early Access on May 15th
3 May 2018 at 5:45 pm UTC Likes: 2
3 May 2018 at 5:45 pm UTC Likes: 2
That trailer didn't really show off what's so "new" and "innovative" about it.
Was it the fact they got rid of grid based movement ?
I really can't tell
Was it the fact they got rid of grid based movement ?
I really can't tell
Robocraft to do away with loot boxes, in favour of a tech tree
3 May 2018 at 5:10 pm UTC
3 May 2018 at 5:10 pm UTC
Seems i was beaten to the punch.
Legislation if finally catching up to loot boxes :)
Legislation if finally catching up to loot boxes :)
Black Geyser is an interesting-looking RPG that’s being crowdfunded
2 May 2018 at 6:56 pm UTC Likes: 1
Please start a history blog or YT channel :)
2 May 2018 at 6:56 pm UTC Likes: 1
Quoting: Purple Library GuyI've asked before but I will ask again (just in case)Quoting: KelsYou're looking through our lenses. And I don't think saying feudalism relied on bloodthirstiness is romanticizing. Sure, knights and counts and kings wanted "gain", and they liked plunder. But they defined gain differently. Nobody would go around trying to enlarge their fiefdom by buying the next baron out. Half the point of the conquest and plunder was to be, and be seen as, a conqueror and plunderer. It's not even just high medieval--the main viking thing was to try to make a big name for yourself which would be told in tales down the ages. Lasting fame was what the game was about. But how do you get lasting fame? By doing what society valued most. What did society value most? Violence, hands down. Nobody even imagined that you could possibly get the fame men craved by doing anything that wasn't violent.Quoting: Purple Library GuyGreed existed before capitalism and will doubtless continue to exist after. Capitalism is just the only system to actually base itself on greed as the main virtue (although most actual humans aren't really very virtuous by our society's standards). Feudal societies based themselves on warrior virtues, and tended to disdain merchants as much because they weren't bloodthirsty enough as because they were too greedy.How interesting that you mention that last part right after I read an article about how Bushido, the supposed way of the Samurai, was essentially bullshit made up by one man at the turn of the 20th century. And related closely to the similarly mythological idea of middle ages chivalry in Europe, itself made up well after the fact. In either case, personal gain was a bigger motivator than honour, and both Samurai and Knights revelled in their status as elites, and the upper ranks of both did pretty well for themselves financially.
Anglo-Saxons, who were basically a lot like vikings with fewer boats, believed very strongly in the "man-lord relationship". What was the man-lord relationship about? It was about the lord giving nice things, like gold armbands or snazzy swords or whatnot, to the men in return for their personal loyalty unto death. How was he supposed to get the nice things? By leading them on raids and seizing stuff from enemies, which he would then display his generosity by distributing, with extra to the bravest. These nice things were occasionally used as currency, but mostly these men, these "thanes", lived off farming either directly or knight-style by having subordinates who farmed and were sorta taxed. The nice things were mainly just nice things--analogous in a way to conspicuous consumption, but with totally different symbolism: Having a nice thing didn't mean "I am rich and successful in commerce or at a 'job'", it meant "I am a brave and powerful warrior relied on by my king". The base ethic was all about violence.
Similarly, there was certainly such a thing as "gain" for a feudal lord. But most wealth was "in kind"--your taxes from the peasants were in food and textiles and beeswax and stuff. So what do you do with all that? You maintain a big household and armed force. "Winning" for a feudal lord meant being able to maintain a bigger better army than the next feudal lord, and being able to get glory (and, yes, wealth) by using it violently. Being able to maintain a bigger better army required as much land as possible, ideally fertile prosperous land. So you seize more land so you can support more troops so you can seize more land. As times edged into the Renaissance currency got involved more and more--but that's deeply intertwined with a general shift to a different kind of society with different ideas.
Now in the real feudal/dark ages world, often people did do commerce instead of (or as well as) violence, often did make peace instead of war and so on. People were no more all virtuously violent then than people are all virtuously greedy now. Violence after all has a lot of drawbacks, it kills and destroys; if people all did things the "virtuous" way society would break down. The glory and violence oriented warrior societies always depended on the quiet work of people who were not being glorious or violent, much as our greed oriented capitalist society depends on people who are not themselves capitalists or acting on greed. But the quiet foundation of pre-capitalist society was mostly about agriculture and peasants. Commerce was relatively a frill until pretty late.
Please start a history blog or YT channel :)
War Brokers, an open-world FPS arrives in Early Access with Linux support, it's not bad
2 May 2018 at 6:45 pm UTC Likes: 1
2 May 2018 at 6:45 pm UTC Likes: 1
Hmm. Multi only ?
I would prefer being able to host my own server and play with friends vs bots.
Or just shoot some bots at my own leisure.
Think I'll pass on this.
I would prefer being able to host my own server and play with friends vs bots.
Or just shoot some bots at my own leisure.
Think I'll pass on this.
Education game 'Build A World EDU' has Linux support
2 May 2018 at 6:39 pm UTC Likes: 1
2 May 2018 at 6:39 pm UTC Likes: 1
LOL at that flamethrower thing.
Anyway , seems like a relaxing block game and if it's free , why not i guess.
Anyway , seems like a relaxing block game and if it's free , why not i guess.
The open source fantasy turn-based strategy game 'Battle for Wesnoth' is now on Steam
2 May 2018 at 6:35 pm UTC
2 May 2018 at 6:35 pm UTC
I ran into a funny situation last weekend trying to play this with a friend(who was on windows)
Stable version on site : 12.6
Development version on site : 13.1
Arch repo version : 14.1
:dizzy:
Stable version on site : 12.6
Development version on site : 13.1
Arch repo version : 14.1
:dizzy:
Total War Saga: Thrones of Britannia to be on Linux "one to two months" after the Windows release
2 May 2018 at 6:06 pm UTC
Does it have a healthy player base ?
2 May 2018 at 6:06 pm UTC
Quoting: Whitewolfe80Is DOI really that popular ?Quoting: officerniceFantastic news! Feral do some amazing ports. Wish they'd do Red Orchestra 2/Rising Storm and Rising Storm 2. :)Dont think it is very likely Tripwire are a small indie studio I think they would need to be convinced on the numbers before they paid for a port and it would need cross multi player as there really arent that many people playing those games on windows. DOI seems to of taken most of people that play RO2.
Does it have a healthy player base ?
Railway Empire updated with random map support and more
2 May 2018 at 6:03 pm UTC
2 May 2018 at 6:03 pm UTC
This looked decent when Samsai played it on stream.
Thing is , it's kind of priced a bit high for what I feel it offers.
Don't want to be ungrateful and expect every game to be 5-10$ , but 50 is a bit much.
Thing is , it's kind of priced a bit high for what I feel it offers.
Don't want to be ungrateful and expect every game to be 5-10$ , but 50 is a bit much.
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