Latest Comments by Speedster
Steam Machines Not Likely Until 2015
28 May 2014 at 3:31 pm UTC Likes: 1
28 May 2014 at 3:31 pm UTC Likes: 1
I hope Valve's hardware partners are on board with wanting more time to polish, and not too miffed that they end up waiting for the controller
Rube Works: The Official Rube Goldberg Invention Puzzle Game On Steam For Linux
24 May 2014 at 10:30 pm UTC
24 May 2014 at 10:30 pm UTC
I ended up getting this myself, and it was fun though short. Only $5 though so worth the cost to me. Interestingly, Ron Gilbert must have consulted on it, because he is mentioned in the credits under "additional game design"
The Funding Crowd: A Year In Review
17 May 2014 at 8:37 pm UTC
17 May 2014 at 8:37 pm UTC
Quoting: scaineInstead, I think our articles act as an awesome filter of what will succeed.While that interpretation is not quite as fun, it is of course the likely one. One would expect that games cool enough for a writeup should have an advantage in getting funded. Games that have Linux as a stretch goal tend to be held to an even higher standard for being featured, plausible explanation of why featured-despite-Linux-stretch-goal projects were funded at an especially high rate.
I mean, we tend to only feature the projects we think look amazing, so I think that naturally slants the results towards success.
Telepath Tactics Has A New Trailer, Looks Like A Solid Turn-based Strategy/RPG
17 May 2014 at 8:26 pm UTC
17 May 2014 at 8:26 pm UTC
Maybe someday one of the Haxe IDEs will get good enough to pry devs like him away from that dead-end flash stuff, even if it's not as polished as Abobe's flash authoring stuff...
Telepath Tactics Has A New Trailer, Looks Like A Solid Turn-based Strategy/RPG
17 May 2014 at 4:40 pm UTC
17 May 2014 at 4:40 pm UTC
I really wish this would get ported to something modern like Haxe. I had an early beta of Telepath Tactics on my previous gaming machine, but haven't gotten around to installing the obsolete Adobe Air stuff on my new one yet.
The Funding Crowd: A Year In Review
17 May 2014 at 4:19 pm UTC
17 May 2014 at 4:19 pm UTC
Looks great, Munt.
One missing image for TFC#4:

One missing image for TFC#4:

The Funding Crowd 32 (Apr 22nd - May 12th)
13 May 2014 at 4:16 pm UTC
13 May 2014 at 4:16 pm UTC
Yeah, the decks are stacked against flexible funding projects, even more so than normal crowdfunding challenges
http://www.gamingonlinux.com/crowdfunding/index.php5/IndieGoGoResults
http://www.gamingonlinux.com/crowdfunding/index.php5/IndieGoGoResults
The Funding Crowd Interviews Daniel Swiger (Chronicles Of The Rift, Shattered Time)
12 May 2014 at 3:35 pm UTC Likes: 1
Clearly that strategy of a project creator getting paid back for personal investments (time and money) after completion is a pretty bad fit for free software projects. When funding free software projects, a much better mental model is patron rather than investor, where we backers are supporting someone to create something we want, which in this case is free software games that can then be shared with the world.
It does take more dedicated (or perhaps richer) people to want to be benefactors for projects that benefit the world, rather than customers or investors who have self-interest to help motivate. That's probably why there haven't been any hugely successful free software campaigns yet. Luckily, free software projects don't need lots of money to be successful; if Daniel succeeds in getting more small Indie developers to work on shared infrastructure as open source, so they can build better cross-platform games, that will be success!
12 May 2014 at 3:35 pm UTC Likes: 1
Quoting: DanielThat cost of a game is supposed to pay back the investment that was used to make the game. In crowdfunding there is no investment to pay back, except completing the game.Yes, this could be why most backers only want a project goal to be a fraction of the total development cost: because they expect game sales to pay back the developers for the rest in the end. Or it could be that most people have no idea how much development costs, but I think I've seen "they should just invest their time and get paid back later if the game is good" attitude accompanying complaints about high goals.
Clearly that strategy of a project creator getting paid back for personal investments (time and money) after completion is a pretty bad fit for free software projects. When funding free software projects, a much better mental model is patron rather than investor, where we backers are supporting someone to create something we want, which in this case is free software games that can then be shared with the world.
It does take more dedicated (or perhaps richer) people to want to be benefactors for projects that benefit the world, rather than customers or investors who have self-interest to help motivate. That's probably why there haven't been any hugely successful free software campaigns yet. Luckily, free software projects don't need lots of money to be successful; if Daniel succeeds in getting more small Indie developers to work on shared infrastructure as open source, so they can build better cross-platform games, that will be success!
Torque 2D Game Engine Offers Full Linux Support In New Update
4 May 2014 at 8:02 pm UTC
4 May 2014 at 8:02 pm UTC
Quoting: KevinOut of that list, And Yet it Moves and Frozen Synapse were the most recognizable to meQuoting: EikeAre there well-known games based on this Torque 2D engine?http://www.garagegames.com/games/torque-2d [External Link]
Desura Announce A New Embeddable Widget, Accounts No Longer Needed To Buy Games
2 May 2014 at 4:16 pm UTC
2 May 2014 at 4:16 pm UTC
That is a great feature, I love not having to make a new account unless I really want to. I appreciate that GOL allows you to comment without requiring login first, and after a while of commenting without login I ended up getting drawn in so much that GOL was deemed worthy of making a new account (and even learning the password instead of just stashing it in password wallet).
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