Latest Comments by Geppeto35
Counter-Strike: Global Offensive's mission system in Operation Shattered Web is pretty good
20 Nov 2019 at 12:02 pm UTC
I'm a bit disappointed, the fact that you need a known-coop to do some missions (why not aggregating requests and mixed people to do it?) this "Looking to Play system" ...it is easy to use and where?
jungle map seems not to be worked, more random with a lot of inaccessible place while you think you can reach it through rocks...
studio map quite fun
I would love an 'invasion' mode like Deathmatch or arms race with waves of terro-bots or counter-bots rushing to us
20 Nov 2019 at 12:02 pm UTC
Quoting: gabberOnly at the 2nd last Paragraph is it stated:I also missed that information,... and so buy it :( my only fail as I lack of time (read diagonally
Honestly, I hope we see a lot more of this. It's a shame these special co-op missions are limited for the Operation, keeping them in and gradually adding more to build up a big co-op campaign could really expand the possibilities of CS:GO. It's nice to see the Battle Pass is not required to play them though, only earn the extra rewards. A nice touch at least.
I'm a bit disappointed, the fact that you need a known-coop to do some missions (why not aggregating requests and mixed people to do it?) this "Looking to Play system" ...it is easy to use and where?
jungle map seems not to be worked, more random with a lot of inaccessible place while you think you can reach it through rocks...
studio map quite fun
I would love an 'invasion' mode like Deathmatch or arms race with waves of terro-bots or counter-bots rushing to us
Free indie RTS game The Fertile Crescent adds team game support for online play
18 Nov 2019 at 4:33 pm UTC Likes: 1
18 Nov 2019 at 4:33 pm UTC Likes: 1
is it FOSS? Would love to know what language, engine and approach they/He (LincRead? alone) used?
An interview would be cool Liam ^^
An interview would be cool Liam ^^
AMD announce their third-gen Threadripper processors and a 16 core flagship Ryzen 9
8 Nov 2019 at 7:55 am UTC Likes: 2
8 Nov 2019 at 7:55 am UTC Likes: 2
I will work on the last one 4 sure next year at work (writing from a 40 threads - 20 cores intel). Incredible (cheap 'n efficient) stuff to run maths and simulations (parallelized of course). From my point of view, not for gaming at home. But for working, dat rules. Would ease my life to work every days on the 128 threads without clearing funds of my lab :D
Edit: yeah, forgot to say that we have a tower with a threadripper 32 cores on debian: congruent with phoronix results, with the same number of cores and same frequency, it destroys time to compute same maths from a xeon intel of the same generation under debian (and those maths run faster on debian *near a factor 1.8* than under windows 10*)
Edit: yeah, forgot to say that we have a tower with a threadripper 32 cores on debian: congruent with phoronix results, with the same number of cores and same frequency, it destroys time to compute same maths from a xeon intel of the same generation under debian (and those maths run faster on debian *near a factor 1.8* than under windows 10*)
Project RIP, a new FPS released recently with Linux support and it looks action-packed
16 Oct 2019 at 12:11 pm UTC Likes: 2
16 Oct 2019 at 12:11 pm UTC Likes: 2
it looks...dark. Too dark may be considering comments on Steam :dizzy:
Dota 2 matchmaking may be less terrible now for solo players and more difficult for toxic people
11 Oct 2019 at 2:48 pm UTC Likes: 1
11 Oct 2019 at 2:48 pm UTC Likes: 1
I found the 3 last weeks CS:GO danger zone unplayable considering the number of cheating players (most of them clearly know where you are when viewing the replay, one shot-one kill), while I felt preserved from those plagues before. Some even speak about their cheats with no decency: ezfrags, lethality, etc. for which they pay ~50€
I don't understand how regulating those type of players can be managed but I imagine that it can be automated even without other player reports?
That's why playing more confidential games may be better but not too confidential games to have players
Do you know games like CS:GO danger zone without this mass of cheaters?
I don't understand how regulating those type of players can be managed but I imagine that it can be automated even without other player reports?
That's why playing more confidential games may be better but not too confidential games to have players
Do you know games like CS:GO danger zone without this mass of cheaters?
Valve updates Counter-Strike: Global Offensive for French players to deal with loot boxes
2 Oct 2019 at 7:10 am UTC
2 Oct 2019 at 7:10 am UTC
Quoting: PatolaGame developers/publishers might not be the most honest people, but giving power to politicians to rule over the gaming market is the worst possible thing to do. Just give time for the market to go where users want. More regulation causes less competition, which slows or even prevents that process.Abstract: don't trust (wo)men, trust the golden calf (sorry the "Market", which is known to manage everything perfectly oups! [External Link])
The Atari VCS team is finally talking about games as they're partnering with Antstream Arcade
2 Oct 2019 at 6:52 am UTC
2 Oct 2019 at 6:52 am UTC
*facepalm*
To cite minimachine.net [External Link]:
"That Atari is well driven by very very strong marketing people. They succeed in passing a paid subscription offer in an innovative service. [...]
In the meantime, we are still without news or images of a functional prototype of the Atari VCS."
- Retrogaming console ready-to-use (with 2 gamepads and 25k installed games from all atari's, nintendo, sega,etc.): 140€ e.g., https://boutique-retrogaming.com/liste-25000-jeux-consoles-pi/ [External Link]
- streaming subscription to Stradia: 9.99 $ with a internet connexion 25 Mbp (1080p and 60 frames per second), 30 MBp for 4k.
To cite minimachine.net [External Link]:
"That Atari is well driven by very very strong marketing people. They succeed in passing a paid subscription offer in an innovative service. [...]
In the meantime, we are still without news or images of a functional prototype of the Atari VCS."
- Retrogaming console ready-to-use (with 2 gamepads and 25k installed games from all atari's, nintendo, sega,etc.): 140€ e.g., https://boutique-retrogaming.com/liste-25000-jeux-consoles-pi/ [External Link]
- streaming subscription to Stradia: 9.99 $ with a internet connexion 25 Mbp (1080p and 60 frames per second), 30 MBp for 4k.
A new teaser is up for the FPS 'TO4: Tactical Operations' with testing opening up soon
30 Sep 2019 at 3:10 pm UTC
So T.O. was not a copy of CS.
The main specificities of TO versus CS was the speed of the game that poorly matched gameplay based on camping and snipers, it rewarded more rushers, constructed collective actions because you can't die with just one bullet in the feet (like with AWP in CS); it has bots (not CS, only through PODbot -Ping of Death- and those bots were far less entertaining); Guns were more different (eg 2 of the shootguns had very different damages and dispersal); maps had a lot of side-paths; you can fight underwater (in the dam map for example); ... I can go on for lines. I never understood why teenagers at that time preferred CS (may be because to win, you must have a real team play, not a selfish behaviour?).
So the bunny jump may be there to get those TO specific speed/dynamics?
30 Sep 2019 at 3:10 pm UTC
Quoting: InterknetIndeed. and to add, counter strike and Tactical ops were developed and released nearly on the same time (counter strike released in Beta in June 1999; T.O. as a complete non-beta mod in dec 1999). CS was finished and became a game in itself in Nov 2000.Quoting: 14Why did they make this game? Graphics, animations, gameplay, even the text in the game look exactly like Counter-Strike.Not really.
It looks like Tactical Ops, which actually is what this game is inspired by.
So T.O. was not a copy of CS.
The main specificities of TO versus CS was the speed of the game that poorly matched gameplay based on camping and snipers, it rewarded more rushers, constructed collective actions because you can't die with just one bullet in the feet (like with AWP in CS); it has bots (not CS, only through PODbot -Ping of Death- and those bots were far less entertaining); Guns were more different (eg 2 of the shootguns had very different damages and dispersal); maps had a lot of side-paths; you can fight underwater (in the dam map for example); ... I can go on for lines. I never understood why teenagers at that time preferred CS (may be because to win, you must have a real team play, not a selfish behaviour?).
So the bunny jump may be there to get those TO specific speed/dynamics?
A new teaser is up for the FPS 'TO4: Tactical Operations' with testing opening up soon
30 Sep 2019 at 9:08 am UTC
30 Sep 2019 at 9:08 am UTC
So many memories and hours spent on those maps (nearly 20 years ago...I'm so old!). Would love to test it.
The current Weekly Sales on GOG have some quality roguelike and RPG experiences for cheap
23 Sep 2019 at 3:23 pm UTC Likes: 1
23 Sep 2019 at 3:23 pm UTC Likes: 1
People that like fast fps, rogue-like and Heretic ambiance, make yourself a favour: try yet Ziggurat for less than 7€
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