Latest Comments by scaine
Egosoft have confirmed that X4: Foundations will be on Linux
23 Jul 2018 at 4:57 pm UTC
And as TheSHEEEP notes, can you only imagine what it must have been like on release? Yikes! I imagine Ego have learned a lesson or two from that and that will hopefully bode well for X4.
23 Jul 2018 at 4:57 pm UTC
Quoting: Patola7 hours is nothing, in X Rebirth time. I couldn't figure out most mechanics even with a 30 hour gameplay. The "exact 100" energy cells bug did not happen with me, I don't know why it would still happen with some people, but anyway it's easily workable as you did. I don't know about these mysterious enemies but the Reivers show up as Reivers...I hear you. And I get it, I hate when people rag on games I love. But for me, the core game play just doesn't warrant me sticking with it. Such a beautiful game (barring that god awful screen flare from suns), but I didn't even list all my gripes in that tediously long post. There's just too much awful and not enough awesome. Here's to X4 righting some of those wrongs.
For the sensitive slider, use the arrow keys.
And as TheSHEEEP notes, can you only imagine what it must have been like on release? Yikes! I imagine Ego have learned a lesson or two from that and that will hopefully bode well for X4.
Egosoft have confirmed that X4: Foundations will be on Linux
22 Jul 2018 at 1:40 pm UTC Likes: 1
22 Jul 2018 at 1:40 pm UTC Likes: 1
Well, 7 hours into Rebirth's campaign and I'm far, far from impressed. Fights are muddy, targeting is shit, weapons feel puny, there's little to no indication of where your enemies are, drones are useless (you have to leave the Skunk frozen in place to fly them until much later when you can buy AI modules for them), there's no feedback on whether missiles have struck, multiple targeting reticles appear with no indication as to why, etc, etc.
Missions are incredibly wonky. At one point I was told to trade 100 energy cells to a station because they're always running out. I bought about 3000, because a) they're cheap b) I thought "profit!" and c) I couldn't make the slider actually choose 100 - it's too sensitive. When I got to the station to sell them, turns out I can't use the trading menu. I have to double click on the station and a "sell cells" options appears. No idea why. Anyway, I sell them 3000 cells, make my profit and wait. And wait. And wait. Turns out, you have to sell them EXACTLY 100 cells for the mission to register success. Apparently 3000 doesn't cut it. I had to reload an autosave from about 10 minutes previous.
Another example, a station is under attack from "Reivers" and we decide in a cutscene to help. But I couldn't find any enemies called Reivers, so after a couple of minutes, I just docked with the station and met with the manager, who thanked me for my help in seeing off the Reivers?! I replayed it, and it turns out there are a few non-violent enemies around the station, so if I blow them up (they don't retaliate for some reason), I get a reputation bonus. They weren't attacking, they weren't reivers, they don't retaliate, but I'm a hero for destroying them. Okay. Later, the manager tells me that they did the most damage to the station in months. Hmmm.
Graphics are decent. But lens flares from suns make pretty much everything else fade away though and it's constant. I couldn't find a mod to remove lens flares. I'd go as far as to say it's almost unplayable when you're taking in lens flare. Also, the highways use a very subtle glow effect to show boundaries, so I spend a lot of time being ejected from those because I can't tell where the boundary is.
Trading menus are confusing, there's no single trade market, so you have to comm everyone individually and it's rarely clear if you'll make a profit. There little to no feedback on what you've collected (either from cargo debris, or scavenging on stations), its purpose or resale value. Everything about this game feels like a chore. Like the maps - god they're awful. Good luck plotting a trade route. The game does a great job of making space feel truly vast, but the flip side is that unless you're willing to pour hundreds of hours into this, you'll never know what's going on. If it weren't for the golden reticle showing your next mission objective, this game would be a farce.
At one point you fly into a completely new, uncharted area of space, but your targeting computer still somehow knows which are enemies and which are friendly?? How? And what's happened to my capital ship? My fighter made it, but no sign of the big guy. No idea what's going on at this point.
And the voice acting! Holy shit. The more I hear, I more I wonder how they thought putting this level of acting in the game would be a good idea. Stilted conversations, forced dialog, weirdly forced happiness ("Show me your wares, PLEASE!"), and the killer for me (literally), a cut scene kicking in during a dogfight, during which you lose control of your ship, but... get this... the fight continues in the background, making me a sitting duck! So as the cutscene plays out, I can actually hear my Skunk being blown to shit. Cutscene ends and, yep, I'm dead. Wow. Oh, and you can't skip dialog or cutscenes. So that's tedious. Actually, some cutscenes let you skip the video, but incredibly you're then left frozen in place in game and the audio continues to play. Just completely amateur.
So, nah. I'll give up on this. Probably the worst £25 I've spent in a long time. X4 looks better, but if they don't do something about how clunky and unhelpful everything feels, I'll be staying clear.
Missions are incredibly wonky. At one point I was told to trade 100 energy cells to a station because they're always running out. I bought about 3000, because a) they're cheap b) I thought "profit!" and c) I couldn't make the slider actually choose 100 - it's too sensitive. When I got to the station to sell them, turns out I can't use the trading menu. I have to double click on the station and a "sell cells" options appears. No idea why. Anyway, I sell them 3000 cells, make my profit and wait. And wait. And wait. Turns out, you have to sell them EXACTLY 100 cells for the mission to register success. Apparently 3000 doesn't cut it. I had to reload an autosave from about 10 minutes previous.
Another example, a station is under attack from "Reivers" and we decide in a cutscene to help. But I couldn't find any enemies called Reivers, so after a couple of minutes, I just docked with the station and met with the manager, who thanked me for my help in seeing off the Reivers?! I replayed it, and it turns out there are a few non-violent enemies around the station, so if I blow them up (they don't retaliate for some reason), I get a reputation bonus. They weren't attacking, they weren't reivers, they don't retaliate, but I'm a hero for destroying them. Okay. Later, the manager tells me that they did the most damage to the station in months. Hmmm.
Graphics are decent. But lens flares from suns make pretty much everything else fade away though and it's constant. I couldn't find a mod to remove lens flares. I'd go as far as to say it's almost unplayable when you're taking in lens flare. Also, the highways use a very subtle glow effect to show boundaries, so I spend a lot of time being ejected from those because I can't tell where the boundary is.
Trading menus are confusing, there's no single trade market, so you have to comm everyone individually and it's rarely clear if you'll make a profit. There little to no feedback on what you've collected (either from cargo debris, or scavenging on stations), its purpose or resale value. Everything about this game feels like a chore. Like the maps - god they're awful. Good luck plotting a trade route. The game does a great job of making space feel truly vast, but the flip side is that unless you're willing to pour hundreds of hours into this, you'll never know what's going on. If it weren't for the golden reticle showing your next mission objective, this game would be a farce.
At one point you fly into a completely new, uncharted area of space, but your targeting computer still somehow knows which are enemies and which are friendly?? How? And what's happened to my capital ship? My fighter made it, but no sign of the big guy. No idea what's going on at this point.
And the voice acting! Holy shit. The more I hear, I more I wonder how they thought putting this level of acting in the game would be a good idea. Stilted conversations, forced dialog, weirdly forced happiness ("Show me your wares, PLEASE!"), and the killer for me (literally), a cut scene kicking in during a dogfight, during which you lose control of your ship, but... get this... the fight continues in the background, making me a sitting duck! So as the cutscene plays out, I can actually hear my Skunk being blown to shit. Cutscene ends and, yep, I'm dead. Wow. Oh, and you can't skip dialog or cutscenes. So that's tedious. Actually, some cutscenes let you skip the video, but incredibly you're then left frozen in place in game and the audio continues to play. Just completely amateur.
So, nah. I'll give up on this. Probably the worst £25 I've spent in a long time. X4 looks better, but if they don't do something about how clunky and unhelpful everything feels, I'll be staying clear.
The Linux version of Civilization VI should get cross-platform online play in the next few weeks
20 Jul 2018 at 9:43 pm UTC Likes: 2
20 Jul 2018 at 9:43 pm UTC Likes: 2
Quoting: KristianOkay, so you are talking specific issues with particular games? I mean I get that crossplatform-play presents challenges, but the wording "practically impossible" made me think it was almost unheard of and a major breakthrough by Aspyr.It is a major breakthrough. Ports rarely have cross-platform multiplayer unless the port was planned for the beginning. Lots of games have cross-platform multiplayer, but very few (third party) ports do, because they're often done after the original was released, so the original game has been designed with no thought as to how other platforms might perform. I think Anza explains it pretty well.
The Linux version of Civilization VI should get cross-platform online play in the next few weeks
20 Jul 2018 at 7:53 pm UTC Likes: 4
20 Jul 2018 at 7:53 pm UTC Likes: 4
Wow, that's pretty huge, isn't it? Cross-platform play has been an issue with ports for...ever. I was led to understand that it's basically impossible (for a ported title). I wonder how they overcame it?
Beam Team Games have now actually announced Stranded Deep for Linux, currently experimental
20 Jul 2018 at 7:02 pm UTC Likes: 3
Think I'll pick this up while I wait for 7D2D Alpha 17 to drop.
20 Jul 2018 at 7:02 pm UTC Likes: 3
due to the nature of Linux and the many distrosLe sigh. At least they go on to say that it works well in Ubuntu 18.04. That's all you need to support, devs. Literally everything else is a Brucie-bonus.
Think I'll pick this up while I wait for 7D2D Alpha 17 to drop.
NVIDIA pushed out two new Linux drivers recently with 396.45 and 390.77
20 Jul 2018 at 6:59 pm UTC
20 Jul 2018 at 6:59 pm UTC
I'm using 390.77 and it didn't fix a weird bug with Ubuntu 16.04 that causes the lightdm/password entry page to "freeze". Except, it isn't frozen - you can still type your password and it works, it just doesn't show any input when you're typing, no cursor, no asterix, nothing. Type your password, hit enter, and you're in. Really odd.
Doesn't do this on 384.130 either.
I think I'll give 396.45 a shot - there was a reason I was avoiding it, but honestly can't remember what that reason was...!
Doesn't do this on 384.130 either.
I think I'll give 396.45 a shot - there was a reason I was avoiding it, but honestly can't remember what that reason was...!
Clone Hero is a Guitar Hero clone built with Unity that has a Linux version, it's free too
20 Jul 2018 at 6:54 pm UTC
20 Jul 2018 at 6:54 pm UTC
Just found this:
https://performous.org/ [External Link]
Last update on the web page was 2016, but the github repo gets regular commits. Looks pretty cool, actually.
https://performous.org/ [External Link]
Last update on the web page was 2016, but the github repo gets regular commits. Looks pretty cool, actually.
BulletRage, a completely over the top twin-stick shooter will release with Linux support later this year
20 Jul 2018 at 5:35 pm UTC Likes: 2
20 Jul 2018 at 5:35 pm UTC Likes: 2
That looks absolutely insane! Very fond of this kind of game and 1-4 player co-op is just superb news. Will be wishlisting this for a purchase on release, methinks.
Stack Gun Heroes gives you a gun that can be modded during combat, superpowers and lots of explosions
19 Jul 2018 at 11:49 am UTC Likes: 3
19 Jul 2018 at 11:49 am UTC Likes: 3
Looks superb. The stacking interface is a bit daunting, so hopefully they'll have some kind of learning curve/tutorial to ease in new players.
Clone Hero is a Guitar Hero clone built with Unity that has a Linux version, it's free too
19 Jul 2018 at 11:41 am UTC
19 Jul 2018 at 11:41 am UTC
Quoting: GuestLiam : check this out too : http://gusentertainment.org/trackerhero/ [External Link]GamingOnAmiga.com. Considering the Amiga/ST days were prior to PS2, that means this game was written for an Amiga emulator after the original Guitar Hero launched??
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