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Latest Comments by Wendigo
Unity 2018.1 stable is out, as is a Unity 2018.2 beta with Vulkan support in the Editor & High-DPI scaling
8 May 2018 at 6:30 am UTC

Quoting: musojon74I wish they'd put an official download link on the downloads page.
This is long overdue.
Is the Linux editor even officially supported? I doubt any (semi) professional game development studio would develop games on Linux if the Software isn't officially supported.

Looks like you can now run Linux on the Nintendo Switch
30 Apr 2018 at 9:05 am UTC Likes: 1

Quoting: tonRI really wish a truly portable open-source devices/smartphones are exist or at least I can install Linux distros on any Android devices. Closest thing I have right now is Samsung Galaxy Note II running on LineageOS and without Goggle apps.
There is Ubuntu Touch for Arm devices which gives you access to the Ubuntu Packages and has convergence functionality. Unfortunately due to the closed drivers on Android Phones/Tablets only a few devices are supported. But with project Halium it should be possible to install it on way more devices in the future.
(As far as I understand Halium keeps the android base layer for accessing the hardware and installs Ubuntu Touch (or other Linux Distributions) on top of it, circumventing the driver issue)

We’ve teamed up with GOG for the Ubuntu 18.04 release, we have some keys to give away
27 Apr 2018 at 5:11 pm UTC

This is a perfect opportunity for stocktaking of gamingonlinux users ^^
I love DRM free games!

A fresh Steam Beta Client finally fixes Unreal Engine screenshots on Linux
26 Apr 2018 at 1:29 pm UTC Likes: 3

I hope they will fix the bug that slows down the whole system for about a minute after closing steam. This is super annoying. I had hoped that the switch from LM17.x to LM18.x would fix the issue (as it did for the empty taskbar menu) but unfortunately it is still present.

Game engine Construct 3 adds a remote preview, new runtime is coming to improve game performance
5 Apr 2018 at 7:53 am UTC

Well I can share my experience with GDevelop but I have never really used any version of Construct to be able to compare the two.

GDevelop 4.x had a few bugs on Linux especially the last version made it unusable for some Linux users because of a bug that froze the whole engine when opening a scene.
4Ian, the lead developer of GD has then given up on the wxWidgets based IDE and began recreating the IDE from scratch as an Electron application.
The new version (GDevelop5) is still in beta but most features are already available except for the native export which will still take some time and the javascript event editor is still quite rudimentary but the developer wants to integrate either Ace editor or Atom/VSCode with full code completion later.

In it's current state you can export to HTML5 and Android/iOS.

As in Construct you do all the logic in a flowchart where you connect conditions with actions to perform logic.
For more complex stuff you can enable ready to use behaviours on the game objects to enable physics, jump'n run and other logic.
One thing to get used to is the object filtering. When you want to create logic for a specific instance, you have to create filter conditions like "ENEMY is in collision with BULLET". If you add a sub event to this all further logic is only applied to that specific instance that got hit by the bullet for example.
One thing I'm missing in the engine is parent/child relations. There is a prefab system called "external layouts" integrated but if you want to move objects simultaneously you have to create the logic yourself.
There is currently a new extension in the making that will enable object skeletons but I don't yet know what it will be capable of.
All in all GDevelop is a nice open source game engine, especially for quick prototyping.

RetroArch to gain a feature to improve input latency in the next release
5 Apr 2018 at 7:23 am UTC

I installed RetroArch as dualboot on my PI3 about half a year ago, but unfortunately the steam controller didn't work.
Does someone know if this has been fixed by now?

Game engine Construct 3 adds a remote preview, new runtime is coming to improve game performance
22 Mar 2018 at 8:58 am UTC Likes: 1

I had a quick look at it some time ago. The engine itself looks really nice but the subscription keeps me from using it.
As a mere hobbyist I'd be fine with buying a copy and using it for a couple of years even if a newer version is out. Paying a subscription for a software which I only use occasionally is a huge no go for me. I also dislike using an engine that gets taken away from me if the developer should suddenly disappear. All my projects would become useless all at once.

I was really excited when they announced that Construct3 would be available on Linux but after I saw the price model I decided to stick with GDevelop5 which has a completely rewritten IDE (Beta).
https://gdevelop-app.com [External Link]

Serious Sam's Bogus Detour is being pirated with permission from the developer
14 Mar 2018 at 1:45 pm UTC Likes: 3

... being pirated with permission from the developer
"When I was young"™ this was called "Freeware".

Turn-based tactics game with RPG elements 'Depth of Extinction' revamps character classes
5 Feb 2018 at 6:40 pm UTC Likes: 1

This game reminds me of "Halfway" which I enjoyed quite much.

Godot Engine, the open source game engine has evolved with the big 3.0 release
31 Jan 2018 at 8:09 am UTC Likes: 1

Quoting: ColomboIs there any good (and updated) tutorial? I would like to make TBS.
After reading/viewing the already mentioned tutorials you should have a look at the source code of "tanks of freedom" an open source TBS made with Godot:
https://github.com/w84death/Tanks-of-Freedom [External Link]