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Latest Comments by DrMcCoy
Pillars of Eternity II: Deadfire is now available, a few thoughts
8 May 2018 at 11:06 pm UTC Likes: 1

FurorDid you tested the cloaks?

Cloaks do show ingame

Pillars of Eternity II will be getting three post-launch content packs
25 April 2018 at 8:26 pm UTC

I guess they're again going to stick these DLC into the middle of the game? So that just means I'm going to have to wait for November until I can play Pillars of Eternity II.

Rise of the Tomb Raider is now officially available on Linux, here’s a look at it with benchmarks
24 April 2018 at 11:01 am UTC

Interestingly, on my laptop (a Lenovo ThinkPad E570, with an GeForce GTX 950M), I also have the game segfaulting frequently. No issues on my desktop, though.

Performance is also, of course, down on the laptop. On the desktop, 60 fps with high settings no problem, on the laptop I get about 25 fps with low-ish settings. It's playable, but not as nice. And, yes, frequent segfaults.

Steps we're taking as a site for GDPR compliance
23 April 2018 at 6:59 pm UTC Likes: 1

TiedemannAfter watching a few hours of videos on youtube and having a 2 hour meeting at work where some of it was explained I still don't have a clue as to how to produce the needed documentation for what we have.

No offence, but the final approval of the GDPR was in April 2016, so you had two years of time to inform yourself about this. The text was final in April 2016 and, like everything EU, public. Especially if you work in a muncipality, as part of the government, the information should have been passed down long ago.

And it's not just you. All this rushing, from multiple (most?) orgs in the month before it goes live, after two years of forewarning, feels...not good.

Steps we're taking as a site for GDPR compliance
21 April 2018 at 9:16 am UTC Likes: 1

QuotePersonally, while testing our site using uBlock Origin in Chrome, I don't see a single notification about anything blocked, so that's good

I see that you're still pulling in stuff from Google, though. Namely a font CSS thing (which you could mirror yourself) and the reCAPTCHA script (probably not self-hostable).

There's also custom avatar URLs still live (Patola's, for example), and Ghostery also "complains" about Gravatar (it counts it as a tracker).

Rise of the Tomb Raider is now officially available on Linux, here’s a look at it with benchmarks
19 April 2018 at 9:49 pm UTC

Me, I haven't seen any segfaults on Gentoo with Nvidia 396.18. I have played it for about 6h now, and all in all, it runs quite beautifully.

However, what I have seen is that the game likes to lock-up when a notification is shown, i.e. something draws over the game's window. Both Steam notifications (like "New item in your inventory) and something else (like from the Signal desktop app) seem to trigger the lock-up.

Rise of the Tomb Raider for Linux to release tomorrow, April 19th
19 April 2018 at 8:22 am UTC


That was a week ago.

Rise of the Tomb Raider for Linux to release tomorrow, April 19th
18 April 2018 at 7:45 pm UTC

ageres1. Baba Yaga is a story DLC available in-game. It's ok, but doesn't include actual Baba Yaga, so I was disappointed. I suspect it was cut from the base game and sold separately.

So it actually adds stuff into the middle of the game? Damn, that means I want it, if only to potentially get the "full experience", story-wise.

ageresBut the story is still written by Rhianna Pratchet and it's even worse than in TR 2013.

When I saw her name in the credits for Tomb Raider 2013, I was a bit shocked. Considering who her father was, I expected her to write, well, a better story.

The story of Tomb Raider 2013 had me constantly being annoyed at Lara for not getting the bloody obvious. And for nor killing Mathias quickly with her bow out of stealth, on any of the three dozens of times she would have been perfectly able to. Most of the characters in the game felt flat as cardboard, too.

KetilDon't think I will manage to get everything to 100% in TR 2013 first.

I ended the game with 88% done. I then went back and collected a few easy GPS caches, killing a few deer. I must be at like 89% now. But I'm not going to go back and do 100%.

I mean, I do have an addictive personality, and getting the numbers up does appeal to me. I put 150 hours in Dragon Age: Inquisition and 105 hours into Mass Effect: Andromeda because of that. But there I at least got story-bits and stuff out of it (as watered down as it was). And I still hated myself for doing it. As satisfying as seeing the numbers go up is, and as okay a gameplay loop it is, Tomb Raider just didn't make me care enough about the world and the characters.

Rise of the Tomb Raider for Linux to release tomorrow, April 19th
18 April 2018 at 12:59 pm UTC

Well, my Nvidia GTX 1060 3GB is above the minimum, but below the recommended. CPU-wise I'm above, RAM-wise as well. We'll see how well it runs.

I already own the base game (through some bundle, I guess?). How important are the DLCs? Are they adding stuff to the end of the game or into the middle? I.e. do I need to buy the season pass thing before playing? Or can I push that to after I finished the main game (if at all)? I don't care about multiplayer, just single-player stuff.

For anybody who has played it: how does it compare to the previous 2013 Tomb Raider game? There I found the story to be really quite bad, with Lara being suprised about stuff that was very obvious a dozen hours ago. And the collection stuff was too over-to-the, and the quick-time events were annoying.

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