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Latest Comments by DrMcCoy
Road To Nowhere is a free emotionally charged live-action adventure game coming to Linux
5 November 2019 at 12:33 pm UTC Likes: 1

"Well we know where we're going
But we don't know where we've been"

Humble Store is doing a Female Protagonist Sale, plus the upcoming Steam sale dates leaked
22 October 2019 at 1:57 pm UTC Likes: 2

I can seriously recommend Analogue: A Hate Story and Hate Plus (which is a sequel/prequel, and should be played after the first one).

I guess I can also recommend Ladykiller in a Bind, but that one's a bit more...specific

Dead End Job, a twin-stick ghost-sucking shooter releases December 13
22 October 2019 at 1:54 pm UTC Likes: 1

Dead End Job? Eh, I already have one of those

Humble Monthly will be changing to Humble Choice later this year
21 October 2019 at 10:47 am UTC

g000hI'm all for choice, if it is actually there. If the top tier just gives you all 10 games, and you have no choice, then that sucks.

I'm completely the other way.

The way I was assuming this would work is: there's 10 new games each month. Classic tier gets to keep all 10. Premium would keep 9, and so needs to select one game to not get.

And I would hate that. Knowing I'd have to decide to not get one of the offered games, month after after, would destroy me. Yes, might be that for some months, there would be a game I'm completely not interested in or already have or whatnot. But I'd be wagering on that, and that's just anxiety-inducing. I would just not subscribe to this at all.

Since I am a current subscriber, if Classic then gets me 10 games, I'd be okay with that. Though I'm fearing the day they'll drop that completely.

If it's now, as some have suggested, a roaster of games bigger than 10 each month... Yeah, I'm out.

Playing DOSBox games on Steam for Linux just got better with another release of Boxtron
3 September 2019 at 9:54 am UTC

Oh, right, must have slipped by me . Or I forgot reading this article again

Neverwinter Nights: Enhanced Edition has a new DLC out with Tyrants of the Moonsea
25 August 2019 at 12:13 pm UTC Likes: 1

DesumWhich reminds me, what's the status of Xoreos?

Still chugging along, still slow, still in need of more contributors.

Yeah, the last news item is a bit ago now. We've been planning a new release, but I've been kinda waiting on someone who started on doing a release video (the preview I've seen looked really nice), but they've been busy with real life.

In either case, anybody reading who'd like to contribute, please contact me

slaapliedjeJust checked their site, I knew they were covering NWN1, maybe NWN2, but I'd never heard of Sonic Chronicles: The Dark Brotherhood, and wasn't aware they were going as far as Dragon Age games.

Yeah. NWN, NWN2, KotOR, KotOR2, The Witcher, Jade Empire, and the first two Dragon Age games use the same engine base (with lots of stuff added between the games, of course). Sonic Chronicles is a bit...special, since it's half BioWare stuff, half Nintendo stuff.

The dev of Assault Android Cactus is working on Unpacking, a zen puzzle game
14 August 2019 at 12:14 pm UTC Likes: 1

This looks really cute

Since I recently moved, I even went through unpacking recently as well... well, okay, I moved in mid-May, but I still had lots of boxes left to unpack, because I was missing furniture. I got some during some vacation two weeks ago, and unpacked the rest.

Facepunch Studios confirm their plan for the Linux version of Rust, to be split from Windows & Mac
10 August 2019 at 8:32 am UTC Likes: 4

KimyrielleYou mistakenly assume that the average game dev knows how to install Linux. Or use any development tool not called Visual Studio.

That also goes the other way round. While I'm not a game dev, I am somewhat game-dev adjacent. And I've been doing C and C++ on Linux for nearly 20 years now.

During that time, I've, from time to time, tried to set up Visual Studio on VMs, to make my FLOSS projects compile there and offer an easy way for contributors using Windows to jump in. And I've found it a profoundly dev-hostile environment.

On my day job (again not game dev), I've been put into a project that uses C# (with a whole set of stuff on top). I had less problems with acclimatizing to C# from my C++ knowledge than the absolute uncomfortableness of the Visual Studio glob.

Really, it's more about the fact that the concepts, assumptions and foci of Windows development vs. Linux development is completely different. They attack the problem from opposite angles and arrive at different solutions. So if you're accustomed to one, it's difficult to change to the other.

I wouldn't even necessarily say that one way is better than the other, although I do have my own opinions and existing workflows edged into my brain.

Yeah, some of that because Microsoft desperately wants to not follow standards, to leverage its monopoly to keep developers trapped in Windows-land. But some of that is a consequence of history. And some of that is just pure coincidence, two solutions being developed at the same time.

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