Latest Comments by DrMcCoy
Amnesia: The Dark Descent and Amnesia: A Machine for Pigs go open source
23 Sep 2020 at 4:18 pm UTC
23 Sep 2020 at 4:18 pm UTC
Oooh, this is very nice! :D
Beamdog just gave Neverwinter Nights: Enhanced Edition a big graphical boost
20 Sep 2020 at 7:34 pm UTC Likes: 1
20 Sep 2020 at 7:34 pm UTC Likes: 1
You know what, I'm just going to block you.
Beamdog just gave Neverwinter Nights: Enhanced Edition a big graphical boost
20 Sep 2020 at 7:33 pm UTC
20 Sep 2020 at 7:33 pm UTC
Seriously, using a common phrase of speech literally? Yeah, you're not arguing in good faith, troll.
Beamdog just gave Neverwinter Nights: Enhanced Edition a big graphical boost
17 Sep 2020 at 5:46 pm UTC
17 Sep 2020 at 5:46 pm UTC
Icewind Dale and Diablo 2 have two completely different goals and design decisions. You're comparing apples and oranges.
Beamdog just gave Neverwinter Nights: Enhanced Edition a big graphical boost
17 Sep 2020 at 5:33 pm UTC Likes: 1
17 Sep 2020 at 5:33 pm UTC Likes: 1
Quoting: mosLet's take IWD and Diablo 2 [...]. Both pursue the same goal
Beamdog just gave Neverwinter Nights: Enhanced Edition a big graphical boost
17 Sep 2020 at 2:53 pm UTC
17 Sep 2020 at 2:53 pm UTC
Ah, no, "OpenKnights" is a loose group consisting of several projects and people. Neveredit is a part of that
(And yeah, I mirrored one of their repos that contain command line tools, mainly to get their NWScript compiler nwnnsscomp compilable again with a recent Bison. And then I also put in support for the new opcodes found in Dragon Age into their disassembler, because why not.)
(And yeah, I mirrored one of their repos that contain command line tools, mainly to get their NWScript compiler nwnnsscomp compilable again with a recent Bison. And then I also put in support for the new opcodes found in Dragon Age into their disassembler, because why not.)
Beamdog just gave Neverwinter Nights: Enhanced Edition a big graphical boost
17 Sep 2020 at 12:45 pm UTC
17 Sep 2020 at 12:45 pm UTC
Are you done whining?
Beamdog just gave Neverwinter Nights: Enhanced Edition a big graphical boost
17 Sep 2020 at 12:35 pm UTC
17 Sep 2020 at 12:35 pm UTC
no, tell us how you *really* feel... *eyeroll*
Beamdog just gave Neverwinter Nights: Enhanced Edition a big graphical boost
17 Sep 2020 at 12:27 pm UTC
17 Sep 2020 at 12:27 pm UTC
The first original campaign is lackluster, yes. It's more of a demo of what's possible with the toolset.
But: the two expansion campaigns, Shadows of Undrentide and Horders of the Underdark, those are great.
And saying the toolset is "the only things it's notable for" sells the vast amount of great community modules awfully short.
Also, look at the "premium modules", they show a lot of promise. If Atari hadn't pulled the plug there, that would have been a great vehicle for continous updates.
But: the two expansion campaigns, Shadows of Undrentide and Horders of the Underdark, those are great.
And saying the toolset is "the only things it's notable for" sells the vast amount of great community modules awfully short.
Also, look at the "premium modules", they show a lot of promise. If Atari hadn't pulled the plug there, that would have been a great vehicle for continous updates.
Beamdog just gave Neverwinter Nights: Enhanced Edition a big graphical boost
17 Sep 2020 at 8:47 am UTC
Frankly, I wish they'd FLOSS the original toolset, but that's a difficult situation to resolve from a contract/legal standpoint, I guess.
17 Sep 2020 at 8:47 am UTC
Quoting: slaapliedjeor at least help the open source tool project, though I think that died long ago?If you mean Neveredit, yeah, that one's unfortunately long dead.
Frankly, I wish they'd FLOSS the original toolset, but that's a difficult situation to resolve from a contract/legal standpoint, I guess.
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