Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by DrMcCoy
Beamdog just gave Neverwinter Nights: Enhanced Edition a big graphical boost
20 Sep 2020 at 7:34 pm UTC Likes: 1

You know what, I'm just going to block you.

Beamdog just gave Neverwinter Nights: Enhanced Edition a big graphical boost
20 Sep 2020 at 7:33 pm UTC

Seriously, using a common phrase of speech literally? Yeah, you're not arguing in good faith, troll.

Beamdog just gave Neverwinter Nights: Enhanced Edition a big graphical boost
17 Sep 2020 at 5:46 pm UTC

Icewind Dale and Diablo 2 have two completely different goals and design decisions. You're comparing apples and oranges.

Beamdog just gave Neverwinter Nights: Enhanced Edition a big graphical boost
17 Sep 2020 at 5:33 pm UTC Likes: 1

Quoting: mosLet's take IWD and Diablo 2 [...]. Both pursue the same goal

Beamdog just gave Neverwinter Nights: Enhanced Edition a big graphical boost
17 Sep 2020 at 2:53 pm UTC

Ah, no, "OpenKnights" is a loose group consisting of several projects and people. Neveredit is a part of that

(And yeah, I mirrored one of their repos that contain command line tools, mainly to get their NWScript compiler nwnnsscomp compilable again with a recent Bison. And then I also put in support for the new opcodes found in Dragon Age into their disassembler, because why not.)

Beamdog just gave Neverwinter Nights: Enhanced Edition a big graphical boost
17 Sep 2020 at 12:35 pm UTC

no, tell us how you *really* feel... *eyeroll*

Beamdog just gave Neverwinter Nights: Enhanced Edition a big graphical boost
17 Sep 2020 at 12:27 pm UTC

The first original campaign is lackluster, yes. It's more of a demo of what's possible with the toolset.
But: the two expansion campaigns, Shadows of Undrentide and Horders of the Underdark, those are great.

And saying the toolset is "the only things it's notable for" sells the vast amount of great community modules awfully short.

Also, look at the "premium modules", they show a lot of promise. If Atari hadn't pulled the plug there, that would have been a great vehicle for continous updates.

Beamdog just gave Neverwinter Nights: Enhanced Edition a big graphical boost
17 Sep 2020 at 8:47 am UTC

Quoting: slaapliedjeor at least help the open source tool project, though I think that died long ago?
If you mean Neveredit, yeah, that one's unfortunately long dead.

Frankly, I wish they'd FLOSS the original toolset, but that's a difficult situation to resolve from a contract/legal standpoint, I guess.