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Latest Comments by DrMcCoy
Is Steam giving you an annoying error message on Ubuntu 16.04? Here's a solution
25 Apr 2016 at 1:51 am UTC

I have that error for a while now on Debian Sid. No repo at all; I update Steam from within Steam.

Show us your gaming desk setup, here's ours
15 Apr 2016 at 7:47 pm UTC Likes: 10

Quoting: Spl-itNot really a gaming setup
Same:


Quoting: Spl-itI especially like the fact that my keyboard has no Windows buttons
Same. :P
Me, I have an IBM Model M, build in 1987. You can pry it from my cold, dead hands.

And yes, I could use a new desk. That thing is over 20 years old now. :)

Developer of Banished writes up his thoughts on Linux
9 Apr 2016 at 4:27 pm UTC Likes: 4

As someone who has done raw X11, and knows the limitations and corner-cases...brrr. There's so many ways this can break if you ignore the details and extensions.

This "but it's so much smaller" is a classic excuse for the Not-Invented-Here syndrome. I myself know it well, too.

Just use SDL. Period.

Binding himself to SlickEdit instead of a tried and true proper build system is also not a good thing future-proof-wise, I'm afraid.

Consortium: The Tower looks incredible, promising day-1 support and needs funding (updated)
8 Apr 2016 at 8:14 pm UTC

They are being totally upfront this time that Linux will be day-1
Huh, did they change that? I could swear that a few days ago it still said "maybe" (or something to this effect), similar to what the original Consortium Kickstarter campaign said. Or did I just imagine that? O_o

And yes, I for one am also still miffed that the original Consortium never came to Linux.

Two Worlds: Epic Edition now available for Linux in beta form, uses Wine
7 Apr 2016 at 6:32 pm UTC Likes: 5

Quoting: leillo1975To me, Wine is a perfect solution to "port" this old games.
I would have prefered FLOSSing the code instead. :P

Amos from Itch has written a guide to distributing self-contained Linux builds
25 Mar 2016 at 7:14 pm UTC Likes: 1

Quoting: GuestDon't forget that something like a Raspberry Pi may not be 64bit, but could be a target audience for some games, and is a flavour (of sorts) of Linux.
But the Pi has an ARM CPU, so it's a completely different architecture anyway.

Nvidia release GameWorks SDK 3.1, releasing code on github
16 Mar 2016 at 1:58 pm UTC Likes: 3

Quoting: KristianIt is not GPL compatible unlike the MIT license that AMD went it. It actually doesn't confirm with either the free software or open source definitions due to Nvidia's ability to revoke the license at any time for any reason.
Yes, was just about to comment that as well.

Me, I'm not impressed. ¯\_(ツ)_/¯

IndieGameStand blog post on Steam key reselling, plus my thoughts
8 Mar 2016 at 1:50 pm UTC Likes: 2

G2A also likes to spam YouTube with reuploaded (i.e. "stolen" ) videos, where they then add a lot of keywords and links to G2A. My xoreos and ScummVM-related videos have been hit with that multiple times.

Amazon launches Lumberyard, a free game engine that will support Linux and have source access
10 Feb 2016 at 4:51 pm UTC

Quoting: N30N
Quoting: TheBossyou're not allowed to use other cloud services for it
Source?
If you had read a bit further in that FAQ, or the comments here...

Quoting: DrMcCoyHave a look at their FAQ [External Link]:

[...]

Q. Can my game use an alternate web service instead of AWS?
No. If your game servers use a non-AWS alternate web service, we obviously don’t make any money, and it’s more difficult for us to support future development of Lumberyard. By “alternate web service” we mean any non-AWS web service that is similar to or can act as a replacement for Amazon EC2, Amazon Lambda, Amazon DynamoDB, Amazon RDS, Amazon S3, Amazon EBS, Amazon EC2 Container Service, or Amazon GameLift. You can use hardware you own and operate for your game servers.
I.e. you are allowed to use no cloud service at all, yes. But if you do use cloud services, it has to be AWS (which you have to pay Amazon for to use).

Amazon launches Lumberyard, a free game engine that will support Linux and have source access
10 Feb 2016 at 1:16 pm UTC

Quoting: GuestAs a target for the exporter, yes, but were did you see that the tools themselves would work on Linux (or Mac)?
Hmm, okay, I might have read more into it than I should have. Yeah, they don't mention development tools on anything else than Windows.