Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by DrMcCoy
Divinity: Original Sin Enhanced Edition released for Linux & SteamOS, now downloads!
30 Dec 2015 at 3:29 pm UTC Likes: 3

One thing that's annoying the hell out of me, though:

~/Larian\ Studios/

Bad Larian. That's not where you should put the configuration, player profile and save games. At all.

Divinity: Original Sin Enhanced Edition released for Linux & SteamOS, now downloads!
28 Dec 2015 at 7:03 pm UTC

Quoting: Avehicle7887what GPU are you running?
It's a GeForce GT 630, i.e. one of the smaller, budget-level nvidia cards. I used to have a GeForce 8600 GTS , but it died on me. Raw performance-wise, as "measured" by the FPS counter in glxgears, or vertex through-put in other benchmarks, those two cards are about the same, interestingly. Of course, the GT 630 has support for newer OpenGL features, and way more memory than the 8600 GTS.

Divinity: Original Sin Enhanced Edition released for Linux & SteamOS, now downloads!
28 Dec 2015 at 6:29 pm UTC

Ignoring all this bickering here...

I'm back at my place, back at my (granted, also older) desktop, and I can play Divinity: Original Sin now. And I'm surprised: it does work.

Sure, my FPS isn't high (about 20-25), but that's my own system's fault, after all. Most of the graphic options don't change anything for me framerate-wise, so I'm certain it's at least partially CPU bound. I have an Athlon 64 X2 6000+, a dual core AMD cpu from 2006 (running at 3GHz, for what little that information is worth), so that's about what I expected.

I also see RAM consumptions frequently polling into dangerous territories for me. I have 4GB, and the game leaves about 900MB free when fully loaded, and dips into 600MB free at times. I hope that this won't bite me further into the game.

For an interesting factoid: especially saving seems to make it allocate about 100MB worth. You can continue to play while it saves, so I'd guess their save system does a quick clone of all data it wants to save before processing it further in a background thread. That's actually a very neat idea.

From my perspective, when it comes to the game itself, I'm actually satisfied with it now (*). And I might need to eat some crow from when I announced that I'm skeptical that it'll come this year at all. :)

(*) I'd still like to see a multi-platform toolset, though. :/

Divinity: Original Sin Enhanced Edition released for Linux & SteamOS, now downloads!
24 Dec 2015 at 4:35 pm UTC

Quoting: Bumadar./EoCApp: symbol lookup error: ./libSDL2-2.0.so.0: undefined symbol: wl_proxy_marshal_constructor
That's apparently something Wayland-related, so you might need to update your libwayland-client. Or, yes, use your system's or Steam's libSDL2 instead of theirs.

Divinity: Original Sin Enhanced Edition released for Linux & SteamOS, now downloads!
23 Dec 2015 at 8:20 pm UTC

Great, and now I'm at my parents' with my lappy that won't run it. They say "OpenGL 4.x compliant video card", and my lappy's card (965GM) won't even do OpenGL 3.x without telling Mesa to lie.

Oh, well, seems like I'll have to wait until next week to see how it does. I'm still skeptical. :P

GOL Cast: Wandering Around Morrowind in OpenMW
21 Dec 2015 at 9:55 am UTC

Quoting: slaapliedjeBut then I came from a background of playing many pen and paper role playing games
Sure, I do too, but I generally play less sandboxy there to. Not totally on rails, but there usually is a plot that demands attention, where we don't just mess around for months on end.

I guess it depends on how you, as a pen and paper player or DM, view published adventure modules.

GOL Cast: Wandering Around Morrowind in OpenMW
20 Dec 2015 at 11:52 pm UTC

Me, I don't really give two figs about the TES games; I never managed to get into any of them. I prefer games with a stronger focus on narrative, with stronger plothooks and, yes, more linearity (*). I had the same issue trying to get into the Ultima games, back in the day. Soley my own subjective opinion, of course.

Still, I really like the OpenMW project, and I wish them all the best. :)

(*) Like, say, the BioWare games. :P

Quoting: MurderousMincePieWouldn't it be impossible to install on a Linux system?
You can use SteamCMD [External Link], a command line version of the steam client, to installing of Windows-only games on GNU/Linux. It's far from user-friendly, though.

A KDE developer has thoughts on changing how Linux games work
11 Dec 2015 at 1:02 pm UTC Likes: 1

Quoting: SethoxMy point here is that as long as you just deny an idea because you do not like it
I deny ideas and proposed solutions that destroy features I depend on. As is, this would completely remove my ability to switch to my second monitor and interact with IRC during a game. It would remove my ability to use something other than TeamSpeak during a game.

Quoting: Sethoxyou stagnate the community
On the flipside, you can also innovate a community to death, by introducing poorly thought out solutions every other minute.

Quoting: SethoxMy thought of this was very positive
Yes, and my thoughts were very negative, because I see how it interacts with my use case in a way that's not positive. And how "integrate TeamSpeak into games" is obviously the wrong thing to do, for various reason. See my comment above.

Quoting: Sethoxhow this could be used as a feature, such as multiple modes (for multiple monitors, as an example). On one hand you have the desktop as usual and the other a live log of some sort or maybe just something simple as a volume slider that directly controls the volumes when needed (for broadcasters).
Yeah... except that the proposed solution wouldn't allow for this. It wouldn't work at all for multi-monitor setups. This is exactly my issue.

Quoting: SethoxAnd if that is the case (features being lost), how can we think of gaining those features back in other ways then.
Yes, but you need to think about these feature before proposing a solution as the ultimative goal. And then not dismissing lost features with a flippant "I think your usecase doesn’t fit".

A KDE developer has thoughts on changing how Linux games work
11 Dec 2015 at 11:57 am UTC Likes: 4

And this is why I run my two-monitor system with two separate X screens, and a WM without 3D compositor. And then I frequently set games to windowed mode, but in monitor-resolution and remove their decoration.

Because I do not want games grabbing my keys. I do not want games trying to be smarter then me and doing crap to hinder me from using my IRC client, or browser, or what-have-you on my second monitor. I reject all of his premises.

Moreover this "then let's integrate TeamSpeak into the games" he said in the comments, that's just pure lunacy. What about people who want something else then TeamSpeak? What about thousands of older games? What about keeping TeamSpeak up-to-date?

Dreamfall Chapters review
8 Dec 2015 at 3:19 pm UTC

From what I know, The Longest Journey does not work in Wine.

There is a start of a TLJ engine for ResidualVM (ScummVM's 3D adventure sister project), here, though: https://github.com/scott-t/tlj-residual [External Link] , but there hasn't been much work on it in recent years.

Anybody interested in taking that up and continuing developing of that TLJ ResidualVM engine would be welcome, AFAIK.