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Latest Comments by Hamish
Interstellar Marines gets Steam greenlight!
17 Oct 2012 at 6:25 pm UTC

I honestly did not see that. Can you point me to where it mentions it?

Interstellar Marines gets Steam greenlight!
16 Oct 2012 at 5:41 pm UTC

Hmm... everyone seems to be liking each other today. ;)

Interstellar Marines gets Steam greenlight!
16 Oct 2012 at 4:09 pm UTC

Looks a bit too Multiplayer focused for my tastes.

Time to stop being excited (GOG not supporting Linux)
19 Oct 2012 at 6:08 am UTC

Funny, just got Redneck Rampage from my local thrift store...

EDIT: Wait... Shogo? Interplay? Am I missing something?

Time to stop being excited (GOG not supporting Linux)
19 Oct 2012 at 5:17 am UTC

Quoting: "Hyeron, post: 5837, member: 223"The same is valid for Windows, if you want to go down that particular path. The games are still DRM-free (mostly).
Anyway, no surprise, and their Interplay deal is still sweet.

Interplay you say?
http://www.desura.com/company/interplay-entertainment/ [External Link]

Time to stop being excited (GOG not supporting Linux)
18 Oct 2012 at 9:10 pm UTC

Quoting: "Vadi7, post: 5831"And the disappointment was confirmed. Ideals they stand by my ass. You can't really talk about DRM-free and Mac in the same sentence, now can you?

I lol'd, even though that sentiment is a tad too bitter. ;)

Time to stop being excited (GOG not supporting Linux)
17 Oct 2012 at 6:21 pm UTC

There are a few points I would like to add to this thread. First off, I think it would be better to just avoid selling Windows games to Linux users entirely. There are good reasons why this is not supported by a large swath of the Linux community, and Wine/CrossOver bundled builds have a bad history of being hard to maintain and hard to optimize. In this instance, I think it is much better to just let the users themselves get the games working on their own with Wine if they so wish to play them.

Dosbox enabled titles are a different manner, as they are much easier to maintain and it would not entail getting second class treatment compared to Windows users as Wine/CrossOver bundled builds necessarily would. This would obviously seem to be the easiest to get working, and the one that I think GoG should originally focus on if they ever truly do commit to supporting Linux.

As for native Linux games, these would also be fairly simple I think. For example, they already have Frozenbyte and RWS selling their titles on the service, and they could easily pick up the Linux versions of their titles and start selling them just as Desura is doing now. I certainly disagree that out of the three options Bumadar listed that native ports would "bring the biggest challenge". More than the Dosbox builds, probably, but not much more work.

Time to stop being excited (GOG not supporting Linux)
16 Oct 2012 at 8:16 pm UTC

The thing is, this obviously can be done; Desura is already doing it in fact. But I do agree that just saying "the community will solve all problems" is a bit of a misnomer. I also think that it is actually not that difficult to get support ready on Linux, but at the same time you have to be realistic and handle it in a proper and professional way. What we need now more than anything is for a proper professional to step in a show them how it should be done, rather than just the screaming of the community.

Tim Schafer's words come to mind:
Linux was like a party that sounded fun [but] we were afraid to go to because we didn’t think we’d know anybody there, and the HiB guys were like your socially fearless friend who says, “Don’t worry, we’ll go together.” When he gets to your house he says: “Is that what you’re wearing?” and you say, “uh…” and he says, “Don’t worry. I know a guy.” And he lends you a cool leather jacket and you go to the party and when you walk in there’s a needle scratch and everybody turns to look at you and your friend gives a cool nod and then everybody goes back to the party. So kind of like a John Hughes film. Hope that helps explain things. That’s about as technical as I can go. I just hope I don’t accidentally knock over a beer can pyramid that some tough guys are building. Oh and also, if you want to be cool at the party, stay away from wine. (haha! Linux joke!)
http://www.omgubuntu.co.uk/2012/06/humble-bundle-devs-talk-gaming-on-linux [External Link]

I think that basically sums everything up quite nicely. Just replace HIB with whoever has the knowledge and experience to step in and fill this particular void.

Time to stop being excited (GOG not supporting Linux)
16 Oct 2012 at 5:00 pm UTC

Yes, I certainly agree to that. As I said, I agree with most of what you are saying. But I did feel I had to point out, in fairness, that the system does work. Of course you have to provide support, and they have been doing that for years on Windows (and have sometimes had to jump through quite a few hoops to get things working there to). The same can be done on Linux, and it is not all that much harder to do on Linux compared to Windows. We just have to make it worthwhile for them to do so.

Time to stop being excited (GOG not supporting Linux)
16 Oct 2012 at 4:18 pm UTC

Quoting: "Hyeron, post: 5777, member: 223"I can understand the disappointment, but it still requires QA, it still requires packaging (unless they go with .tar.gz, but then you can be sure there'll be some whining from people who'd prefer .deb/.rpm and to hell with other distros), it still requires support, if they want it to run from the get-go it requires a standalone dosbox (and then say hello to problems in the long run, Loki and LGP have proven it more often than not)... Asking is the FIRST step in a LONG process if they want to give the same quality for GNU/Linux as for Windows.

Mostly agree with what you are saying - however, the fact that Loki games are having trouble running for some users (personally never had that many issues myself though) over ten years after release does not really indicate a problem with their methods. GoG was founded because of compatibility problems on the Microsoft end, so I do not see this as being a real bane for Linux.

If they could get the rights to Loki's old games (not that I ever expect that to happen, but I would be so happy if they did) they could easily take the ports and rerelase them in the manner that liflg already does (only this time actually being able to sell the game data!) without much effort - but what little effort they would invest would certainly be much appreciated.

That is really the point of the service. At least it was - I understand they have branched out a bit from their original goals. But that is what I would really like to see.