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Latest Comments by Hamish
Snorms episode 2 released
22 Apr 2012 at 2:20 pm UTC

I played the demo once and was actually not that impressed. Still, it has been updated since then.

The Humble Botanicula Bundle
19 Apr 2012 at 8:18 pm UTC

Mostly just old games that were included before, as well as a film. Not the most impressive bundle ever done.

Can't they try and get new developers?

Cheese talks - Humble Bundle
15 Apr 2012 at 6:06 pm UTC

Quoting: "Cheeseness, post: 4058, member: 122"Bumadar, do you have a source for Basilisk's negative experiences that you can share?

Actually, it is me who had posted about that. Here are some quotes:

Many of you may also remember our efforts earlier this year to get Humble Bundle to give us a spot. We are still trying to convince them that we'd be a great addition, so don't be afraid to send them an email to let them know you want to see us included in the next bundle.
http://www.basiliskgames.com/forums/viewtopic.php?f=2&t=5363 [External Link]

I'll say it again: keep pestering the Humble people!! We'd love to be part of the next Bundle and we'll put in some cool extras. We just need to convince them.
http://www.basiliskgames.com/forums/viewtopic.php?p=41230#p41230 [External Link]

All of this being patently bizarre, since these are well thought out, high production, genuinely Indie games that have exceptional cross-platform support. The fact they have had to beg their case to even consider getting the nod seems kind of insulting.

Cheese talks - Humble Bundle
14 Apr 2012 at 11:56 pm UTC

I do think we are moving a bit beyond Humble Bundle at this point... though we should not get ahead of ourselves. We still have a lot to prove.

However, the Humble Bundles are no longer what they were a year ago. They are definitely not the only game in town. And, as Alex has said, they do seem to be getting kind of narrow minded lately. I learned recently that Basilisk Games has been having the same troubles that Kot-in-Action Creative Artel did in trying to get the Bundle guys to put their games in a bundle and to take them seriously. This is happening despite the fact that (and lets be honest) they have taken on some rather stupid ideas when it is Jeffery Rosen's friends that were behind it.

And it is true that if we are going to grow we need to expand beyond the bundles. And we are doing that. There are all those titles that Cheeseness mentioned, as well as some he did not including Deep Black: Reloaded, Depth Hunter, Amnesia: A Machine For Pigs, and other less flashy entrants. We just need to keep the mommentum going.

The Bundles are still a large part of that of course. But I am happy for the diversity. :)

Kickstart all of the games!
15 Apr 2012 at 6:36 am UTC

Yeah, best of luck to Nekro. They will port to Linux no matter what though, but they still deserve the money if you can spare.

Trine 2 officially released for Linux
19 Apr 2012 at 4:23 pm UTC

Posted on the Trine 2 Desura profile:
Hi guys, Joel from Frozenbyte here, sorry for the little delay. A few answers to popular questions:

1) Yes we will have Desura keys in our own store (soonish)

2) There will be a Linux demo but not sure on the timeframe (probably around the same time as we go from 'beta' to proper release, so in a few weeks/ a couple of months)

3) There will be a Windows standalone demo too, probably around the same time as our DRM free (i.e. non-Steam) release which will then be included here on Desura as well

4) There may be an x64 Linux version in the future, one of the main things holding this back is the fact that some of the middleware we use does not have x64 available, so our hands are a little bit tied with that. We may find a way to go around this though, but I can't make any promises at the moment.

opossums, please get in touch and we can sort that out - Frozenbyte.com

I hope this helps, and thanks a lot for supporting us. :)

Best,
Joel
Frozenbyte

Trine 2 officially released for Linux
15 Apr 2012 at 5:52 pm UTC

I actually have to agree... the original Trine was a lot more sober and felt more methodic. It also felt like it trusted you more to figure things out by yourself.

Trine 2 (at least in the beginning) is all flash and it takes a little while to get used to that. I also felt like my hand was being guided a bit much early on, although this improved after you first encounter Rosabel and start to go after the goblins.

From that point on I was back to doing the same weird physics tricks I ended up doing in Penumbra (especially Requiem). My favourite method in this case being going halfway back through the map to find the one wooden box (or explosive barrel!) that Amadeus could transport to atop a high ledge so that I could get Zoya to so inelegantly (and often painfully!) grapple on to it. Or throwing down a sacrificial Pontius to knock out a certain wall for the others with his hammer before falling into the abyss.

As Yahtzee actually put it in his Trine review, "Am I making some puzzle designer cry?". :D

Trine 2 officially released for Linux
15 Apr 2012 at 6:33 am UTC

The engine is new? :eek:

It certainly does not feel like it. :D

Trine 2 officially released for Linux
5 Apr 2012 at 4:20 pm UTC

Quoting: "anonymous, post: 3930"Trine 2 is first game ported to Linux by Frozenbyte (not Alternative Games ).

Not trying to be a bastard but, "Citation Needed".

If it is true, I wounder what the Alternative Games people are up to?

EDIT:
We ported Trine 2 ourselves to Linux and Mac.
http://frozenbyte.com/blog/?p=1345 [External Link]