Latest Comments by Hamish
New Game: Project Black Sun
8 Nov 2011 at 7:35 am UTC
8 Nov 2011 at 7:35 am UTC
Hey, I was not beating on platformers, just that there seems to be a bit of an indie preoccupation with them.
Anyway, I just played through the first episode of the original Duke Nukem a few months ago through Dosbox. :)
Anyway, I just played through the first episode of the original Duke Nukem a few months ago through Dosbox. :)
New Game: Project Black Sun
8 Nov 2011 at 2:42 am UTC
8 Nov 2011 at 2:42 am UTC
Quake style shooters are there thanks to there being a lot of easy code available and solid tools to build them mostly thanks solely to John Carmark. If you want more variation, blame the developers of other titles for not being as community minded. Thankfully that is one of my favourite genres, so I am well covered.
As for the platformers, well, they have been the quintessential "indie" game since Cave Story. I must admit I am a little tired of hearing about some "innovative" Indie title which is just a rehash of a classic shareware platformer. I am fine with them being there, but I do not care if you added some funky physics effects or time control or metaphysical f**k ups , it is still basically Duke Nukem, Commander Keen, or Mario.
As it is though, I would find it in bad taste to complain to loudly about such things, as we are not yet in a position that we can demand developer attention as loudly as that. Every developer we get we must all be grateful to. Especally since the reason we are stuck in these moulds are because these developers are the only ones to give a proper s***t about us.
Pardon my self-censored language. :p
As for the platformers, well, they have been the quintessential "indie" game since Cave Story. I must admit I am a little tired of hearing about some "innovative" Indie title which is just a rehash of a classic shareware platformer. I am fine with them being there, but I do not care if you added some funky physics effects or time control or metaphysical f**k ups , it is still basically Duke Nukem, Commander Keen, or Mario.
As it is though, I would find it in bad taste to complain to loudly about such things, as we are not yet in a position that we can demand developer attention as loudly as that. Every developer we get we must all be grateful to. Especally since the reason we are stuck in these moulds are because these developers are the only ones to give a proper s***t about us.
Pardon my self-censored language. :p
Blue Libra and Thunder Fleets released for Linux
5 Nov 2011 at 4:08 am UTC
5 Nov 2011 at 4:08 am UTC
Because I would never download anything over 30 MB over my bandwidth restricted internet connection?
I downloaded most of my Humble Indie Bundle titles at my uncles as he was somehow lucky enough to get unlimited. I would mostly try to redeem them on Desura just to play with the thing when it is released. As it stands, actually using its services properly is in many ways inaccessible to me. But I still want to play with it. :P
I downloaded most of my Humble Indie Bundle titles at my uncles as he was somehow lucky enough to get unlimited. I would mostly try to redeem them on Desura just to play with the thing when it is released. As it stands, actually using its services properly is in many ways inaccessible to me. But I still want to play with it. :P
Blue Libra and Thunder Fleets released for Linux
4 Nov 2011 at 10:47 pm UTC
4 Nov 2011 at 10:47 pm UTC
Ah, okay, nifty. So I could add the games to an account and not download them with the client.
Blue Libra and Thunder Fleets released for Linux
4 Nov 2011 at 5:21 pm UTC
4 Nov 2011 at 5:21 pm UTC
Ah, thanks for the link Bumbadar.
Slightly Off Topic: When you redeem a Humble Bundle purchase on Desura, what happens exactly? Does it add the game to your account and does Desura try to download its own copy, or what?
Slightly Off Topic: When you redeem a Humble Bundle purchase on Desura, what happens exactly? Does it add the game to your account and does Desura try to download its own copy, or what?
Blue Libra and Thunder Fleets released for Linux
4 Nov 2011 at 3:28 am UTC
4 Nov 2011 at 3:28 am UTC
Hmmm... Thunder Fleets looks rather naval novel. Still, any word on when Desura for Linux is finally going to be out of Beta?
2 new games added to the latest Humble
2 Nov 2011 at 7:39 pm UTC
2 Nov 2011 at 7:39 pm UTC
Thanks for the clarification Xpander (and Cheesness). It makes a bit more sense now.
2 new games added to the latest Humble
2 Nov 2011 at 1:13 am UTC
2 Nov 2011 at 1:13 am UTC
Why could they not just get these games into the damn thing in the beginning? Or maybe they could have held out on the last Bundle and had both the games in this one and the last and had one proper Bundle? I really am beginning to wonder...
Considering the last full Bundle made over 2 million, they would not even have lost any money. I really do not understand this.
Considering the last full Bundle made over 2 million, they would not even have lost any money. I really do not understand this.
The Humble Voxatron Bundle
31 Oct 2011 at 8:28 pm UTC
31 Oct 2011 at 8:28 pm UTC
I do not remember every news post on GOL (I do read them though)...
As I said, game itself is probably cool (as voxels are cool), but one alpha does not a bundle make in my opinion...
As I said, game itself is probably cool (as voxels are cool), but one alpha does not a bundle make in my opinion...
The Humble Voxatron Bundle
31 Oct 2011 at 6:16 pm UTC
31 Oct 2011 at 6:16 pm UTC
And this time it is only an Alpha... *whacks head into the wall*
Seriously, the game may be great (I am not sure, had not heard of it), but in my opinion all this is doing is devaluing the Humble Indie Bundle brand. And with this a good reputation is the most important thing you can have.
They should have less Bundles, maybe only two or three a year, and work on making each a quality purchase. This just seems lazy and complacent.
Again, not a dig on the game, just the direction the Bundle's seems to be going
Seriously, the game may be great (I am not sure, had not heard of it), but in my opinion all this is doing is devaluing the Humble Indie Bundle brand. And with this a good reputation is the most important thing you can have.
They should have less Bundles, maybe only two or three a year, and work on making each a quality purchase. This just seems lazy and complacent.
Again, not a dig on the game, just the direction the Bundle's seems to be going
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