Latest Comments by Hamish
True Combat:Close Quarters Battle
15 Dec 2010 at 7:33 pm UTC
15 Dec 2010 at 7:33 pm UTC
Well, from the free ones at least Rusty, we do have plenty of commercial ones that offer good single-player.
Humble Indie Bundle 2
19 Dec 2010 at 8:23 am UTC
19 Dec 2010 at 8:23 am UTC
Well, they have reached over $1 Million USD now. Also, Braid got an update today:
Changes since original build:
- Added support for systems without S3TC support.
- Added support for PowerPC and 64-bit Intel Macs.
- Added support for amd64 Linux systems.
- Possibly fixed never-ending black screen that some Mac players experienced.
- Now attempts to choose correct language at startup, if a translation is available, on both Mac and Linux.
- Added notes on useful command line options to Linux README.
Notice anything in particular there? :D
Changes since original build:
- Added support for systems without S3TC support.
- Added support for PowerPC and 64-bit Intel Macs.
- Added support for amd64 Linux systems.
- Possibly fixed never-ending black screen that some Mac players experienced.
- Now attempts to choose correct language at startup, if a translation is available, on both Mac and Linux.
- Added notes on useful command line options to Linux README.
Notice anything in particular there? :D
Humble Indie Bundle 2
15 Dec 2010 at 8:25 pm UTC
15 Dec 2010 at 8:25 pm UTC
Here you are folks, straight from the horses mouth:
Most people that are hitting this have s3tc support disabled in their video drivers, which means they can't run most modern video games. Use driconf to turn it on, I've been told.
Most of the other problems seem to be video drivers that fail on Braid's shaders. I think we'll shake these issues out over time, but I suppose the bulk of that work falls on the backs of the driver teams.
I don't know what anything but Braid is doing for installation, but I just installed it to "/home/icculus/Braid With Spaces" and it installed, ran, and uninstalled just fine.
If you're having an install failure with MojoSetup, though, please email me and we'll figure out what's going wrong: [email protected]
--ryan.
Humble Indie Bundle 2
15 Dec 2010 at 7:32 pm UTC
15 Dec 2010 at 7:32 pm UTC
I see no reason why Braid would need to use S3TC, it is just a 2D platform game after all. For those of you who do not know the history, that particular patent on S3TC texture compression has been a thorn in the side of the free graphics developers for years. Hopefully the developer will smarten up and switch to something a bit more free, or maybe Ryan could make an alternative just for the Linux port. Though it is somewhat ironic that I am evangelizing a change for the benefit of the free drivers while writing from my Fedora 14 system running Catalyst 10.12... :p
Still, what GPU are you currently using then Rusty, still stuck on an Intel?
Still, what GPU are you currently using then Rusty, still stuck on an Intel?
Humble Indie Bundle 2
14 Dec 2010 at 9:38 pm UTC
14 Dec 2010 at 9:38 pm UTC
As I said, I plan to kick in 10$, my brother is also going to put in some money, but we shall see how much we in the end do contribute to their coffers. The problem is we need to balance this around necessary vehicle repairs. :(
Humble Indie Bundle 2
14 Dec 2010 at 9:35 pm UTC
14 Dec 2010 at 9:35 pm UTC
The developer himself originally tried to port it, but was not able to figure it out:
http://braid-game.com/news/?p=364 [External Link]
Some people were using it to claim Linux was not a suitable gaming platform at the time.
http://braid-game.com/news/?p=364 [External Link]
Some people were using it to claim Linux was not a suitable gaming platform at the time.
Humble Indie Bundle 2
14 Dec 2010 at 8:00 pm UTC
14 Dec 2010 at 8:00 pm UTC
Going to put 10$ CDN into the effort, even if things are a little tight at the moment. I already do own Osmos though, as Maxim is quite aware of course. And thank you Ryan C. Gordon for getting that whole Braid fiasco cleared up once and for all!
Rustybolts wins Amensia TDD
27 Sep 2010 at 4:50 pm UTC
27 Sep 2010 at 4:50 pm UTC
Re: Rustybolts wins Amensia TDD
That does not sound like a bad idea Maxim, though it does sound like something which could be rather difficult to judge. Still, I like the idea of using the prize as encouragement to support the free software community. And of course before one would embark on such a venture one would have to consider the rules and precepts of the contest. For example, does it have to be a purely game project, or would contributing to such things as a programming IDE to make it more game friendly, or contributing to Mesa (now it would be intersting to see if some of those developers are reading LGN!) also count as a contribution?
That does not sound like a bad idea Maxim, though it does sound like something which could be rather difficult to judge. Still, I like the idea of using the prize as encouragement to support the free software community. And of course before one would embark on such a venture one would have to consider the rules and precepts of the contest. For example, does it have to be a purely game project, or would contributing to such things as a programming IDE to make it more game friendly, or contributing to Mesa (now it would be intersting to see if some of those developers are reading LGN!) also count as a contribution?
Rustybolts wins Amensia TDD
27 Sep 2010 at 1:24 am UTC
27 Sep 2010 at 1:24 am UTC
Re: Rustybolts wins Amensia TDD
Congratulations Rustybolts, now we just got to see what Maxim Bardin of LGN chooses to do with the copy he has got. That will have to wait due to unfortunate circumstances of course. :(
Congratulations Rustybolts, now we just got to see what Maxim Bardin of LGN chooses to do with the copy he has got. That will have to wait due to unfortunate circumstances of course. :(
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