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Latest Comments by Phlebiac
Epic Games Store saw a 57% increase in purchases for third-party PC games in 2025
6 Feb 2026 at 7:18 am UTC

Quoting: chickenb00I bought Alan Wake 2
Since it's unlikely to come to Steam, I'm waiting for the PS5 version to have a nice sale. Or maybe Epic will make it one of their weekly free games eventually.

Epic Games Store saw a 57% increase in purchases for third-party PC games in 2025
5 Feb 2026 at 7:24 am UTC Likes: 2

Quoting: EikeAccording to what I read, most US states do have sales taxes
Generally not on digital items, and also usually quite a bit lower than VAT (rough guess average of about 8%).

Raspberry Pi prices are rising again by up to $60
3 Feb 2026 at 7:43 am UTC Likes: 1

Quoting: Purple Library GuyI fear they will be getting massive government bailouts, like in 2008. "Risk" is for us little people.
https://www.reuters.com/commentary/breakingviews/donald-trump-will-bail-out-crypto-holders-2026-2025-12-22/ [External Link]

The free and open source Godot Engine 4.6 is out now with major upgrades
28 Jan 2026 at 6:58 am UTC Likes: 2

Quoting: PyreticUnfortunately, NVIDIA's and AMD's Vulkan drivers on Windows is such a goddamn mess
There's quite a history of poor OpenGL support from smaller GPU vendors (most of whom went out of business), and AMD has always had rather lackluster drivers (it's so much better having Red Hat, Valve, Google, and so on, doing the Linux drivers - if you've been around long enough to remember fglrx, you know how much better it is now). But as far as I know, iD did quite well making Windows games that used OpenGL and Vulkan... they were probably the largest, but certainly not the only ones?

Rather than the drivers being "a goddamn mess", I suspect a lot of it is the game engines being the problem. Godot shouldn't have that problem, but I have no idea what issues people ran into (maybe Intel and AMD Windows driver bugs?).

Stop Killing Games final verified vote count for the EU petition is just under 1.3 million
28 Jan 2026 at 6:47 am UTC

Quoting: Mountain Manany product that depends on servers will be required to carry a prominent disclaimer that necessary online services could be discontinued at any time without warning.
I suppose even that would be an improvement, for games where it is not obvious. Far short of the intent behind the campaign, but sidesteps the appearance of deceit (you bought it with knowledge that we could screw you over at any time). I'm sure there's limitations of liability involved there - i.e. stop selling the game x months prior to final shut off.

Banjo-Kazooie gets a native PC port with Linux / Steam Deck support
28 Jan 2026 at 6:31 am UTC

Quoting: Phlebiac(BanjoRecompiled:22645): GLib-GObject-CRITICAL **: 22:01:17.745: g_object_unref: assertion 'G_IS_OBJECT (object)' failed
Then getting a SIGSEGV and crashing out
The flatpak version doesn't crash out, but tells me my ROM is the wrong version. Guess I can't win. :)

Banjo-Kazooie gets a native PC port with Linux / Steam Deck support
28 Jan 2026 at 6:16 am UTC

Quoting: Eike
Quoting: PhlebiacBoth this and Zelda64 crash out when I select the "Load ROM" menu option. I'm guessing it's supposed to show a file picker?
If you want to deep dive, strace would probably tell you what they're trying to load there.
Good call, but I'm not sure it tells me much: it looks like it's reading every file under /usr/share/applications (*.desktop files), then looking in /usr/share/cloud-providers (doesn't exist), then getting the pid and reading /etc/localtime to dump out this error message:
(BanjoRecompiled:22645): GLib-GObject-CRITICAL **: 22:01:17.745: g_object_unref: assertion 'G_IS_OBJECT (object)' failed

Then getting a SIGSEGV and crashing out:

ioctl(2, TCGETS, {c_iflag=ICRNL|IXON|IUTF8, c_oflag=NL0|CR0|TAB0|BS0|VT0|FF0|OPOST|ONLCR, c_cflag=B38400|CS8|CREAD, c_lflag=ISIG|ICANON|ECHO|ECHOE|ECHOK|IEXTEN|ECHOCTL|ECHOKE, ...}) = 0
getpid() = 22645
newfstatat(AT_FDCWD, "/etc/localtime", {st_mode=S_IFREG|0644, st_size=2852, ...}, 0) = 0
write(2, "\n(BanjoRecompiled:22645): GLib-G"..., 128) = 128
write(2, "ject)' failed\n", 14) = 14
--- SIGSEGV {si_signo=SIGSEGV, si_code=SEGV_MAPERR, si_addr=0x18} ---
+++ killed by SIGSEGV (core dumped) +++

Tried Zelda64, and that one worked today. Brought up the file picker, I selected the ROM, and it all works now, even though it was failing the same as Banjo before...

The full VR mode for KDE Plasma continues getting more advanced
27 Jan 2026 at 8:10 am UTC Likes: 2

Quoting: CaldathrasNot sure about the other effects, but the first one is available on GNOME
Window animations of many kinds, supporting both GNOME and KDE:
https://github.com/Schneegans/Burn-My-Windows [External Link]

Desktop cube for GNOME (same author):
https://github.com/Schneegans/Desktop-Cube [External Link]

Banjo-Kazooie gets a native PC port with Linux / Steam Deck support
27 Jan 2026 at 7:49 am UTC

Both this and Zelda64 crash out when I select the "Load ROM" menu option. I'm guessing it's supposed to show a file picker?

Marathon from Bungie is out March 5th - likely unplayable on SteamOS Linux
22 Jan 2026 at 8:02 am UTC Likes: 6

Quoting: emphyOn the upside, one can play the original trilogy, including multiplayer, via the native aleph one open source engine.
And even conveniently available on Steam:
https://store.steampowered.com/search/?developer=Aleph%20One%20Developers [External Link]