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Latest Comments by DefaultX-od
The best Linux distros for gaming in 2021
15 Dec 2020 at 3:06 pm UTC

Yeah as always everyone is recommending their preference to others. But the reality is there are only Ubuntu and Fedora.

CodeWeavers releases CrossOver 20, big rebranding with 'PortJump and ExecMode'
14 Oct 2020 at 7:06 am UTC

Quoting: TheSHEEEP
Quoting: DefaultX-od
Quoting: dpanterWho designed the new website? :neutral:
Granted the old site wasn't exactly amazing either, but this new one is impressively poor...
Ok, boomer
Nah, got nothing do with it.

It just really isn't well designed. At least the colors aren't.
Way too much contrast all-around with the alternating between straight white and almost-black when scrolling, the colors when hovering over things are just all over the place neon-styled rainbows, etc.
The navigation itself isn't that bad.
Honestly, it just needs some improved CSS to prevent triggering epilepsy when scrolling too fast ;)
What really can cause epilepsy is LO Impress's 3d transitions

CodeWeavers releases CrossOver 20, big rebranding with 'PortJump and ExecMode'
14 Oct 2020 at 5:28 am UTC Likes: 1

Quoting: dpanterWho designed the new website? :neutral:
Granted the old site wasn't exactly amazing either, but this new one is impressively poor...
Ok, boomer

The Linux market share appears to continue rising with Ubuntu winning
3 Jul 2020 at 8:23 pm UTC

Quoting: Linas
Quoting: DefaultX-od
Quoting: LinasNone of the most popular options are particularly gaming-oriented.
Did I said something like this? All I said is that people who use Arch happened to discover this site more than users of any other distros.
Well technically you didn't say that. But what would make an Arch user more likely to discover this site than let's say an Ubuntu user?
idk there might be a lot of factors, because I can not believe that linux gaming community is less than 3k, and it seem that you even have to manually answer questions in some poll to be counted, but I don't remember answering here any questions

Edit:

you don't have to answer manually, your profile just should be filled with your PC info

The Linux market share appears to continue rising with Ubuntu winning
3 Jul 2020 at 8:04 pm UTC

Quoting: Linas
Quoting: DefaultX-odI'm not getting defensive, but you can see there that Arch is the most popular distro, which is not represent the full picture. It's just happened that more users that use Arch discovered this site...
What are you basing this on? People here use a variety of distributions and desktop environments. None of the most popular options are particularly gaming-oriented.
Did I said something like this? All I said is that people who use Arch happened to discover this site more than users of any other distros . I didn't say anything about one distro being more gaming oriented than another

The Linux market share appears to continue rising with Ubuntu winning
3 Jul 2020 at 7:27 pm UTC

Quoting: tuubi
Quoting: DefaultX-od
Quoting: tuubi
Quoting: DefaultX-od
Quoting: Purple Library Guy2) No. I don't use or like the Gnome shell, so I don't care what they do with it.
Well according to this article the vast majority using Ubuntu and that's basically means gnome + Fedora which is gnome too, so Canonical helping to improve what's de facto is a standard now.

What do you use?
In case you're interested, GNOME is the second most popular DE among GOL users after KDE Plasma. I'm partial to Xfce myself.
In case you're interested, not everyone who uses Linux are into gaming stuff
No need to get defensive. I genuinely thought you might be interested.
I'm not getting defensive, but you can see there that Arch is the most popular distro, which is not represent the full picture. It's just happened that more users that use Arch discovered this site, but you can clearly tell that the most popular resolution is indeed 1920x1080 (idk why, I just feel it)

The Linux market share appears to continue rising with Ubuntu winning
3 Jul 2020 at 7:12 pm UTC

Quoting: tuubi
Quoting: DefaultX-od
Quoting: Purple Library Guy2) No. I don't use or like the Gnome shell, so I don't care what they do with it.
Well according to this article the vast majority using Ubuntu and that's basically means gnome + Fedora which is gnome too, so Canonical helping to improve what's de facto is a standard now.

What do you use?
In case you're interested, GNOME is the second most popular DE among GOL users after KDE Plasma. I'm partial to Xfce myself.
In case you're interested, not everyone who uses Linux are into gaming stuff

The Linux market share appears to continue rising with Ubuntu winning
3 Jul 2020 at 5:59 pm UTC

Quoting: Purple Library Guy2) No. I don't use or like the Gnome shell, so I don't care what they do with it.
Well according to this article the vast majority using Ubuntu and that's basically means gnome + Fedora which is gnome too, so Canonical helping to improve what's de facto is the standard now.

What do you use?

The Linux market share appears to continue rising with Ubuntu winning
3 Jul 2020 at 1:58 pm UTC Likes: 1

Quoting: Mohandevir
Quoting: DefaultX-od
Quoting: minkiu
Quoting: DefaultX-od
Quoting: DefaultX-od
Quoting: Linas
Quoting: DefaultX-od
Quoting: TheRiddick3) Nvidia to offer Wayland support.
They are offering it, it's just none of DE willing to implement it
What do you mean? Is there something Nvidia-specific they need to implement?
EGLStreams
And you guys know what's the funniest thing? Windows 10 will soon have Wayland support in WSL2 no matter what GPU will be in use.
I don't have all the info/know the story, but I believe the whole linux ecosystem was pitching for GBM and nvidia just went their way with EGLStreams?
Well here's what I found:

Nvidia dev says:

GBM - The current way used by Wayland compositors... It provides buffer allocation, arbitration, and handles. The "benefits" expressed is that it's already supported by many code-bases, is widely-deployed and tested, and ia a minimal API while supporting allocation-time usage specification. Current GBM shortcomings expressed in the presentation are process-local handles only, very GPU-focused, and arbitration is within device scope.

EGLStream - NVIDIA's current preferred method supports allocation, arbitration, handles, state management, and synchronization. It's viewed as being proven, portable, and comprehensive/extensive abilities. But viewed shortcomings of EGLStream are the open standard being implemented differently by vendors, there isn't cross-device support, it's based upon EGL, there is a lot of encapsulation, and the behavior can vary in some areas.

Original post at Phoronix:

https://www.phoronix.com/scan.php?page=news_item&px=XDC2016-Device-Memory-API [External Link]
With those current "prior arts" from here, James Jones (NVIDIA) is hoping that the development community will ultimately devise a more optimal API that's minimal, portable, supports more than just GPUs, allows for optimal performance, handles driver-negotiated image capabilities, allows good performance, supports image layout transitions, and more. Again, while it's of concern to Wayland compositors and is the hot topic being debated right now since NVIDIA isn't supporting GBM, the hope is to make a much more universal and full-featured API to other clients / windowing systems. Obviously this isn't something that can be solved in one day, especially in trying to reach a consensus for a new, optimal API for device memory / surface allocation.

Hopefully there will ultimately be this new optimal API that's agreed upon -- and supported -- by all major vendors, but until then the Wayland compositor maintainers will still probably be focused on their GBM-only code-path. NVIDIA doesn't seem interested in budging right now on supporting GBM by their proprietary driver if it's only to be replaced in the (near?) future by a better surface allocation API and their interest in also seeing cross-platform support. Thus don't expect any miracles in the immediate future for the NVIDIA proprietary driver to work on the current-generation of Wayland compositors using GBM for their surface allocation. At least the XDC2016 feedback and comments so far have been productive and developers are open to discussing a new, better API.
Interresting read... So Nvidia thinks GBM too limited and decided to settle on EGLStream while waiting for a new and better API that didn't materialized, yet... Am I getting it right?
It's seems they are busy with this:

https://www.phoronix.com/scan.php?page=news_item&px=NVIDIA-Generic-Allocator-2019 [External Link]

The Linux market share appears to continue rising with Ubuntu winning
3 Jul 2020 at 1:24 pm UTC

Quoting: minkiu
Quoting: DefaultX-od
Quoting: DefaultX-od
Quoting: Linas
Quoting: DefaultX-od
Quoting: TheRiddick3) Nvidia to offer Wayland support.
They are offering it, it's just none of DE willing to implement it
What do you mean? Is there something Nvidia-specific they need to implement?
EGLStreams
And you guys know what's the funniest thing? Windows 10 will soon have Wayland support in WSL2 no matter what GPU will be in use.
I don't have all the info/know the story, but I believe the whole linux ecosystem was pitching for GBM and nvidia just went their way with EGLStreams?
Well here's what I found:

Nvidia dev says:

GBM - The current way used by Wayland compositors... It provides buffer allocation, arbitration, and handles. The "benefits" expressed is that it's already supported by many code-bases, is widely-deployed and tested, and ia a minimal API while supporting allocation-time usage specification. Current GBM shortcomings expressed in the presentation are process-local handles only, very GPU-focused, and arbitration is within device scope.

EGLStream - NVIDIA's current preferred method supports allocation, arbitration, handles, state management, and synchronization. It's viewed as being proven, portable, and comprehensive/extensive abilities. But viewed shortcomings of EGLStream are the open standard being implemented differently by vendors, there isn't cross-device support, it's based upon EGL, there is a lot of encapsulation, and the behavior can vary in some areas.

Original post at Phoronix:

https://www.phoronix.com/scan.php?page=news_item&px=XDC2016-Device-Memory-API [External Link]