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Latest Comments by Ketil
Studio Wildcard have announced another DLC named "ARK: Aberration"
2 Sep 2017 at 12:33 am UTC

Sure, the cave graphical glitches are now fixed, great! The problem with that, is that it's probably due to the newer NVIDIA drivers. The ARK developers have never commented on the graphical problems the Linux version has, anywhere. So I highly doubt they actually fixed it themselves.
It is the combination of the new nvidia drivers and an ark update that fixed the issue, neither was enough on its own. Probably they got the fix free when they merged the renderer code from UE4 though. The same ark update regressed the state of ark on free radeon drivers too, according to two different persons. I don't know if that has been addressed, but I will consider it not fixed until I hear someone with both ark and radeon tell me otherwise.

That being said, I do think ARK on my computer with nvidia at the moment are among the best looking linux games, but only when I don't look at the water. Looking at the water I have still seen worse graphics, but the water graphics looks more like something they would do late 90s than 2017. Additionally I don't really trust that they won't break the renderer again in the near future.

I want the DLC, and I am generally willing to buy DLCs so I get a better game, but because it doesn't affect servers with DLC content disabled I probably won't. I don't really want to play on servers where I don't know anyone. I bought Scorched Earth, but never really played it because I didn't have any friends playing it. I started SE single player, but it wasn't fun to play alone.

SteamWorld Dig 2 to release in September with Linux support
31 Aug 2017 at 7:55 pm UTC

Steam World Dig was a great game so I will probably get it early on.

The ARK: Survival Evolved launch trailer is here, more tests done, no Vulkan support soon
24 Aug 2017 at 9:38 pm UTC

Great article. Hope they fix water, and the thing that makes it less playable on radeon than nvidia. I don't have radeon myself, but some of my friends do, and it would be nice for the community as a whole too.

Please support me on Patreon, we need your help to continue on
22 Aug 2017 at 12:37 pm UTC Likes: 3

With my current economy I cannot really support the patreon, but I would opt-in to ads if you made them an optional feature and if they are not super annoying. Especially ads for linux friendly hardware and linux games wouldn't be too bad. I also think that large gaming companies can afford to give you some money, e.g. you accept if they offer, but you don't let it affect your articles in any way, except 1-2 sentences thanking them for the support. If you are up front about it, then they will know what they get in advance.

Open-world first-person shooter "The Signal From Tölva" has a Linux version in progress
20 Aug 2017 at 9:15 pm UTC Likes: 2

It doesn't look like my kind of game, but I do find the title quite interesting as I know what the icelandic word means. Don't look it up until after you play the game though.
Spoiler, click me
This [External Link] steam thread says it is a spoiler.

Looks like GOG Galaxy won't come to Linux any time soon, as it's "not a priority"
19 Aug 2017 at 1:41 pm UTC

Quoting: wawalkenhorstMaybe paradox would build an marketplace open for other developers. I think you can break these things down to some apis that can be used by any developer to link to their customers. Decentralised as the internet used to be and should be.
Who needs centralized services that break sooner or later (thinking in decades not years). What will be left of steam, battle.net or origin in 10 to 20 years. Solutions like email, nfs, etc are here to stay, everything closed ist not.
How do you ensure your paying customers have access for ever, also after the store die, but prevent access from people who didn't buy the game?

The best thing I can come up with at the moment is a solution where the games are publicly available in encrypted form and paying customers get access to the key, but I don't see how you can do that in a way that is both userfriendly and secure enough for the game developers/owners to accept the solution. It would be very easy for a single customer to leak the key. I also doubt random people/companies would be willing to mirror the encrypted files.

I bought a few games for linux directly from developer. Some of those web sites are not available any more, so I have to start taking backup of the installation files if I want to be sure I can play it again in the future. I prefer fewer centralized stores over that, because they are less likely to shut down. Well, desura did shut down.

Looks like GOG Galaxy won't come to Linux any time soon, as it's "not a priority"
18 Aug 2017 at 9:37 pm UTC Likes: 1

Quoting: Solitary
Quoting: Shmerl
Quoting: SolitaryBy quick look, most of those 700 linux games on GOG are actually effort of the developers/publishers of those games and not GOG by any means.
GOG are distributors, not developers. The only exception are their restored games, which they fix to run on modern Windows, and games they package with DOSbox. I don't think they ever did anything like Humble Bundle and actually fund Linux porting efforts.
You are right and most of the Linux DOSBox wraps are mostly easy byproducts and not direct porting effort, but them porting is not really necessary. However it just shows a point that they do not do much else apart from providing bandwith and link with Linux game someone else made. That is their extent of Linux support, they let other people sell for this platform too.
Not all the dosbox games are marked as linux friendly either. I have bought a few, copied the bundled config, and edited it so that it work myself.

Looks like GOG Galaxy won't come to Linux any time soon, as it's "not a priority"
18 Aug 2017 at 7:49 pm UTC Likes: 7

Having a runtime dependency on gog galaxy is just as bad as having a runtime dependency on steam I think. An optional client would be great, but I dislike a direct dependency. You can still provide features like cloud storage, achievements and overlay through a plugin architecture with the extra features disabled if not launched through galaxy.

Valve limit key requests from developers if it isn't "worth the cost"
18 Aug 2017 at 5:42 pm UTC

They could put a minimum price per generated key depending on the size of the install and cloud saves. A frequently updated game that requires 40GB download with 0.5-8GB updates cost more than a 200MB game with 5-50MB updates.

Out of Reach, a survival game with a pirate theme has Linux support
18 Aug 2017 at 5:07 pm UTC Likes: 1

After watching the trailer and kallestoffeles review, I think this is a game with great potential that I would enjoy quite a lot. It reminds me of both ARK and Rust in good ways. I will definitely buy it if we either get our own server, or enough of us agree to join the same server elsewhere.