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Latest Comments by Ketil
El Presidente Returns! Tropico 6 announced and Linux will be supported
13 Jun 2017 at 11:47 am UTC

The new features are bold. It looks like either it fixes some of the traffic issues we had in tropico, or it will make it a whole new game, taking another step away from what made the early tropico games great. I would love another tropico game supporting linux though.

GOG Connect adds more games, plus a huge summer sale now on
6 Jun 2017 at 6:20 pm UTC Likes: 2

I used to like GOG, but over the years I have been starting to like steam more, and gog less, and now I rather want my linux games on steam than gog. The exception is games that only work on linux through wine, dosbox or similar, although I prefer to not buy games to play in wine anymore.

Planet Nomads officially lands into Early Access
28 May 2017 at 9:27 pm UTC

My only issue is when travelling to new areas, and when it is autosaving. When that happens the image freezes for maybe a second or two, and when it continues, some time has passed so ideally, that doesn't happen in combat.

Cities: Skylines - Mass Transit released, probably the best expansion to the game yet
19 May 2017 at 1:28 pm UTC

Both after dark and snowfall were underwhelming, but this might be what the game needs for me to start playing it again.

Haemimont Games & Paradox announce 'Surviving Mars', a management strategy game
13 May 2017 at 3:34 pm UTC

This game looks like it has potential to be really great, but a lot of those we currently have aren't too great, so looking forward to see how this one turns out.

The Linux port of Xenonauts is not supported and was only made for 'legacy customers'
13 May 2017 at 12:27 pm UTC Likes: 1

Quoting: Guest
Quoting: KetilDon't use SDKs to compile releases
Huh ? That doesnt make any sense... in this case an "SDK" is simply a known set of libraries. This is what every other platform does.

Simply building with "Latest compiler" against "Latest glibc/libstdc+++/whatever" is simply not a good idea.
Sorry, I meant, don't use IDEs on desktop computers to compile releases.
Quoting: Guest
Quoting: Ketiluse a compile server that lets you recompile all games for a new platform each time you update the platform for a new game. Use automated tests to see if there are any regressions, and if there are none, then offering an updated version shouldn't be too hard.
That still means pushing new releases.. which with publishers often means they want to do a round of QA before they approve release. Not feasible. Plus there is only so long you can viably do this for. You simply cant expect infinite maintenance on every released game.
Having a compile server with support for multiple platforms, and automated testing reduces the burden of anything breaking with a recompile. Usually the ABI changes are worse than the API changes. At some point even offering new binary automatically tested, but announcing it unsupported could still be better than not updating it at all.

Block’hood, the neighborhood-building simulator, has launched out of Early Access
13 May 2017 at 11:58 am UTC

It is fun, got about halfway through the challenges before stopped playing, but don't remember which ones I have done any more. As for the story, it seems to need the "LC_ALL=C %command%" override.

Dungeons 2 is currently free on the Humble Store for a limited time, has a Linux version
13 May 2017 at 11:17 am UTC

It is a quite good game, I consider to buy the DLCs as well, although I expect I won't really play multiplayer.

The Linux port of Xenonauts is not supported and was only made for 'legacy customers'
13 May 2017 at 11:07 am UTC Likes: 2

Don't use IDEs to compile releases, use a compile server that lets you recompile all games for a new platform each time you update the platform for a new game. Use automated tests to see if there are any regressions, and if there are none, then offering an updated version shouldn't be too hard.

Linux gamers on Arch may want to hold off on updating due to openssl breaking some games (updated)
25 Apr 2017 at 12:30 pm UTC Likes: 2

Maybe we should standardize gaming to chroot/LXC/docker with a specific distro. I like my main distro to be secure, and in between stable and bleeding edge, but for gaming I don't really care as long as it works. I will for sure not do any symlinking override systemwide. If I want symlink override I rather do it on a per game basis and use shellscript for launch if needed.