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Latest Comments by HihiDanni
A new Steam Client Beta fixes DualShock 4 gamepads with recent Linux Kernels and more
16 Aug 2017 at 9:29 pm UTC

It looks like they finally fixed Steam so that it doesn't crash when you try to enable the PS4 gamepad integration.

My only remaining gripe is that there doesn't seem to be a way to configure the lightbar outside of Steam unless using the usermode ds4drv daemon which causes you to end up with a duplicate gamepad. The light is way too bright by default which is both distracting and bad for battery life. I just wish that Linux actually exposed device settings like this in a user friendly way.

ARK: Survival Evolved updated with the latest 'Unreal Rendering code', still terrible on Linux
16 Aug 2017 at 9:23 pm UTC

These look like the same rendering problems that are plaguing every UE4 game on Linux. Despite being "officially supported", the Linux version of Unreal Engine sure does seem to get ignored by Epic and therefore rely almost entirely on community code contributions.

NVIDIA 381.22 driver released with lots of bug fixes and newer Vulkan support
12 May 2017 at 10:05 pm UTC Likes: 1

Okay, so I installed the latest drivers last night (along with several presumably unrelated updates). I just got home from work and woke my system up from suspend and...

...They finally fixed a bug that's been plaguing my system for months! For the longest time my system became largely unresponsive on resume, and I had to hold Ctrl + Alt + F2 until it decided to switch to VT2, then press Ctrl + Alt + F1 to switch back to the X server before I could unlock my screen. Now I might not have to do that anymore and it feels kind of amazing! Thank you whoever fixed this bug, as it was easily my biggest Linux papercut for quite some time!

NVIDIA 381.22 driver released with lots of bug fixes and newer Vulkan support
12 May 2017 at 12:08 pm UTC

Thanks for the read. Guess I should try to read the full thread next time.

NVIDIA 381.22 driver released with lots of bug fixes and newer Vulkan support
12 May 2017 at 1:45 am UTC

Quoting: Comandante Ñoñardo
Quoting: 14
Quoting: Comandante ÑoñardoYes. In Windows, the Nvidia driver has a huge list of games and You can configure the driver settings for each individual games...
In Linux, to configure the driver settings for each game is not that easy.
It's not? Maybe not quite as easy, but there are Application Profiles in the NVIDIA X Server Settings that you can set up based on multiple triggers, process name being one of them.
I know about "Aplication Profiles" in the NVIDIA X Server Settings... It MUST be intuitive like the windows version of the driver's GUI, but it's not..
Considering the open and cooperative nature of Linux, by now there should be a huge list of game presets in the "Aplication Profiles" list..

Also, I don't understand why the GUI of the Nvidia linux drivers looks so different than the intuitive GUI windows version.

:huh:

Even the Nvidia Physx settings tab is not available on the Linux version...

In my opinion, that is not good if We want more incursions (or migrations) of Windows gamers.
The per-game driver optimizations on Windows aren't anything you'll find in the driver settings - those are completely different. These optimizations are on a lower level and hidden from the user. They're designed to work better with each game's misuse of 3D APIs. This is a big reason behind the push for Vulkan and similar APIs, as the driver developers don't have to spend as much time working around bugs in games because the games themselves have to use the API correctly.

It's obvious that they have a lot more development resources invested in Windows, but the fact that they need to make the optimizations isn't necessarily a good thing - hopefully with Vulkan there won't be a need for "Game Ready" drivers on Linux.
Edit: Oops, should read more thoroughly next time

The nVidia settings app looks that way because I think the Windows version many years ago looked very similar until it got a makeover for Vista. It looks like the nvidia-settings source code is available. Perhaps they'd be open to a UI refresh or even a rewrite?

Yooka-Laylee released with day-1 Linux support, some quick initial thoughts
12 Apr 2017 at 12:21 am UTC

Quoting: UnholyVisionI have a i7-5820k & using a GTX 970. None the less I am running fine. Upon first launch Vsync was turned on so 60 cap. I turned that off in the setting menu and I am pushing 200+ fps. Depending on the area I sometimes jump to 300+ and others I go down to no lower than 120.
That sounds pretty good. I can probably divide that number by 2 to get an approximation (CPU is from 2010).

The controller issues sound weird. Come to think of it, my DualShock 4 no longer seems to be reliably picked up by Rocket League, and Steam might have something to do with it. They introduced official DualShock 4 support in an update which seems to have disabled the generic joystick support by default. If I enable DualShock 4 support and connect my controller Steam outright crashes. So I have to use the generic support for now, which seems buggy for some reason?

Yooka-Laylee released with day-1 Linux support, some quick initial thoughts
11 Apr 2017 at 9:25 pm UTC

Any word on how well the Linux version performs? As someone who has a system that's more or less CPU-bound the large draw distance looks kind of scary to me.

Sumoman, the hilarious UNIGINE-powered puzzle platformer with physics is now out on Linux
28 Mar 2017 at 10:40 pm UTC

This actually seems kind of neat? The stiff animation seemed bad at first but there's almost a unique charm to it. I imagine the average person will go "this game sucks, you just fall over all the time" but that's the whole point!

Unigine always had issues with Alt + Tab on Linux. It captures the X11 keyboard directly, just like screen lockers do. It also doesn't use SDL so you can't use a patched SDL to fix it. I imagine one could patch the X libraries directly but then you'd likely open a huge hole in your screen locker.

The open source itch client is a little smarter on Linux now
28 Mar 2017 at 10:31 pm UTC

Chromium will probably remain my goto browser for a while. It has a good UI and works well with KDE. I suspect the issue happened because I disabled privacy protection on a site that was acting weird (turned out to be a browser issue actually).

The open source itch client is a little smarter on Linux now
28 Mar 2017 at 10:07 pm UTC Likes: 1

The problem with testing for just any input is that uncalibrated gamepads or gamepads without hardware deadzones will be seen as in use because the input state on them will keep changing. If a game is written in SDL2 (as it probably should be), it will disable power management by default while it is open. Obviously, not all games are written in SDL2. A user-facing per-application override in the DE would be a nice feature (user-facing means not hidden in a busy WM override tweak tool).

Funny thing is that I actually had the exact opposite issue a while ago - my system didn't go to sleep overnight when I expected it would. It turned out there was a bug in Chrome related to vaguely creepy WebRTC web bugs: https://productforums.google.com/forum/#!topic/chrome/B7X1xTrAMoo [External Link]